Star Trek Online Discussion Thread (now free to play!)

Discussion in 'Trek Gaming' started by daedalus5, Sep 3, 2011.

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  1. Xhiandra

    Xhiandra Lieutenant Commander Red Shirt

    Joined:
    Apr 29, 2012
    This game can go to hell.

    Between the Spyware (and trying to pass it off as a security measure! How stupid do they think we are?), P2W, absolute lack of endgame, terrible story and countless bugs, it's really not worth my time, let alone my money.
    Cryptic was never a serious company (compared with more solid players of the MMO field), but before the PWE buyout they seemed somewhat less cynical.
    This game's only saving graces were the Trek universe and the somewhat fun space combat, and the novelty of those is bound to wear at some point.
     
  2. Harvey

    Harvey Admiral Admiral

    Joined:
    Oct 8, 2005
    Location:
    Los Angeles, California
    Is there a trick to the Tholian Incursion mission? I keep burning up, even if I equip an environmental suit (orange).
     
  3. Briquettes

    Briquettes Rear Admiral Rear Admiral

    Joined:
    Mar 5, 2003
    Did you activate the suit? I kept taking damage when I first tried it and that was the problem.
     
  4. Coloratura

    Coloratura Snuggle Princess Premium Member

    Joined:
    Dec 25, 2002
    Location:
    At the Piano
    Yep, just suit up and activate before you head out. I think it's fun! It felt a bit like Starship Troopers to be honest.
     
  5. Praetor Adele

    Praetor Adele Commodore Commodore

    Joined:
    Apr 13, 2002
    Location:
    Vancouver, BC, UWProtectorate
    Now, can we get someone on the KDF side to open up the Holdings?
     
  6. Harvey

    Harvey Admiral Admiral

    Joined:
    Oct 8, 2005
    Location:
    Los Angeles, California
    Yes, please.

    And I activated the suit, but I still seem to burn up. I will try it again today, though -- it's possible it was just a bug, or I wasn't doing something right.
     
  7. Squiggy

    Squiggy FrozenToad Premium Member

    Joined:
    Jul 5, 2006
    Location:
    In Hiding
    I especially love how it so slow It's unplayable.
     
  8. SilentP

    SilentP Commodore Commodore

    Joined:
    May 21, 2009
    Location:
    is in a very lonely Corner of the Circle
    Hell, as it stands, it managed to make my whole internet connection for the flat wig out and give up for a while.

    I do however like the change in pace of these fleet missions compared to STFs, actually missions where it doesn't just feel like a DPS race or whatever the term is. And, for the moment at least, it does seem to help make a good passive social locus for the Fleet. I've seen more fleet members in the fast few play sessions than I have for a few months.
     
  9. Scout101

    Scout101 Admiral Admiral

    Joined:
    Aug 21, 2003
    Location:
    Rhode Island, USA
    Mistake I was having earlier was that I equipped it (it was visable), but I didn't actually turn it ON. Not sure why that's even an option, though. Either wearing the suit or not...
     
  10. syberghost

    syberghost Commander Red Shirt

    Joined:
    Apr 27, 2010
    Location:
    STO official forums community moderator emeritus
    Well, the new fleet activities seem to be a success; kept my attention for five hours straight today, when I'd only intended to put in half an hour, and that whole time long-absent fleet members were showing up asking questions about how best to invest their hoarded goods in the fleet.

    (My fleet, not you guys, although I did help Timelord with some stuff for you too.)
     
  11. Aeolusdallas

    Aeolusdallas Captain Captain

    Joined:
    Oct 20, 2008
    Pretty much all MMO's are like this on major patch days.
     
  12. intrinsical

    intrinsical Commodore Commodore

    Joined:
    Mar 3, 2005
    Location:
    Singapore
    I am starting to think Cryptic is treating starships like powersets in Champs Online. I believe from Cryptic's perspective, they are not just selling players a model but more importantly they are selling you starship "abilities". Buying a certain ship gives you a certain subset of boff abilities to choose from as well as a single "special" ability in the form of a console.

    And every time you use a boff ability, you're really using a small amount of Cryptic's server. I'm guessing they've calculated the average number of time boff abilities is used over a period of time and figured out how much it costs to run STO servers and pay developers for that period of time. And that gives them a baseline cost of how much ships need to cost in order to run a profitable service.

    On a related note, lifetime subscription costs probably $300 because Cryptic believes the average lifer will play for 2.5 years/30 months/912 days. This could explain why they are stopping lifer rewards at 1000 days (oh what the heck, 900 isn't a nice round number so lets give them one more reward at 1000 days as a bonus) Coincidentally, this works out to be exactly $10 per month, about the same as what a gold subscriber would pay in the same 2.5 year period. Using these figures, a $20 starship is equivalent to 2 months of subscription which means Cryptic needs to sell you a ship every two months. :D Of course, all this is just my speculation. Take it with a huge dose of salt.
     
    Last edited: Jul 15, 2012
  13. syberghost

    syberghost Commander Red Shirt

    Joined:
    Apr 27, 2010
    Location:
    STO official forums community moderator emeritus
    The reason the current Veteran rewards program is being ended at 1,000 is that each tier is just as much work as previous tiers, but is less incentive for new players to subscribe. 1,000 days is a long time for most people.

    It will undoubtedly be replaced with other systems for encouraging long-term commitment, which hopefully do more to encourage new Lifetime subs. (Which contrary to popular opinion, Cryptic loves selling; they can do more with all your cash up front in development terms, and C-store sales will keep the lights on later.)

    That doesn't mean that when 1,500 days comes along they won't decide to give us a little thanks; it just means they're not planning for it right now.
     
  14. Scout101

    Scout101 Admiral Admiral

    Joined:
    Aug 21, 2003
    Location:
    Rhode Island, USA
    Given the lack of real difference between the Gold and Silver, hard to tell that they really DO love the subs. I agree that they SHOULD, for all the reasons you mention, there's just no incentive to DO it given the lack of bonuses, perks, access, or limitations. Silver can get you almost the exact same stuff, for free. Gold still has to pay for most of the stuff (everything's Zen store, really), so why not save the sub money and buy it directly?

    If i took all my sub money, plus what I'd bought separately, I'd be way up if I hadn't subbed, and I'd have all the same stuff, access, etc.

    Should be more stuff for the Gold/LTS members, to encourage them to hand over large chunks of money (which pays for further development). Things like free sets of keys to the constant lockbox nonsense would be no-brainers. Discounts on the Zen store over Silver members, etc. Pick you own ideas, but there's no real perk to paying upfront anymore.
     
  15. STR

    STR Captain Captain

    Joined:
    Sep 27, 2009
    Location:
    Out there. Thatta way.
    Nah. That's not how they price things like this. Cost is minuscule when you're dealing with intangibles like this. Pennies per ship per year. The price floor is set by the man hours it takes to develop new content plus an acceptable margin for shareholders. Mind you, that's the floor, what the price might be during sales.

    When they're setting the standard price for new items they base it on what has and hasn't worked in the past. Basically, price it at what the market will pay. They pick a balance between price per unit and number of units sold (x*y=z, where z is maximized) and that's what they price things at.
     
  16. Ronald Held

    Ronald Held Rear Admiral Rear Admiral

    Joined:
    Feb 21, 2005
    Location:
    On the USS Sovereign
    Anyone see the new content yet? is the Foundry back?
     
  17. Aeolusdallas

    Aeolusdallas Captain Captain

    Joined:
    Oct 20, 2008
    I have been enjoying the Tholian ground fighting and the Starbase defense fights are a blast.
     
  18. syberghost

    syberghost Commander Red Shirt

    Joined:
    Apr 27, 2010
    Location:
    STO official forums community moderator emeritus
    Foundry could be next week.
     
  19. syberghost

    syberghost Commander Red Shirt

    Joined:
    Apr 27, 2010
    Location:
    STO official forums community moderator emeritus
  20. Ayelbourne

    Ayelbourne Fleet Captain Fleet Captain

    Joined:
    Apr 25, 2005
    So, Tholian lockboxes with a bunch of Tholian ships to fly...

    I don't mind lockboxes, but humanoids flying Tholian ships is just too much imho.

    How could you ever make a ship designed for tholian physiology habitable for humanoids??
     
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