Mass Effect 2

Discussion in 'Gaming' started by TheBrew, Jan 22, 2010.

  1. Ryan

    Ryan Commodore Commodore

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    Are you regularly using your tech/biotics/special ammo? You can run-and-gun your way through ME1. You can't in ME2. They really force you to make use of your powers.
     
  2. ATimson

    ATimson Rear Admiral Rear Admiral

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    Yes, I'm using the special ammo. Tech/biotics are on autocast for my teammates, and I don't have any to use personally.
     
  3. Jax

    Jax Admiral Admiral

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    Loved it on the ghost ship mission I was able to pick up and train to use the Assault despite being Vanguard :techman:.
     
  4. The Evil Dead

    The Evil Dead Vice Admiral Admiral

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    ^
    I did too, though I've still been favoring my sub-machine gun. I thought about getting the Sniper Rifle but since I seemed to always have one of the three Legion, Garrus or Thane in my party I decided to let them be my sniper.

    Playing as a Vanguard on Veteran, I haven't had any ammo issues. If I use my "Hand Cannon", Shotgun or Heavy Weapon I might run out of those, but I always have enough in my SMG to finish a fight.

    Thinking about upping the difficulty and trying Infiltrator or Sentinel for next playthrough.
     
  5. TheBrew

    TheBrew Vice Admiral Admiral

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    Is that where you can grab an extra weapon? I picked Shotguns since as a Vanguard, I couldn't use the other two. I'll remember that for next time.

    My 2nd playthrough has been as an infiltrator and it is a lot fun, but very different from Vanguard.
     
  6. Ryan

    Ryan Commodore Commodore

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    You should. :confused: Soldiers (I'm assuming that's what you are) have access to concussive shot plus you can train in biotic powers at the research station in Mordin's area.

    Squad mates aren't aggressive in power use with autocast. You'll get much better results directing it yourself, especially when using combinations against specific enemy weaknesses.

    Other tips:

    • Don't split your points. Completely max out select powers so you can get their bonuses.
    • Choose the right squad for the mission. A tech squad will burn through the Geth but leave you shooting a lot against everyone else. When in doubt Miranda-Garrus is a good choice.
    • Make use of all your available firearms: heavy weapons on tough units, sniper rifle at distance, assault at mid- to close range, and shotgun when things get up close and personal.
     
    Last edited: Feb 1, 2010
  7. OdoWanKenobi

    OdoWanKenobi Admiral Admiral

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    Thane is an assassin that spends his time alone in the shadows. Not exactly the best choice to lead a team, is he?
     
  8. Ryan

    Ryan Commodore Commodore

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    ^
    That still doesn't explain why Legion would die but Thane's team would survive.

    You could fine issues with most the characters. Miranda has people/alien skill issues and even that late in the game I wasn't sure about her Cerberus loyalties (would she consider the rest of her team cannon fodder?). Garrus got his entire squad killed.

    Thane is good at tactics, infiltration, and had no prejudice or loyalty issues I could discern plus it allowed me to keep more powerful squad mates to ensure the mission got completed no matter what.
     
  9. ATimson

    ATimson Rear Admiral Rear Admiral

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    Yes, that's what I am, per my last post on the previous page. ;)

    I haven't put points into concussive shot yet, under the assumption that it too requires ammo - I'm sorry, heat clips. If I can use it with a weapon that's bone-dry, that might actually be useful.

    Miranda-Garrus may be a good choice (though if you're a soldier, a different tech person might be better?), but I'm using Tali whenever possible. <3 her. :D

    That's pretty much my approach, yeah (though I try not to let things get to up close and personal, except when I'm working on the Brawler achievement!). And pistol when you run out of heat clips for any of the above. ;)
     
  10. Ryan

    Ryan Commodore Commodore

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    I don't know to tell you the truth. I imagine at worst you would use one round. Either way its ability to knock an enemy to the ground and thin out groups is very useful. The only thing I would rate above it for a soldier is maxed out incendiary rounds.

    I like Tali (she has a pragmatic approach that tends to mirror mine). She was a mainstay in my ME1 squads. But removing hacking requirements has made her a lot less useful in ME2. The mayhem of AI hacking Geth heavy units is tons of fun but she's not much use beyond that.

    It's like a little mini shotgun after upgrades. :techman:
     
  11. Blamo

    Blamo Fleet Captain Fleet Captain

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    That ending is fantastic, especially if everyone survives.

    A paragon Shepard with that ending feels like a sci-fi hero of Kirk proportions.

    Hell, the whole game has an epic quality to it.

    Not going to spoil it, but who else loved that last conversation wheel?
     
  12. firehawk12

    firehawk12 Fleet Admiral Admiral

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    You mean the absolutely final one? What's ironic is that the same choice in ME1 is the Renegade choice. :lol:
     
  13. OdoWanKenobi

    OdoWanKenobi Admiral Admiral

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    I did feel that
    essentially telling the Illusive man to get bent was incredibly satisfying
    :D
     
  14. BigFoot

    BigFoot Admiral Admiral

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    ^ Agreed. :D
     
  15. The Evil Dead

    The Evil Dead Vice Admiral Admiral

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    Thinking of taking a Sentinel through Insanity difficulty and could use some advice of which Loyalty ability to tag.
     
  16. TheBrew

    TheBrew Vice Admiral Admiral

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    I hear that Warp Ammo is pretty good as well as one of the shield powers.
     
  17. The Evil Dead

    The Evil Dead Vice Admiral Admiral

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    Yeah, Warp Ammo seems like a great all purpose ability, and it'd be handy to have an extra offensive capability since the Sentinel already has great survivability.
     
  18. firehawk12

    firehawk12 Fleet Admiral Admiral

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    REAVE! Sentinels should get Reave. Everyone should get Reave. I got the Justicar's ability last in my playthrough and I wish I didn't do that.

    I thought about Warp ammo, but the ability to deal damage and stop regeneration is invaluable and it's much more powerful than the Sentinel's Warp default ability.
     
  19. Base_Delta_Zero

    Base_Delta_Zero Commodore Commodore

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    I'm an Infiltrator, Miranda is always in my squad and I rotate the second slot (usually someone equipped with a Collector assault rifle). I headshot most badguys before they even get into proper firing position and with the Widow anti-materiel rifle I picked up in Ghost Ship, only armored Krogan and the heavier Geth/Collector units actually manage to get within pistol range occassionally now.

    Spamming squadmates tech/biotics (they react quickly on auto-fire, but not necessarily with the best targeting or combination attack as already mentioned) and my cloaking assassination shots of special ammo pretty much pwns the baddies on hardcore. My next run will be on Insanity, which is hopefully not as tedious as it was in ME1.

    hree-four head shots to take down baddies whose tactics don't improve instead of 1-2 is more a boring slog than a challenge. Some day someone will develop a game where the difficulty slider also makes the badguys smarter, not just more heavily armed and armored.
     
  20. firehawk12

    firehawk12 Fleet Admiral Admiral

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