USS Grandeur - One... More... Time!

Discussion in 'Fan Art' started by Vektor, Mar 21, 2006.

  1. Titan Designer

    Titan Designer Fleet Captain Fleet Captain

    Joined:
    Oct 7, 2005
    Location:
    Colorado Springs, CO
    This ship is really turning out to be a beauty. I like the Fantail.
     
  2. Professor Moriarty

    Professor Moriarty Vice Admiral Admiral

    Joined:
    Sep 7, 2001
    Location:
    System L-374
    Another vote here for the long fantail to visually-balance the saucer.

    Thanks for posting some wires of your sub-D mesh. I never really mastered that technique myself, so I'm always curious to see how others use it. Nice stuff, Vektor! :thumbsup:
     
  3. Blip

    Blip Fleet Captain Fleet Captain

    Joined:
    May 2, 2001
    Location:
    Deck 13, section 21-Alpha
    I like the new shuttlebay, it fits well with the style of the ship overall; plus it's a nice kind of inverted "echo" if you will, of the Impulse Engine further up the spine.

    Keep it! :D
     
  4. Vektor

    Vektor Rear Admiral Rear Admiral

    Joined:
    Mar 30, 2001
    Location:
    Spokane, WA, USA
    I've already shortened the fantail somewhat but never fear, it hasn'e gone away entirely. I think once the nacelle struts are reattached there won't be any problem with ballancing the saucer section.
     
  5. Vektor

    Vektor Rear Admiral Rear Admiral

    Joined:
    Mar 30, 2001
    Location:
    Spokane, WA, USA
    Here's the shorter fantail. I've also added the groove around the rim of the secondary hull.

    [​IMG]
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    Does anybody know where I could get my hands on a 3d mesh for a Type 11 shuttlecraft? I found one in .MOD format that was created for the game Starfleet Command, but there are no import plugins that will work for any version of Max newer than 3 or 4.
     
  6. Vulcan

    Vulcan Vice Admiral Admiral

    Joined:
    Mar 30, 2003
    Beautiful! Hey, this should be in the next star trek movie. :P
     
  7. CaptainRoop

    CaptainRoop Lieutenant Red Shirt

    Joined:
    Mar 18, 2006
    Hey Vektor NightShadow mentioned that he had a couple Type 11 shuttle meshes over in the Grandeur Forum so check that out if you see this first.
     
  8. Epsilon IX

    Epsilon IX Fleet Captain Fleet Captain

    Joined:
    Nov 4, 2003
    Location:
    the Alpha Quadrant
    ^Wowsers! It just keeps on getting better all the time! :drool: Now if you'll excuse me, I think I need to go and change my pants! :thumbsup:
     
  9. Vektor

    Vektor Rear Admiral Rear Admiral

    Joined:
    Mar 30, 2001
    Location:
    Spokane, WA, USA
    A tiny bit of progress to show:

    [​IMG]

    Just in case the progress isn't immediately obvious, the old, low-poly placeholder for the primary hull has been replaced with a new hi-res version. It's just the base object so far but it's the last major piece to be filled in.

    More soon.
     
  10. ST-One

    ST-One Vice Admiral

    Joined:
    Oct 28, 2004
    Location:
    Germany - with UHC since the early 1900s
    This is a great ship.
    Very good work. :)
     
  11. Vektor

    Vektor Rear Admiral Rear Admiral

    Joined:
    Mar 30, 2001
    Location:
    Spokane, WA, USA
    A small update to the impulse engines:

    [​IMG]

    I'm playing with a couple different techniques for merging the impulse engines into the saucer section and these probably aren't the final versions, especially since they're packed with WAY more polys than they need to be, but I figured they were worth showing.
     
  12. ldjpcurry

    ldjpcurry Lieutenant Commander Red Shirt

    Joined:
    Dec 26, 2002
    Each version keeps getting better and better with each update.
     
  13. Cary L. Brown

    Cary L. Brown Rear Admiral Rear Admiral

    Joined:
    Oct 14, 2005
    Location:
    Austin, Texas
    Hey, Vektor... looking great!

    I'm particularly pleased that you've made "working" hangar bay doors. This is one of the things that's always bugged me, perhaps more than anything else, with post-Probert Trek design... Excelsior and Ent-E in particular... with door systems that are structurally IMPOSSIBLE (though they look good to a graphics-arts type I suppose).

    I'm also very pleased to see a workable impulse-engine arrangement. This, as some of you know, is my main "quibble" with the selected Titan design... the impulse engine centerline-of-thrust is so far away from the center of mass of the ship that the thing would literally just spin in place (if this is using the conventionally-accepted newtonian principals and not some "new" reactionless sublight system I s'pose).

    Anyway, I preferred the earlier (second?) design you did, on a purely stylistic basis (and I hope you'll pick that back up one of these days, albeit under a different name!), but I definitely "approve" of your design style and how well-thought-out your designs seem to be.

    If only the Paramount guys could do so, consistently... though I do realize that "producer dictates" can be a real factor in this, and a good design can be compromised pretty easily to "make it look better" (sic).

    Anyway... just wanted to give this a big "thumbs up."
     
  14. Vektor

    Vektor Rear Admiral Rear Admiral

    Joined:
    Mar 30, 2001
    Location:
    Spokane, WA, USA
    I've done my best to think through the functionality of this ship's design as well as its aesthetics. Thanks for noticing. ;)

    The impulse engines have actually been some of the most problematic details on this ship, together with the saucer separation scheme. The current versions are not perfect, but I think they are probably the best I'm going to get with this design.

    As for the physics involved, we know that impulse engines can be used to drive a ship in reverse, so clearly they are something more than simple reaction engines.

    Not likely, I'm afraid. When this ship is done, my next project will probably be completing the Titan design I started but didn't finish in time for the contest.
     
  15. Vektor

    Vektor Rear Admiral Rear Admiral

    Joined:
    Mar 30, 2001
    Location:
    Spokane, WA, USA
    I've gotten some significant work done on the secondary hull and the "head" that you only get to see when the saucer is separated. There are a lot of details here that are pertinent to the saucer separation scheme, so it's important to get them right.

    [​IMG]
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    Pay no attention to the battle bridge module. It's just a copy of the one on top of the saucer and will eventually be replaced by a different version. The segmentation you see around the rim of the "head" will also go away eventually.

    Almost everything in these renderings is a single Sub-D object, all but the bridge and the docking bay doors, and it has really been straining my quad-poly modeling skills to their limits. I may yet go back and do a few things a little differently just to simplify the mesh and make the final version more efficient. Trying to build too much detail into a Sub-D object for something like this is just counter-productive; better to freeze it at a certain point and add the other stuff later.

    Tomorrow I'm gonna do some more work on my Vanguard model, but I'll be back for another round of updates on the Grandeur in a couple of days.
     
  16. ldjpcurry

    ldjpcurry Lieutenant Commander Red Shirt

    Joined:
    Dec 26, 2002
    Love the little man in the back LOL
     
  17. ldjpcurry

    ldjpcurry Lieutenant Commander Red Shirt

    Joined:
    Dec 26, 2002
    I love the battle bridge on the secondary hull. She's just quietly hidden in there. tucked in snug as a bug :D
     
  18. Rally_man

    Rally_man Captain Captain

    Joined:
    Feb 21, 2003
    Not sure about the impulse engine, I just feel like its sticking out too far. But I do love the desing.
     
  19. Vektor

    Vektor Rear Admiral Rear Admiral

    Joined:
    Mar 30, 2001
    Location:
    Spokane, WA, USA
    UPDATE!!!

    [​IMG]
     
  20. Ptrope

    Ptrope Agitator Moderator

    Joined:
    Aug 10, 2001
    Location:
    USA
    This has got to be the most artistic ship of Starfleet I've ever seen. :thumbsup: Truly worthy of the name Grandeur.