Star Trek Online Discussion Thread (now free to play!)

Discussion in 'Trek Gaming' started by daedalus5, Sep 3, 2011.

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  1. intrinsical

    intrinsical Commodore Commodore

    Joined:
    Mar 3, 2005
    Location:
    Singapore
    I have single [acc] weapons installed, but they're still missing the shuttles 3/4 of the time. Tractor beams won't work well as there are too many shuttles to take down. The only good counter I currently have is the point defense console, but that can only be triggered every 2-3 minutes.
     
  2. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

    Joined:
    Feb 27, 2006
    Location:
    Germany, Earth, the Solar System
    Then look for 3x[acc] weapons, you won't get 360° arc but should be able to compensate with good steering.

    Graviton Pulse, Grappler, Theta Radiation Vents and Nadeon Detonator all have crowd controll abilities.
    Grappler and Nadeon Detonator you get from their respective C-Store ships and Graviton and Thea from lockboxes I think (or on the exchange).

    Edit: oh and Isometric Charge is a good console to do some AoE/chain damage.
     
  3. Uncle Sol

    Uncle Sol Commander Red Shirt

    Joined:
    Mar 16, 2004
    Location:
    The True North Strong & Free
    With the Warp Core Engeneer DOFF assigned you can also increase your ship's power levels with Emergency Power abilities. It's great in a battle when I can increase my weapon and shield power at the same time.
     
  4. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

    Joined:
    Feb 27, 2006
    Location:
    Germany, Earth, the Solar System
    Tribble patch notes have been posted. It's like a season 8.5 patch, a lot of stuff.

    The big one is the release of a new fleet holding.

    my prediction of a Dilithium refinery was essentially correct. It's a Dilithium mine focusing on Development and Trade comparable to the Embassy.

    Benefits besides new doffs, fleet warp cores and fleet engineering consoles will be discount projects to most fleet project requirements and stores.
    This should help with future fleet projects and our dilithium problems..
    Though to get those discounts we have to level up the mine first.
    Might be a good idea to prioritize the mine over the embassy for a while and focus completely on it once we have updated the main base to T3.
     
  5. PsychoPere

    PsychoPere Vice Admiral Admiral

    Joined:
    May 25, 2002
    Speaking of the Dilithium mine, here's a small piece of information, courtesy of a player in the TTS global channel:
     
  6. Trek

    Trek Fleet Captain Fleet Captain

    Joined:
    Jan 30, 2003
  7. PsychoPere

    PsychoPere Vice Admiral Admiral

    Joined:
    May 25, 2002
  8. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

    Joined:
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    Location:
    Germany, Earth, the Solar System
    Except it apparently got cancelled because of...



    A BUG!!!
     
  9. TheRoyalFamily

    TheRoyalFamily Commodore Commodore

    Joined:
    Feb 9, 2005
    Where is a good place to level for KDF? The story missions aren't cutting it anymore, which is annoying because I'm trying to do them back-to-back, but when I don't level I can't move on to the next mission :rolleyes: I know the mirror incursion is good, but that's only at certain times of course. I'm not quite high enough yet to do STF's, so that's out. The feds have the system patrols, but Klinks don't seem to have the equivalent. I don't play KDF very much, and haven't leveled this high with a KDF character in over a year, so I don't know what's up.
     
  10. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

    Joined:
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    Location:
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    Path of the Warrior is something they can do repeatedly.
    They have exploration zones and of course fleet actions.
     
  11. Ruaidhri

    Ruaidhri Commodore Commodore

    Joined:
    Jun 27, 2001
    Location:
    Ruaidhri...Toronto in body, Philly in spirit!
    Doff. A lot.

    I leveled my Gorn almost entirely through doffing, and then went back for the story missions. Kept playing my fed while the doff missions counted down. Wasn't really intentional. But if you doff as heavily as you can, the experience you get from it can fill in the gaps.
     
  12. TheRoyalFamily

    TheRoyalFamily Commodore Commodore

    Joined:
    Feb 9, 2005
    Grr...internet at my post.

    Anyways, doffing works, if you aren't (temporarily) maining the toon you are trying to level. It's just too slow, especially before you get a lot of blues, or at least greens (which is hard, since the grinder takes so much dil...and before you can STF the best way to get dil is to doff...but you need the dil to get the doffs to get the good dil...I'm still mad after all these months!).
     
  13. TheRoyalFamily

    TheRoyalFamily Commodore Commodore

    Joined:
    Feb 9, 2005
    I said that, and then I crit'd five doff missions and leveled up :alienblush:
     
  14. PsychoPere

    PsychoPere Vice Admiral Admiral

    Joined:
    May 25, 2002
  15. Vendikarr

    Vendikarr Rear Admiral Rear Admiral

    Joined:
    May 17, 2001
    Location:
    Vendikarr
    I am close to having maxed out my number of DOffs. I bought the extra slots up to 400, and have around 380 now. I wonder if they will be adding the ability to buy more slots since they are adding a new type of DOff (miners), which means there will probably be assignments for miners that we can pick up at our mine.
     
  16. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

    Joined:
    Feb 27, 2006
    Location:
    Germany, Earth, the Solar System
    What in the world Do you need 380 doffs for? You should thin out the crowd a bit.
    I am betting you don't even use half of them regularly if at all.
     
  17. TheRoyalFamily

    TheRoyalFamily Commodore Commodore

    Joined:
    Feb 9, 2005
    He could give some to me. :techman:
     
  18. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

    Joined:
    Feb 27, 2006
    Location:
    Germany, Earth, the Solar System
    I have maxed out my doff slots as well, but mostly to have room for all the trash doffs that I need for the starbase and sell... erm, transfers through the exchange. :rofl:
     
  19. Vendikarr

    Vendikarr Rear Admiral Rear Admiral

    Joined:
    May 17, 2001
    Location:
    Vendikarr
    I would acquire them based on which commendation xp I was working on, trying to match up the right requirements. I just never let them go after I have used them, thinking I man need them again.

    I have rid myself of most common DOffs and almost all of my uncommon DOffs. Of my 380, Most are blues or purples.
     
  20. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

    Joined:
    Feb 27, 2006
    Location:
    Germany, Earth, the Solar System
    Same here, but if you look them through you may find that you have many redundant doffs that are hopefully not bound yet to you and will net you a lot of EC. I would aways try to keep my active roster below 200. That still leaves you 10 doffs per assignment slot on average.
     
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