Star Trek Online Discussion Thread (now free to play!)

Discussion in 'Trek Gaming' started by daedalus5, Sep 3, 2011.

Thread Status:
Not open for further replies.
  1. Hartzilla2007

    Hartzilla2007 Vice Admiral Admiral

    Joined:
    Jul 15, 2006
    Location:
    Star Trekkin Across the universe.
    Well I decided to pick up the flurry, this thing is awesome now if only I could shoot something other than the snowmen with it.
     
  2. intrinsical

    intrinsical Commodore Commodore

    Joined:
    Mar 3, 2005
    Location:
    Singapore
    Can I ask if you are getting more reward items when you use the snowball gun during the snowmen events?
     
  3. TheRoyalFamily

    TheRoyalFamily Commodore Commodore

    Joined:
    Feb 9, 2005
    Don't even need to do that. Just go to your status screen and replace them. It just needs to change from before for each one (ie, it needs a new boff/None before you change back).
     
  4. Hartzilla2007

    Hartzilla2007 Vice Admiral Admiral

    Joined:
    Jul 15, 2006
    Location:
    Star Trekkin Across the universe.
    I don't think so, but I also don't know if the number of snowmen you kill has any effect on the rewards.

    I do know it makes killing snowmen easier.
     
  5. Scout101

    Scout101 Admiral Admiral

    Joined:
    Aug 21, 2003
    Location:
    Rhode Island, USA
    Doesn't appear to matter, as long as you kill at least one. I was instance-hopping this morning, and during the event, got in on at least half a dozen battles. they just call them out in zone chat, and go from one to the next. If I didn't kill any, i didn't get a reward, but as long as you get one and get the 'battle' music, you're good.

    Would be nice if they fixed the pvp race so you can't cheat. Ran it this morning, and took an early lead, no one ever passed me. got to the end, only the 2nd place banner remaining. Took about a minute afterwards to find that there's a clear path to just go off the track and right to the end, must have been what was done. Kinda lame.

    Also, what do you do with the Epohh tags? running the BOFF mission, but otherwise? do i need more stuff to kick off the breeding thing? No idea haven't done it on New Romulus either.
     
  6. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

    Joined:
    Feb 27, 2006
    Location:
    Germany, Earth, the Solar System
    You need Epohh research to buy a baby epohh, with that you can start rasing it. Same for the christmas epohhs.
    You get the reasearch from Doffing by putting in epohh tags.
     
  7. Nerys Ghemor

    Nerys Ghemor Vice Admiral Admiral

    Joined:
    Aug 4, 2008
    Location:
    Cardăsa Terăm--Nerys Ghemor
    Got my Cardassian toon outfitted with winter clothing, and the Neuropulse lirpa for my Caitian, but beyond that, I really don't need any of that stuff. I might just mess around there one day for fun, but I'm not after that ship or anything.
     
  8. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

    Joined:
    Feb 27, 2006
    Location:
    Germany, Earth, the Solar System
    I can recommend the ice boots.... they let you run a lot faster at the cost of traction and are quite fun. When you use them on the ice lake in winterwonderland you are actually ice skating with proper animations.
     
  9. DarkHorizon

    DarkHorizon Captain Captain

    Joined:
    May 21, 2005
    Location:
    Newport, Wales
    ^Have you tried jumping whilst skating? Those are some good animations!
     
  10. Hartzilla2007

    Hartzilla2007 Vice Admiral Admiral

    Joined:
    Jul 15, 2006
    Location:
    Star Trekkin Across the universe.
    Plus now that they don't have a timer you don't have to keep buying them.

    I did that while waiting for the snowmen to start attacking its pretty fun.
     
  11. Rocketeer

    Rocketeer Captain Captain

    Joined:
    Apr 19, 2011
    Location:
    Wiesbaden, Germany
    I don't know were the shortcut cheat is on the race, but if you run it as the spider you will do well. (8 wheel drive...)

    If you are sliding off the track, hitting C (crouch) will slow you down. Also double tapping A, W, or D will cause you to roll while breaking your momentum.

    I have arthritus and carpul tunnel so have to figure out ways to win the race without full dexterity. You only collect the autographed pics if you win.
     
  12. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

    Joined:
    Feb 27, 2006
    Location:
    Germany, Earth, the Solar System
    The cheat refers to the PvP race, where people jump off the cliff at the first turn to cut two thirds of the race.
    others jump onto the track at the end of it while the race is ongoing apparently.
     
  13. matthunter

    matthunter Vice Admiral Admiral

    Joined:
    Feb 17, 2004
    Location:
    Great Britain
    The PvE race is practically unloseable - don't sprint except when you have a clear straight, take your finger off the movement key on sharp bends to slow down and turn.
     
  14. Capn Flukie

    Capn Flukie Fleet Admiral Admiral

    Joined:
    Apr 27, 2001
    Location:
    Flukie
    I got the 'avalanche' weapon. I like to stand in front of the snowman army in the NE corner and wait for them to come alive. :D Got the long black coat too.
     
  15. Melakon

    Melakon Admiral Admiral

    Joined:
    Nov 22, 2012
    Location:
    Melakon's grave
    I'm preparing to try the game for the first time(going through patching now), after seeing this thread active. I've yet to go through character creation. I would prefer that first character to be Federation human. Eventually I'd want him to be eligible for the fleet. Any skills or departments that would be best? Is there an offline playable tutorial? Other than some SecondLife experience, and NeverwinterNights2 experience on player-run servers, I have no idea what to expect when first beaming in.

    EDIT: I've looked through char creation without actually building anyone. I'm intending to use the ship for exploration, perhaps a farmer for supplies needed by the fleet. I see Engineering, Tactical, and Science careers, and guess science fits the goal.
     
    Last edited: Dec 9, 2012
  16. intrinsical

    intrinsical Commodore Commodore

    Joined:
    Mar 3, 2005
    Location:
    Singapore
    The race doesn't actually require much finesse. Make sure you've got mouse look enabled so you can easily use you mouse to orientate your character. That would cut down on a lot of button mashing trying to turn your character in the right direction. All that remains is to run and occasionally use sprint when you know you have a long straight path ahead.
     
  17. intrinsical

    intrinsical Commodore Commodore

    Joined:
    Mar 3, 2005
    Location:
    Singapore
    First of all, welcome! STO is very combat-centric. The game is based around ship to ship as well as ground-combat so its very unlike Second Life which is more social/community centric. Since you've fiddled with character creation, it should be pretty clear that there are three professions to choose from. Likewise, there are 3 major classes of ships to choose from.

    Tactical Officers are what we call nukers in MMO parlance. They specialize in dishing out lots and lots of damage really quickly, but conversely they are low on defense and can get killed or blasted out of space very quickly. Tactical Officers are especially adept at using attack-oriented Escort starships such as the Defiant and Prometheus class.

    Science Officers are a bit of a team-centric jack-of-all-trades. They are proficient in healing friends, repairing ships, locking down opponents, boosting team damage, etc.. Science officers are most suited to operate Science Vessels such as the Intrepid and Luna class starships which allows them to do more sciency-stuff. Science Vessels typically don't deal a lot of damage on their own but they tend to have very good shields.

    Engineering Officers are most the defensive and survivable profession. They usually have lots of hitpoints, resistances and heals that helps them absorb huge amounts of damage. Engineering officers are most suited for operating Cruisers such as the Galaxy and Sovereign class starships.

    Since you're pretty new to STO and MMOs in general, I would recommend you start with an Engineering character for two reasons. They tend to be very survivable, allowing you to learn the game without the frustration of blowing up all the time. Secondly, you get to command some of the most iconic ships in Star Trek.

    Oh and be sure to provide us with your character's full name, which goes in the form of "name@account", so we can add you to our fleet. We're a pretty casual and friendly group and there's usually someone around to help you out and answer any questions you may have.
     
  18. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

    Joined:
    Feb 27, 2006
    Location:
    Germany, Earth, the Solar System
    Actually, tac and engineering would both be viable options to start with.

    What I propose, though, would be to go with a Tac in a cruiser or an engineer in an escort to get the best of both worlds.

    That way you have a good measure of survivability and damage in either case and it just comes down, which type of ship you prefer.

    Escorts are generally smaller, turn a lot faster and have their damage mostly in the frontal arc through preferably cannons like the Defiant or the Akira.

    Cruisers are slower and work best with beam weapons broadsiding to dish out slower but steadier damage and have the survivabilty to do so, like every Enterprise you've ever seen (well, the NX-01, which you can buy as a starter ship, is more of a hybrid).

    Science captains an ships are much more difficult to master and you should stay away from them while learning the ropes.
     
  19. Nerys Ghemor

    Nerys Ghemor Vice Admiral Admiral

    Joined:
    Aug 4, 2008
    Location:
    Cardăsa Terăm--Nerys Ghemor
    I started with a science captain. I did do a lot of blowing up, but I have had to learn a lot about how to defend myself and outplot/outthink my enemies.

    I'm still not that good...but I've got to admit I will always have a soft spot for playing as a science officer.

    Science prepared me more for playing as a tactical officer than it did for engineering. My Luna ended up being set up almost like a light escort, meaning I can move around pretty quickly, and keep things in my sights long enough to get them with a cannon (single since scis can't mount double cannons) and dual beam bank, and then turn around and drop a mean load of torpedoes and cluster bombs out the back. (I'm usually going straight at my enemies or running from them, so aside from a few scenarios with multiple enemies coming at me, I only need my one normal beam bank, which is in the aft.) The trick with sci is to learn how to buy yourself some time when your enemies aren't firing at you, make sure you have ample hull and shield heals, and then a few abilities to increase your damage. Certain buffs can blind their sensors or even make NPCs fire at each other.

    Engineering...it's not bad, but I get bored easily fighting in my Sovereign because it takes so long to take down my enemies and I can't maneuver as well.
     
  20. Melakon

    Melakon Admiral Admiral

    Joined:
    Nov 22, 2012
    Location:
    Melakon's grave
    Thanks for all the replies. I saw intrinsical's post first last night, and went for Engineering as the first guy. I assume he's still in Tutorial Mode, as he's currently in what looks like an automatically-assigned Miranda-class (which I named Maxville), rescuing survivors and current orders are to rendezvous with another ship on the other side of an asteroid.

    The Engineer's name is Foster F. Fisher. His single-name reference is Foster. The game addresses me as Melkuris, so I guess the address information you need is FosterFFisher@Melkuris. He's currently aboard the USS Maxville. However, I still don't know anything about in-game communications, so not sure how timely I can reply. A crappy keyboard with stuck keys also is causing some problems.

    I see references to Zen, which apparently is game currency. Does this have to be purchased, or is it awarded for completing missions? My real-life finances are quite limited if I have to buy a lot of stuff to advance. But eventually I would like to add Science and Tactical officers.

    (Useless trivia: Foster F. Fisher was originally a character in a story I wrote in 1972. The Maxville was named for a town I lived in. Zeta Melkuris is a system in a sci-fi universe I began developing in 1998.)
     
    Last edited: Dec 9, 2012
Thread Status:
Not open for further replies.