Star Trek Online Discussion Thread (now free to play!)

Discussion in 'Trek Gaming' started by daedalus5, Sep 3, 2011.

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  1. Coloratura

    Coloratura Snuggle Princess Premium Member

    Joined:
    Dec 25, 2002
    Location:
    Ohio, USA
    I'm saving up dilithium to exchange for C-points so I can buy more space for my Doffs. I never thought I'd pass 100 slots, but man, I'm already there.
     
  2. sbk1234

    sbk1234 Rear Admiral Rear Admiral

    Joined:
    Nov 24, 2006
    Location:
    Los Angeles
    Worked! thanks.
     
    Last edited: Feb 24, 2012
  3. intrinsical

    intrinsical Commodore Commodore

    Joined:
    Mar 3, 2005
    Location:
    Singapore
    I find 100 to be a nice number and don't need more since I can only send my doffs out on a maximum of 20 assignments. With another 10 doffs on space or ground duty, I typically have the remaining 40-50 doffs just idling around doing nothing. Instead, I now try to maintain an even number of doffs of each type as I slowly increase the number of uncommon/rare/very rare doffs. Besides, dismissing a doff earns me development xp so I don't find it a loss.
     
  4. Darth Thanatos

    Darth Thanatos Lieutenant Junior Grade Red Shirt

    Joined:
    May 30, 2011
    Location:
    Barcelona, Catalunya, Spain
    Heh. I know the feeling.

    I'm actually debating into acquiring 100 doffs more AND 25 more doff mission slots, but the dil grind for that is somewhat annoying. I want to get all renowns, already have two (delta volanis and rolor nebula), plus the "guinan" doff.

    On the Contraband, I tend not to part with it, because it's needed for the "build turret/platform from prototype plans" doff mission. I have 11 assorted turret plans waiting to get the mission to build them, and about 25 contraband. I have two already built.
     
  5. Rocketeer

    Rocketeer Captain Captain

    Joined:
    Apr 19, 2011
    Location:
    Wiesbaden, Germany
    On the DOFFs, I found that 125 or 150 is a good workable number.

    More than that and you'll have doffs that aren't employed. Less than that and you'll be thin in a few areas. I try to have 3 or 4 DOFFs for most specializations. On specializations that correspond to the char's field, I may have more. That is a Tac char would have additional sec/tac doffs, Engr char would have additional engr/ops doffs and Sci chars would have additional med/sci doffs.

    Next time you collect your doff rewards, stop and look at the entire roster:
    - Do you have the doffs you need in your Space and Ground slots?
    - Do you have extra rare or very rare doffs that could be better utilized on another of your characters? Just mail the doffs to them.
    - Do you have too many commons or uncommon in a certain specialization? Send them to your other chars or sell on the Exchange then use the funds to buy what you need.
    - You can pick up a few extra doffs from the doff POC for a small amount of dilithium. Recommend that you only do that for doffs to fill critical shortages though.
    - You can also dismiss surplus doffs for a small amount of dilithium.

    .
     
    Last edited: Feb 24, 2012
  6. Ayelbourne

    Ayelbourne Fleet Captain Fleet Captain

    Joined:
    Apr 25, 2005
    He won't. As with the rest of the Cryptic staff, he has a very busy schedule (what with Cryptic being understaffed and all).
    So even if he wanted to change it, he probably won't be able to anytime soon.
    The map has been out for quite a while, without any changes. Cryptic knows we know the trigger lines. At least PWE_Bran_Flakes does, as he runs STFs with us during his spare time.
     
  7. Rocketeer

    Rocketeer Captain Captain

    Joined:
    Apr 19, 2011
    Location:
    Wiesbaden, Germany
    Due to the shortage of shuttle class vehicles available, the Federation has decided to issue another model... LOL

    Anyway, the engine sounds cool. Might fit nicely on my Delta Flyer. Everyone has a shuttle outfitted and standing by, right? Just in case you need it anytime soon. ;-)

    .
     
  8. Trek

    Trek Fleet Captain Fleet Captain

    Joined:
    Jan 30, 2003
    I've not had a problem with only 100 doff slots so far. I tend to keep around 2 or 3 per specialisation (with the exception of Security, Amoury and Diplomats, which have up to 5 each).

    Whenever I hit the maximum, I go through and clear out any White doffs from specs that have to many, down the the minimum of two, which raises a nice little bit of dilithium too.

    The large Dilithium doff rewards that I've published over the past few days were all achieved wit only 100 DOffs/20 slots on each toon.
     
  9. DarkHorizon

    DarkHorizon Captain Captain

    Joined:
    May 21, 2005
    Location:
    Newport, Wales
    I had one Cardassian Gold Box in my bank that's been there since the first day they came out. I was minding my own business wandering through Zeta Andromedae when I spotted an Azura hovering. Needing to drop off some DOff mission rewards, I use it. I remember the Box is there. Since the Azura gives me Exchange access, I quickly look up the current price of Master Keys. 982k. So, I decide to go for it.

    And then this happened:

    [​IMG]
     
  10. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

    Joined:
    Feb 27, 2006
    Location:
    Germany, Earth, the Solar System
    I did the same thing and didn't luck out quite as much, but i got the klingon Graviton pulse console out of it, which is also very nice.
    makes one almost think the hit chances with the golden boes are not too bad after all.
    The fact, that you can buy master keys for haölf an hour loot collecting is not too bad either.
     
  11. intrinsical

    intrinsical Commodore Commodore

    Joined:
    Mar 3, 2005
    Location:
    Singapore
    I have the patience to wait for the price of master keys to drop below 750k. I have the patience to wait for the price of master keys to drop below 750k. I have the patience to wait for the price of master keys to drop below 750k.
     
  12. Patrick O'Brien

    Patrick O'Brien Captain Captain

    Joined:
    Feb 9, 2012
    Location:
    Brooklyn NY
    ^ How's that working out?:lol:
     
  13. Rocketeer

    Rocketeer Captain Captain

    Joined:
    Apr 19, 2011
    Location:
    Wiesbaden, Germany
    Okay, I'm already getting a headache from the Operation Gamma. I should have waited a few days until they got some of the bugs out...
     
  14. intrinsical

    intrinsical Commodore Commodore

    Joined:
    Mar 3, 2005
    Location:
    Singapore
    Out of sight, out of mind. Don't remind me! :scream:
     
  15. Bird of Prey

    Bird of Prey Fleet Captain Fleet Captain

    Joined:
    Jan 3, 2003
    Location:
    Bird of Prey - Ontario, Canada
    Congrats both of you. So far I've only had one gold box, and that was from an STF. It only contained a group of team consumables. I've been hoping to find more gold boxes, but so far all I've seen are about a hundred of the green lock boxes.
     
  16. Coloratura

    Coloratura Snuggle Princess Premium Member

    Joined:
    Dec 25, 2002
    Location:
    Ohio, USA
    I got 12 lock boxes from the Operation Gamma mission. I have a bank full of them, and so I'm just going to sell them all on the exchange for maybe 2 credits, and by that I mean total. :p
     
  17. Darth Thanatos

    Darth Thanatos Lieutenant Junior Grade Red Shirt

    Joined:
    May 30, 2011
    Location:
    Barcelona, Catalunya, Spain
    I've got to correct my previous post.

    Apparently, either I misread or Cryptic changed it, though my money is in my misreading.

    I was sure that the offers in the doff window were one for 100 additional space for doffs, and the second for 25 additional mission doff slots, that is, increasing your simultaneous running doff missions from 20 to 45.

    As it is not so, and you are limited to 20 missions, adding 100 additional officers, even 25, serves no purpose. Right now, one of my toons has enough doff mission packs to fill 50 personnel slots and like 8-10 missions that reward 2-3 new officers, but if I want to keep increasing the "recruitment" cxp bar, I need to keep doing missions and getting more officers, which I don't have any place to put them.

    But 100 officers is enough for those 20 mission slots. As long as there is no way to run more missions simultaneously, adding doff crew slots is mostly pointless.

    By the way, the change with the latest patch that allows to see your chained missions progress is nice.
     
  18. Coloratura

    Coloratura Snuggle Princess Premium Member

    Joined:
    Dec 25, 2002
    Location:
    Ohio, USA
    Agreed. After clearing out some of my whites, I realize I don't need anymore Doffs. I'm able to fill every mission slot with at least two greens if not better. So more would be redundant and silly until they allow more slots.
     
  19. intrinsical

    intrinsical Commodore Commodore

    Joined:
    Mar 3, 2005
    Location:
    Singapore
    I didn't encounter any bugs, but I felt the tone of the mission was just all over the place. It started out like one of BSG's military ops episode but quickly segways into a crappy DS9 Ferengi comedy episode. Not only that, its way too predictable. The second I saw the Ferengi shuttle, I knew I was going to be double crossed. I also knew the Vorta was going to demand the return of his god.

    If I were to guess, the next mission is to escort the changeling to DS9, but she is going to somehow get rescued. As a result the Dominion isn't going to turn over the station.
     
    Last edited: Feb 26, 2012
  20. Rocketeer

    Rocketeer Captain Captain

    Joined:
    Apr 19, 2011
    Location:
    Wiesbaden, Germany
    You are limited to 20 assignments normally. However, I've had up to 23 or 24 counting the recruitment actions. The only reason to have more than 150 doffs is just for roleplaying (or too lazy to dismiss your whites).

    Yes, Heretic mentioned that he was going to add in the chain progress tracker a few weeks ago. Glad to see it there.

    .
     
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