Star Trek Online Discussion Thread (now free to play!)

Discussion in 'Trek Gaming' started by daedalus5, Sep 3, 2011.

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  1. intrinsical

    intrinsical Commodore Commodore

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    Mar 3, 2005
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    Singapore
    A quick search gave me this guy called Brent Justice, he does a lot of "Lets Play Star Trek Online" videos and covers many of the special events.

    https://www.youtube.com/playlist?list=PL1C8395CA26BD9B5B
     
    Last edited: Sep 4, 2014
  2. Tirius

    Tirius Captain Captain

    Joined:
    Mar 27, 2003
    Location:
    The Netherlands
    This is definately recommended. He's got both lets-plays of the campaigns and reviews of ships and other content, and has mentioned that he's thinking of a new Fed LP once Delta Rising hits, to update his older ones.

    On the topic of the loopy "which part of the DQ will we visit" statements, they indeed make no sense when viewed alongside the species list. The current first sector map on Tribble is all over the place as well, so let's hope it's just a placeholder. Most of the STO maps rely heavily on the maps presented in the book Star Trek Star Charts by Geoffrey Mandel, but as we've now heard of species covering almost the entire 7-year journey, I'm betting on the Vaadwaur subspace corridors as an alternate means of travel.
     
    Last edited: Sep 5, 2014
  3. Cyke101

    Cyke101 Rear Admiral Rear Admiral

    Joined:
    Feb 11, 2007
    The fact that we can traverse the Alpha Quadrant and parts of the Beta Quadrant in 15 minutes really makes it seem as if the Delta Quadrant isn't that far away after all. But that's game logic for you.
     
  4. T J

    T J Commodore Commodore

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    Dec 1, 2004
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    milky way... there abouts
    I'm a gold lifer and should have access...
     
  5. pteal1979

    pteal1979 Tal Shiar's Most Wanted Red Shirt

    Joined:
    May 1, 2014
    Location:
    United Kingdom
    I've had issues getting onto tribble, I'm a Mac user but since the delta rising has launched i've been unable to get onto tribble using the mac client. Instead i've had to install arc onto a windows bootcamp partition to get access
     
  6. intrinsical

    intrinsical Commodore Commodore

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    Scrap what I said above. I got the mechanics all wrong. :/
     
  7. Enterprise1701

    Enterprise1701 Commodore Commodore

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    Mar 24, 2014
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    Sol III, Sector 001, 2016 C.E.
    Exactly. Voyager visited New Talax just before "Endgame", but the Ocampan homeworld itself from "Caretaker" is most likely to be featured as well. That just makes no sense. And how can there be mass migration across all the space traversed by Voyager as well as their massive jumps forward in "The Gift", "Timeless", "Dark Frontier", etc when the Borg are all around? And conveniently into the space occupied by other races encountered by Voyager in the later years of its journey so that players can encounter them all at once? That's just lazy to me.
     
  8. LeadHead

    LeadHead Director of Comedy Premium Member

    Joined:
    Oct 3, 2000
    Location:
    On the Citadel or The TrekBBS Armada Starbase
    Nah, not lazy, just a reality of the game because of the ease of transit across huge parts of space. Going from Romulan Space to Deep Space Nine in mere minutes is no less implausible than going from New Talax to Ocampa.
     
  9. Joel_Kirk

    Joel_Kirk Rear Admiral Rear Admiral

    Joined:
    Aug 16, 2009
    Location:
    In the Joel Zone, identifying as Sexually Fluid.
    Alright, so I'm playing both ground and space missions to get an idea of how I'm going to re-spec my sci toon...and what ship I will hopefully settle in. (To clarify: Ground and Space PvP missions).

    I'm finding that the RSV isn't doing too well in PvP, or at least not doing everything I want it to do. I did try flying my Support Cruiser Retrofit (8 slots for weapons! Although, I was using 7 since I'm still trying to get my weapons together...and the 7th was only a regular polaron beam array, not a 'protonic' version) in a PvE mission, but I wasn't able to utilize my sci skills. However, there were some interesting eng skills I did use, notably Eject Plasma.

    I'm finding I like mixing my Eng skills and Sci skills, so I think I'm looking for a ship to do just that. I have my eye on the Odyssey, but I hear horror stories about the turn rate. (It does have a nice universal station which I can utilize for different crew, depending on my needs).

    I also had my eye on the Nebula, or Advance Research Vessel. However, I think it won't do everything I want. Although, I hear it's good for PvP and it has a nice tachyon grid to detect cloaked vessals - good for those hit and run BoP.

    I'm also still looking at the multi-mission vessels, which seems to have an interesting mix of stations.

    I'm opened to a ship that mixes sci skills with tac boff abilities (see, I'm now using abbreviations! You know I've been playing for awhile...lol) but I want to be able to survive, be a pain, and take down a ship or two before I have to respawn.

    On the ground, I'm finding there are many who have strong armor or strong shields that my weapons (around 116 dps) doesn't get through. When I fire at them, it doesn't make a dent....but they fire at me and I have to run and hit my medical tricorder and/or vascular regenerator.

    Again, I do plan on respec-ing soon as I want to put more into my weapon proficiency as well as my shipboard weapons proficiency skills - among other shipboard skills.
     
  10. Ruaidhri

    Ruaidhri Commodore Commodore

    Joined:
    Jun 27, 2001
    Location:
    Ruaidhri...Toronto in body, Philly in spirit!
    Wondering how the devs are deciding on how to assign the additional console type with the ship upgrades?

    And this STO Reddit thread seems to be compiling the upgrade Ship Mastery passives and which console is given to the upgraded ships on Tribble, though as Gorngonzolla keeps saying, it's all in flux right now.

    http://www.reddit.com/r/sto/comments/2fkxl4/known_t5u_upgrades_from_tribble_ship_stat_spoiler/
     
  11. Hartzilla2007

    Hartzilla2007 Vice Admiral Admiral

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    Location:
    Star Trekkin Across the universe.
    So basically I shouldn't expect a 5th tac console on my fleet Regent.
     
  12. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

    Joined:
    Feb 27, 2006
    Location:
    Germany, Earth, the Solar System
    Yeah, not possible, than it would have one more tac then engi console which violates the rule.

    Fleet Regent has 4 engineering console, 2 science and 4 tac.

    So it will most likely be a 5th engineering, but science is possible.
     
  13. Ruaidhri

    Ruaidhri Commodore Commodore

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    Ruaidhri...Toronto in body, Philly in spirit!
    There are, apparently, a few ships on Tribble that appear to have violated this set of rules, but I would expect them to fix those.

    While I think I may have one or two characters that I might get a T6 ship for, seeing the passives and all have made me feel that using the T5U ships is going to be a perfectly fine experience at Level 60.

    ETA: Fleet ships are not yet upgradeable on Tribble, so no one has much evidence on what's happening with them yet. Below are just C-Store ships, so would need to account for the extra console on the fleet versions...

    But I like the look of this as my Fed main flies the Armitage:

    And this:

    Don't like the passives on the Regent, though--they're ALL defensive:

     
  14. intrinsical

    intrinsical Commodore Commodore

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    Mar 3, 2005
    Location:
    Singapore
    Thanks for the reddit link. Looks like I'll be keeping my current ships as they have good upgrades. Now if only someone will post the upgrades for the Avenger and Vestas. Here are the upgrades for a couple of ships I own:

    Multi-Vector Assault Escort (Pegasus)
    3 Eng, 3 Sci, 4 Tac Consoles
    Precise Weapon Systems: +2.5% Accuracy
    Tactical Maneuvers: +2.5% Defence
    Enhanced Weapon Systems: +10% Kinetic Damage, +10% All Energy Damage
    Devastating Weaponry: +2.5% Critical Chance

    Tactical Escort Refit (Defiant)
    3 Eng, 3 Sci, 4 Tac Consoles
    Precise Weapon Systems: +2.5% Accuracy
    Tactical Maneuvers: +2.5% Defence
    Enhanced Weapon Systems: +10% Kinetic Damage, +10% All Energy Damage
    Devastating Weaponry: +2.5% Critical Chance

    Oddyssey Tactical Cruiser
    4 Eng, 3 Sci, 4 Tac Consoles
    Absorptive Hull Plating: +10% Physical and Kinetic Damage Resistance Rating
    Rapid Repairs: 5.7 Hull (1.5% of your current max) every 10 seconds in space. Twice this amount when out of combat
    Enhanced Hull Plating: +10% All Energy and Radiation Damage Resistance Rating
    Armored Hull: +10% Hull Hitpoints

    Assault Cruiser Refit (Regent)
    5 Eng, 2 Sci, 3 Tac Consoles
    Absorptive Hull Plating: +10% Physical and Kinetic Damage Resistance Rating
    Rapid Repairs: 5.7 Hull (1.5% of your current max) every 10 seconds in space. Twice this amount when out of combat
    Enhanced Hull Plating: +10% All Energy and Radiation Damage Resistance Rating
    Armored Hull: +10% Hull Hitpoints

    Galor
    5 Eng, 3 Sci, 3 Tac Consoles
    Absorptive Hull Plating: +10% Physical and Kinetic Damage Resistance Rating
    Rapid Repairs: 5.7 Hull (1.5% of your current max) every 10 seconds in space. Twice this amount when out of combat
    Enhanced Hull Plating: +10% All Energy and Radiation Damage Resistance Rating
    Armored Hull: +10% Hull Hitpoints

    Advanced Research Vessel Retrofit (Nebula)
    3 Eng, 5 Sci, 2 Tac Consoles
    Enhanced Particle Generators: +15% Exotic Damage
    Advanced Shield Systems: +10% Shield Hitpoints
    Enhanced Restorative Circuitry: +10% Hull and Shield Healing
    Auxiliary Power Infusers: +5 Auxiliary Power
     
    Last edited: Sep 8, 2014
  15. Coloratura

    Coloratura Snuggle Princess Premium Member

    Joined:
    Dec 25, 2002
    Location:
    Ohio, USA
    Just for fun, I've got my alt Vice Admiral Sci character in my Nebula class starship. It doesn't pack a lot of power, but it can take a hell of a beating, and the subsystem malfunction options are nice to have. :D
     
  16. ElimParra

    ElimParra Fleet Admiral Admiral

    Joined:
    Jan 18, 2002
    Lately I've found that I've started to use the reputations more, with the crystalline event I got 3 of my toons to complete it. The bonus helped with two of them, as I was able to put lots into the klingon fleet. But spending lots of time on New Romulus. Fun just to run around that world.
     
  17. Joel_Kirk

    Joel_Kirk Rear Admiral Rear Admiral

    Joined:
    Aug 16, 2009
    Location:
    In the Joel Zone, identifying as Sexually Fluid.
    I've been focusing on my Federation sci toon, so I didn't think to do the crystalline with my Romulan Tac. (I deleted by Andorian Federation Engineer since the missions are pretty much similar for Fed, and I already have one Fed I'm trying to tweak to my specifications; one is enough for now).

    I'm already done with my New Romulus rep and I'm nearly done with the Dyson rep. (I'm looking forward to testing out the 'hunker down' in ground PvP).

    Since we - on the U.S. West Coast - have about two (?) more days, I'll probably get some extra 2, 000 dilithium and credits for my Romulan toon in the crystalline entity thingy. Although, now that I think of it, I don't recall starting the reputation system yet...even though the toon is a Centurion now.
     
  18. ElimParra

    ElimParra Fleet Admiral Admiral

    Joined:
    Jan 18, 2002
    ^ I'm in Australia, so I'll get one more chance to do it with three of my characters tonight most likely. But I have something happening this weekend, so I should get ready for that. I'm more excited about that ... than playing the game.
     
  19. Joel_Kirk

    Joel_Kirk Rear Admiral Rear Admiral

    Joined:
    Aug 16, 2009
    Location:
    In the Joel Zone, identifying as Sexually Fluid.
    Sounds like an interesting weekend. ;)

    Have fun...:)
     
  20. intrinsical

    intrinsical Commodore Commodore

    Joined:
    Mar 3, 2005
    Location:
    Singapore
    I'm starting to play an old and neglected Klingon science officer of mine who is totally unequipped and has not completed any personal rep factions. So I'm trying to decide what kind of ship build I want for her.

    She currently has access to 4 T5 ships, a Vo'Quv, Varanus, B'Rel and Peghqu'. She was previously flying a Vo'Quv with very old Borg beam arrays, but I find the turn rate unacceptable so I'm thinking of switching to a B'Rel. But I only play PvE, so I don't want the traditional B'Rel EBC torpedo PvP boat build. So if its you, which weapon type would you pick for a B'Rel, Dual Heavy Cannons, Beam Arrays or Dual-Beam Banks? Also, would you pick Disruptors or Plasma?
     
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