Because no version of Shepard is a total socio-path? Like I said, there a difference between letting a comrade "die with honour for the cause" and watching a civilian get murdered. I mentioned 'Schindler's List' before and IIRC that girl in the red coat is supposedly based on a real recollection of the events. Why amongst the piles and piles of bodies did that one suddenly mean more? It didn't really, it's just something amidst all the horror that can jump out and can stay with a person forever. Had Shepard not see and spoken to the child then he might not have made such an impression when he died. Indeed, Shepard probably wouldn't have picked him out of the crowd before his shuttle blew up. It's not a logical thing, it's an emotional thing. No that's precisely why it wouldn't work. The dreams aren't about no-win scenarios, tactical decisions, sacrifices made in the line of duty or even personal loss. It's about guilt, it's about helplessness, it's about responsibility and fear at a very deep, almost primordial level. It's not about people that *have* died but people that *are* dying right at that moment and are still dying because Shepard can't do anything to stop it. The boy only says two things: "everyone's dying!" & "you can't help me." *That* is what's plaguing Shepard's subconscious. Not the words, or the messenger but the basic truth. Everyone is dying and you can't help them. I'm sure I don't have to explain the symbolism of being lost in the woods, whispers of the dead or the ever increasing number of shadowy figures. Replacing all that with just Ash or Kaiden would utterly cheapen it and wouldn't provide anything in the way of emotional depth to Shepard's story. No game designer worth their salt would ever approach an RPG with *that* attitude and I'm glad they didn't in this case. If they player doesn't care then *make* them care!