Star Trek Online Discussion Thread (now free to play!)

Discussion in 'Trek Gaming' started by daedalus5, Sep 3, 2011.

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  1. TheRoyalFamily

    TheRoyalFamily Commodore Commodore

    Joined:
    Feb 9, 2005
    Looks like it might have cut off at the bottom there. But otherwise pretty nifty. Nice to see all that stuff in one easy table.
     
  2. intrinsical

    intrinsical Commodore Commodore

    Joined:
    Mar 3, 2005
    Location:
    Singapore
    Here are some romulan/omega reputation data fresh from tribble:

    Tier I: Unlocks at 5,000 Reputation
    Tier II: Unlocks at 10,000 Reputation
    Tier III: Unlocks at 17,500 Reputation
    Tier IV: Unlocks at 22,500 Reputation
    Tier V: Unlocks at 40,000 Reputation

    Supply Romulan Star Empire
    9 Romulan Marks
    300 Dilithium
    2 Common Duty Officers
    2,750 Expertise
    20 Large Hypos
    20 Major Regenerators
    40 hours wait time
    Rewards 800 Romulan Reputation
    Notes: Using only this project to upgrade reputation will require a longer period of time but consume fewer resources.

    Support Colonization Efforts of Romulan Star Empire
    17 Romulan Marks
    900 Dilithium
    5,500 Expertise
    50 Provisions
    40 Water Purification Systems
    10 Entertainment Provisions
    40 hours wait time
    Rewards 2,000 Romulan Reputation
    Notes: Using only this project to upgrade reputation will require a shorter period of time but consume more resources.

    Omega Fleet projects have identical costs and rewards. Devs have said Elite STF will reward 60 omega marks. This means only takes one single Elite STF run and a 4-5 day waiting period to unlock tier 1. Assuming project cost doubles with every tier, I estimate that it will require 1,800 marks and a minimum of 3 months to reach tier 5 reputation with one faction.

    If your character is able to run 2-3 romulan fleet actions every 3 days, you'll have enough Romulan Marks to reach tier 5 in 3 months.

    If your character is able to run 1 Elite STF every 3 days, you'll have enough Omega Marks to reach tier 5 in 3 months.

    It should be easy to hit the above targets if you play STO on a regular basis. So for myself, I'm going to exchange all my EDCs and Borg Salvage for dilithium rather than wait for them to be converted into Marks as I know I will not have any issues hitting the above targets.
     
    Last edited: Oct 20, 2012
  3. Briquettes

    Briquettes Rear Admiral Rear Admiral

    Joined:
    Mar 5, 2003
    ^Wow, that sounds a lot less grindy than I was expecting.

    Also, I just read the new dev blog and...I like it. I'm probably in the extreme minority but I enjoy it when things deviate from the shows. It opens up lots of story telling possibilities.

    Also I don't get the outrage on the forums about how "Romulans would never do this!" or "Romulans would never do that!" Umm, both Romulus and Remus were obliterated and the Empire has suffered 30 years of war and strife. If a natural disaster completely destroyed the DC-Boston megalopolis, would the United States survive? Probably. Would America be anything like it was before? I highly doubt it.

    It sucks if you've always wanted to live the life of a TNG Romulan, but that's JJ's fault and not Cryptic's.
     
  4. matthunter

    matthunter Vice Admiral Admiral

    Joined:
    Feb 17, 2004
    Location:
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    Depends how the new content is designed to fit in with the existing missions... Bits of the Romulan campaign may now unlock soon after you complete the Cutting the Cord mission.
     
  5. Timelord Victorious

    Timelord Victorious Rear Admiral Rear Admiral

    Joined:
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    Location:
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    The new content is VA only. The entire new sector is endgame.

    So presumably, everyone at that point has played all the mission content.

    Reality says you are a VA before even getting near the Reman FE.


    So it's probably level and content locked to access the stuff.
     
  6. syberghost

    syberghost Commander Red Shirt

    Joined:
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    If you want your opinions taken seriously here, you might consider not starting off with "you're all stupid and if you disagree with me you're PWE shills". A lot of us stopped reading at that point.
     
  7. Hartzilla2007

    Hartzilla2007 Vice Admiral Admiral

    Joined:
    Jul 15, 2006
    Location:
    Star Trekkin Across the universe.
    You know I've read a lot of complaints about some of the stuff coming in season 7 and I have to admit except for annoyance at the Doff changes and only being peeved if they remove the investigate officer reports mission, I really don't have that much of a problem with the changes.

    After reading about the SWTOR Free-to-play model its kind of hard to be annoyed at Perfect World, they at least let you play the game missions and stuff they just stiff you on the gear which with the difficulty settings you can get by with cheap stuff off the exchange.
     
  8. Mage

    Mage Commodore Commodore

    Joined:
    Jun 17, 2007
    IRW Rea......

    How the heck do I defeat this piece of s**t?? Every time I try to take her out (during mission Nightingale) I get stuck in her tractorbeam, recieve a shitload of plasma torpedoes and I'm done. I already have shields that help against plasma-based attacks, and when the folley comes I try to shoot at the torpedoes and take those out first. But they come in to fast and to many.

    I'm getting sick and tired of it. It's enough to make me want to stop playing.
     
  9. Timelord Victorious

    Timelord Victorious Rear Admiral Rear Admiral

    Joined:
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    Ok, the secret to fight this ship, and nearly every other one with big one shot guns is:
    Stay out of the front arc!

    Romulan battleships in particular are most vulnerable and harmless from the flank side.
    Stay away more than 5km.If you are snared anyway you can use Attack Pattern Omega, Polarize Hull to resist the beam.
    You can force your way out of it with evasive, power to engines and other engine boosting abilities.
    And you can stun and disable the other ship and outright break the reactor beam with Photonic Shockwaves, subnucleonuc beam, scramble sensors, jam sensors, a tricobalt hit, ...
    And my favorite point defense system: Tractor Beam repulsors. That will push her out of her own tractor range and has the nice effect to destroy any iincoming plasma heavys because it has 100% accuracy.
    A single tractor Beam of yourself is useful to prevent yourself getting into this Situation in the first place.

    Shields against plasma attacks won't help you here. They only work against energy based weapons. Those torpedos deal kinetic damage.
    So the best shield against it should be a resilient shield with a high cap
    because it reduces bleedthrough damage and while you are at it, equip an armor console against kinetic damage.

    Should be a piece of cake now to beat the mission.
     
  10. intrinsical

    intrinsical Commodore Commodore

    Joined:
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    Location:
    Singapore
    Yup, that's the ship that separates the newbies from the pros. When you've learnt how to take her down easily, you can say you understand STO's space combat system and can take down anything with ease. Here are a few tips:

    1. Tactical Team, know what it does and when to use it.
    2. Emergency Power To Shields, Transfer Shield Strength, Science Team helps restore shields.
    3. Auxiliary to Structural Integrity Field, Hazard Emitters, Engineering Team helps repair hull.
    4. Distance matters, don't let it get close to you.
     
  11. matthunter

    matthunter Vice Admiral Admiral

    Joined:
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    Location:
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    Aye, a PBAoE is very useful in this fight - the "stay beyond 5km" rule is sound, but she likes to pop Evasive Maneuvers to rapidly advance on you and, if you're a cannon build, you'll be losing a lot of your own DPS output by staying away - she heals pretty quick so you need to keep the pressure up. Tractor Repulsors will do her a bit of damage as well as keeping her and her trios of torps off you, Photonic Shockwave works OK as well, but Tractors stay on for a bit so if she launches a single torpedo straight after, you might snag that one as well.

    Just try and keep out of the forward arc as much as possible, not just because of the guns but because of Viral Matrix... you really need your powers for this fight, and having engines or all Auxiliary-linked powers go down at the wrong moment sucks.
     
  12. Mage

    Mage Commodore Commodore

    Joined:
    Jun 17, 2007
    Guys, thanks for the tips!! Some I knew, some I didn't, and I'll go and try again. :D:D
     
  13. Timelord Victorious

    Timelord Victorious Rear Admiral Rear Admiral

    Joined:
    Feb 27, 2006
    Location:
    Germany, Earth, the Solar System
    send me a pm in game if you want a little assistance.
     
  14. syberghost

    syberghost Commander Red Shirt

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    The paths have no effect on speed; the original ideas for them didn't work out, largely because people objected to the wandering monsters drawing you into combat automatically. What's probably happening is a combination of the two different sizes of sector blocks, making it seem you're faster when in the smaller ones, and Diplomatic Immunity/Raiding Party (a buff placed on your ship by other players, which makes you faster in Sector Space and lets you enter the Klingon home sector).
     
  15. Mage

    Mage Commodore Commodore

    Joined:
    Jun 17, 2007
    Thanks for that, but it worked. Keeping more of a distances already was a great thing to do.

    Now I just made captain, and I need to decide wether I'm going for Cruiser or Escort. Probably Escort. I'd love to fly around in a Galaxy class, but I get the impression the Escorts (Defiant class) will be better, judging from the advice from the forum here.
     
  16. mic of orion

    mic of orion Commander Red Shirt

    Joined:
    Jul 3, 2008
    I've equipped all my ships with maco sets, i've realized that season 7 might bring new stuff, and since I can only refine 8000 dilithium per day it was pointless converting in to dilithium ore, already have enough ore to last me a whole week without doing any dill missions.

    I'll only need to upgrade my other toons to max now and get them maco sets as well before season 7.

    Sadly i tried to transfer extra maco sets to my other toons through bank but that is not possible. :(

    Update, replaced my old ship with a new fleet tactical escort now,

    It is much better than older defiant, also I am now in a nice fleet, with 400 active members, there abouts, and tier 4 starabse in workings, tier 4 shipyards completed just now, and quite helpful fleet too, at any point there are 20-25 members online, with 30-32 members in peak times, some are pvp players that do pvp missions and some are like me do all sorts of stuff, I like to do STF missions and starabse 24 defence missions for fleet marks.

    Sadly there are loads of idiots who know nothing about 10% rule or starabase defence rules i.e protecting all 3 freighters, sticking as a team and protecting your spawning ground in stage 3, it can be really frustrating especially when you have level 20-30 coming in playing on your team, they stand no chance in a million and you need to plug the holes left by these inept players, you can;t tell them to piss off or leave the game/team it would be too rude, but by the time they realize what mess they've caused its too late. very frustrating, instead of getting 55-75 fleet marks, sometimes 15-20 suffices.


    Game is getting bigger and hopefully better, only thing that really is annoying is the poor quality of some players and ease of progress through the ranks, most players don't understand game at all and by the time they are VA level 50, progress should be much tougher, it should take at least 3 months for player to progress from level 1 to level 50 or 55 w.e they bring on in season 7.

    I am still learning about Doffs and how to use them best way, have unlocked additional doff slots so i can have more missions, mistakenly believing i might get extra assignment slots, that is not the case, max is 23-25 assignment slots one player can have at any given time.

    I am still learning sto jargon, quite a lot to catch up to, but the fleet i am in is quite good and very helpful so it shouldn't take too long.

    that was my update :techman:
     
    Last edited: Oct 22, 2012
  17. syberghost

    syberghost Commander Red Shirt

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    Telling them to leave would need to be repeated infinitely; teaching them how to play better only needs to be done a finite number of times per bad player.
     
  18. mic of orion

    mic of orion Commander Red Shirt

    Joined:
    Jul 3, 2008
    in the middle of the mission with players who couldn't give a **** is hard and nearly impossible, they mess things up and that is that, you'll never ever see them again, hopefully.

    If I do missions with my fleet m8s i tell them how to do it, this is if they don't know how to do it. short pre-mission briefing is all they need.
     
  19. syberghost

    syberghost Commander Red Shirt

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    You're gonna lose the mission anyway; might as well improve the community. They're queuing for base defense; you WILL run into them again.
     
  20. mic of orion

    mic of orion Commander Red Shirt

    Joined:
    Jul 3, 2008
    no. most of them don't talk back, they just do their stuff, I lost interest in explaining things to anyone outside my fleet, if we lose a single freighter, i am out of that mission before you can say Essex girls are easy. Often I can restart another mission without any penalty, sometimes there's 1 hour penalty, but happened to me only once. I won't waste my time with players who can't understand simple instructions at the start, plz plz defend all 3 freighters, aim for smaller warships, frigates or corvettes, thank you very much.

    If they don't care, why should I, and losing a single freighter is a loss of 10 marks, loosing all 3 literally means you're wasting your time on that mission anyways.

    Same goes with the cure if player doesn't understand that protecting Kang after taking down first cube is a priority and taking down raptors is far more important than taking down 2nd cube on your own when others are trying to save Kang, or 10% rule in infection or making sure no probes go through the gate in KA,...

    I know, we all have a learning curve and mine was over a year ago when we did these missions as part of TrekBBS fleet, indeed it was a good learning curve, but I've played some missions with same players and they continue to mess things up, so there's little or no hope for them.

    Life, is all I can say, you never know what you gonna get. Forrest Gump. :guffaw:
     
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