Star Citizen - Chris Roberts' new game

Discussion in 'Gaming' started by Jono, Oct 10, 2012.

  1. Jono

    Jono Rear Admiral Rear Admiral

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    Just finished watching the streaming of Chris Roberts live presentation at GDC 2012. The game is called Star Citizen and is going to be an online space combat sim with a persistent open universe. It will be a F2P MMO similar to Guild Wars 2. It will be for the PC and he wants it to push it to its limits.

    The website has also got a massive update, which I'm just going through now. I know there are fans of Roberts' previous games around here and he stated that this is going to combine the likes of Wing Commader, Privateer and Freelancer but also be much, much more. Here is the main site for the game for anyone interested in learning more or getting involved in it as he is going down the crowd sourcing route : http://www.robertsspaceindustries.com
     
  2. PsychoPere

    PsychoPere Vice Admiral Admiral

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  3. Robert Maxwell

    Robert Maxwell so far this is a dumb future Premium Member

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    Ah, I see he is trying to raise the money to make it. Well, good luck to him. I might swing a few bucks into it, but not much. He has disappointed me too much in the past for me to believe he can really deliver on this--especially when it's something brand-new to him, namely an MMO.
     
  4. CaptJack

    CaptJack Captain Captain

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    I really hope he can deliver. It looks, at least from the trailers, like the space sim I've been waiting for. I just hope it is less Starlancer/Freelancer, and more Wing Commander, Independence War, Freespace, and nuBSG - which seems like the direction it is going.

    Does anyone think it will have Tachyon or Independence War style Newtonian physics?
     
  5. Robert Maxwell

    Robert Maxwell so far this is a dumb future Premium Member

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    Tachyon wasn't really "Newtonian."

    I don't mind if it has Newtonian physics as long as, like I-War 2, there is a "flight assist" mode so I don't feel like I have to do calculus to fly my damn ship.
     
  6. CaptJack

    CaptJack Captain Captain

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    Good point. I wouldn't mind having the flight model be optional.
     
  7. Herkimer Jitty

    Herkimer Jitty Rear Admiral Rear Admiral

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    me gusta mucho
     
  8. Tiny Timby

    Tiny Timby LIKE LIGHTNIIIIIIIIIIIIIIIING Administrator

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    There are two components of Star Citizen -- there's the online portion, and then there's Squadron 42, which will be a robust single-player offering.

    In any event, what has he produced (outside of the Wing Commander film) that's ever really been disappointing? Sure, Starlancer wasn't incredible, but it was still pretty solid.
     
  9. Robert Maxwell

    Robert Maxwell so far this is a dumb future Premium Member

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    Starlancer/Freelancer, though I now he didn't have much final say in the latter.

    It's just been quite a while since he's worked on an actual game, and now he's venturing into what is new territory for him. I am pretty skeptical. Plus, he is trying to hop the MMO bandwagon. Like, ugh, we really need another one? :p

    I might be into Squadron 42 though!
     
  10. Tiny Timby

    Tiny Timby LIKE LIGHTNIIIIIIIIIIIIIIIING Administrator

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    To be fair, though, it seems to be aiming more for Freelancer's original concept, of a persistent and dynamic galaxy with a real-time economy -- basically, EVE Online, minus the suckiness. I've never tried an MMO, but I'm really tempted to pitch in $30 and hope they meet the fundraising goal. The Wing Commander series pretty much defined my gaming as a kid.
     
  11. Robert Maxwell

    Robert Maxwell so far this is a dumb future Premium Member

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    Same here. I loved those games. Then Chris Roberts thought he could be a Hollywood director and went off the rails for a while. :p

    Although I like the concept of EVE Online, it's "hardcore" nature turns me off. I do not want to be risking real money in a game.

    I'm still on the fence about kicking some money into this. I put $50 into Wasteland 2 already!
     
  12. Jono

    Jono Rear Admiral Rear Admiral

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    Thanks to the Sq42 not having to be online you don't have to get into the MMO, though to get the most for your money you'd have to hope that they reach their $5+ million stretch mark. Even whether it would be worth $60 or whatever (+ any pledging) just for the Wing Commander experience won't be known until the finished game gets independently reviewed.
     
  13. John Clark

    John Clark Commodore Commodore

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    Just watched the Squadron 42 trailer and I'm interested. I'm not so interested in the MMO part (I've tried a few and they're just not for me) but I may give it a go.
     
  14. Tiny Timby

    Tiny Timby LIKE LIGHTNIIIIIIIIIIIIIIIING Administrator

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    RSI has added stretch goals to the pledge site. It would appear that we don't get the MMO component unless they hit $5 million in funding, which is a pretty aggressive mark.

     
  15. bullethead

    bullethead Fleet Captain Fleet Captain

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    Why are the storyline things being included in the stretch goals? You should plan to have that anyway unless you're doing what XCOM is doing and letting the player create the story.
     
  16. Tiny Timby

    Tiny Timby LIKE LIGHTNIIIIIIIIIIIIIIIING Administrator

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    Keep in mind that all we've seen is a pre-rendered sizzle reel, and we have no idea whatsoever what development has taken place already, outside of the announcement that it's running CryEngine 3 and that Roberts has a very rough prototype. The three elements of any project that need to be in sync at all times are timeline, budget and scope, and while they're very clear about the timeline, they can't really establish the scope of work without a better understanding of the budget. My guess is that the amount of branching built into the campaign is what's dependent upon the money.

    I pitched in $30, but I'm doing my best to keep my expectations in check. Roberts has never produced a bad game, but it's been ~10 years since he's worked in the industry and I have a very, very big worry that the reason he's taken the crowd-funding route is because he thinks he's big enough that he doesn't have to say "No, fuck you, Dad" to a project manager at EA or wherever.
     
  17. Jono

    Jono Rear Admiral Rear Admiral

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    Ben Lesnick has addressed this quickly over on the RSI forums:

    So not making the $5 million mark would in theory mean that we'd be looking at a possible +3 yr wait rather than 30 months.
     
  18. FPAlpha

    FPAlpha Vice Admiral Admiral

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    It depends on how big the name Roberts really is and if there's enough 30+ year olds who remember Wing Commandor and Freelancer (games i adored as a teenager).

    5 million is a very tall order and yet a drop in the bucket for a major game.. top of the line games nowadays cost tens of millions and only a select few franchises exist that make a return on this investment.

    I honestly doubt Robert's has remained a big name.. outside of people in their 30s and gaming nuts i don't believe the majority of today's Xbox and PS3 crowd know who he is much less that he's getting a game together.

    I hope it happens.. Space Combat is a dead genre and could use a boost. If this becomes a success i'm hoping others will reconsider and launch their own games.. i could use a state of the art X-Wing game.
     
  19. Tiny Timby

    Tiny Timby LIKE LIGHTNIIIIIIIIIIIIIIIING Administrator

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    To be fair, though, Cloud Imperium's community manager is naturally going to put the most positive spin on things as possible. Remember, this is the guy who still insists that Wing Commander: Arena is a great game.

    That being said, LOAF getting an actual job with Roberts as the community manager is pretty awesome for him, since he's been running the Wing Commander CIC since forever and a day ago (1999, if memory serves). My account on that site goes back even further than this one.
     
  20. Jono

    Jono Rear Admiral Rear Admiral

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    Which is why I added "in theory" and "possible" into the sentence. :) Even reaching the $5 million mark doesn't 100% guarantee that the game (SQ42 or the MMO) will ever be completed. Robert is definitely aiming big, in his funding goal and what he wants for the game. There is a lot that can go wrong, which means there is also a lot of room to disappoint.

    I've also seen today that Valve might (someone heard from a friend who has a friend who knows someone at Valve type whispers) be working on a privateer like open world space sim. If true and Star Citizen gets off the ground, it would make this niche's landscape quite interesting for the next two years.