Mass Effect 2

Discussion in 'Gaming' started by TheBrew, Jan 22, 2010.

  1. Jax

    Jax Admiral Admiral

    18 hours of play and I have plenty to do still (on Illum) the mission to get Thane was fantastic and I have gotten Miranda's trust too. Doesn't feel like 18 hours I am hooked :techman:
     
  2. TheBrew

    TheBrew Vice Admiral Admiral

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    Okay, I beat the game: the last boss battle was a bit too video gamey, but better than the final form of Saren.

    For Some reason, Morbin died. I didn't select him for any mission and I did his loyalty mission. Anyone have any ideas?

    I'm going to finish up the side quests I had left and then start my FemShep Renegade play through.
     
  3. bullethead

    bullethead Fleet Captain Fleet Captain

    Joined:
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    Here's what I think happened regarding your spoiler:
    Since you didn't use that character, you didn't invest squad points into that person's skills, so that might have made it easier for that character to die. Plus, you might not have done research into stuff like tech skills or armor, which might have had something to do with it.
     
  4. TheBrew

    TheBrew Vice Admiral Admiral

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    Maybe, I did do a lot of the upgrades (including all of the armor), but not all of them. And I set up for all of my characters to auto-level except for Shepard. It just seemed a bit random
     
  5. Mr Light

    Mr Light Admiral Admiral

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    Location:
    Pennsylvania
    When you buy an upgrade for something, does that make it automatically work? Or do you have to equip it to your weapon/armor somehow? Man, I'm playing on Casual and I find the game surprisingly difficult! I just finished the "Archangel" mission and I almost died many times. I'm learning to use my squadmate's shield-strip powers as much as possible, though, so that helps. I'm a Soldier. Oh yeah and having ammo is really annoying, I miss the old system. I keep running out of ammo on my assault rifle in the middle of a fight.
     
  6. firehawk12

    firehawk12 Fleet Admiral Admiral

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    People are saying that replaying the last mission again, they got a different result... so no one knows for sure any more. It would really suck if it was completely random.



    Armor upgrades have to be equipped in the captain's room (which is kind of lame, since you have to load a few times to do that and come back to the mission). I believe that the damage upgrades are automatic, but they usually upgrade a new item to research, so you'll have to trek back to the ship to do that as well.

    They probably could have found a better way to do that from a menu anyway.
     
  7. Ryan

    Ryan Commodore Commodore

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    I think everyone is still trying to figure out the myriad of endings. Bioware's indicated everyone can live and everyone can die (a real suicide mission), including Shep permanently. I imagine it all comes down to strength, loyalty, and deployment.

    For my first play through it was Legion who bought it hacking the access corridor. I earned his loyalty too which apparently means a big chunk of your crew ends up dying from the delay. I killed the rest by refusing to give them an escort. To me the only tactically sound choice is to give them guns and bring them with or give them guns and let them fight their own way back.

    Given that you can have it both ways at the end of ME1 (killing Sovereign and saving the Citadel Council) I suspect Bioware put this in as another "have your cake and eat it too" option rather than a tough choice with big mission consequences.

    I'm also interested if Miranda will betray you if you bring her to the final fight and she isn't loyal. She told the Illusive Man to shove off on my paragon-loyal play through but I imagine that could go down very differently.
     
  8. Ryan

    Ryan Commodore Commodore

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    Lincoln, NE
    Also did anyone else notice in another great feat of piloting Joker

    flew right in front of the gun of the Collector ship as it was powering up? :lol:

    Seriously man, it's space. You can go any direction you want. Stop trying to blow up my ship!
     
  9. firehawk12

    firehawk12 Fleet Admiral Admiral

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    The game gives you enough time to
    save the crew and do Legion's loyalty mission. You just have to make sure you've done everything you can before doing the IFF mission.

    I'd be curious to see some of the less optimal playthroughs. On youtube, someone posted an ending where... well, bad things happen. It was hilarious actually. :lol
     
  10. Tombfyre

    Tombfyre Lieutenant Commander Red Shirt

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    Jul 5, 2005
    Location:
    Canada
    I think this was the best game i've ever played............ omg that was an epic experience. We wait 2 years on average for a film sequal that lasts 2-3 hours...... I just waited 2 years for 50 hours of pure epicness...


    Thank you bioware!

    100/5 Stars!
     
  11. Evil Twin

    Evil Twin Rear Admiral Rear Admiral

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    Mar 25, 2005
    Regarding the ending, I managed to have everyone survive on my first try.

    The two biggest things are to have everyone loyal to you and to do all of the ship upgrades. After the crew gets abducted you want to go through the Omega 4 relay ASAP so that they don't die. I think it may only be doing missions though that cause a delay, as I went and did some last minute shopping on Illium with no negative consequences. There are a number of different combos that work for who you pick I'm sure, but my choices worked just fine:

    Legion for the ducts
    Miranda for the fireteam
    Jack for the biotic
    Garrus for the second fireteam
    Thane for the escort
    And I used Tali and Samara for my squadmates the whole time.

    All in all it worked perfectly and I didn't lose anyone.
     
  12. SilentP

    SilentP Commodore Commodore

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    No where near finished this game I think, but I am just so loving the epic feeling :)

    Gotta admit, walking around the Citadel listening to all those updates about things that happened in the last game, and getting messages from people I helped in the last game make me happy inside, getting to know the things I do get remembered :)

    Have to admit I love the new Normandy's feeling of realism, in terms of areas to visit.

    "Shepard, the women's bathroom is on the starboard side of the ship" :rommie: (Joker's right, the AI watches you everywhere).
     
  13. Ryan

    Ryan Commodore Commodore

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    I had the squad completely loyal and the Normandy fully upgraded and Legion still took a missile to the face on the infiltration mission.
     
  14. OdoWanKenobi

    OdoWanKenobi Admiral Admiral

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    Who did you have do each section? Who you choose also affects who lives and dies. The breakdown needs to be something like this:

    Ducts- Someone with tech experience:Legion or Tali
    2nd Squad Leader- Someone with leadership ability: Miranda or Garrus
    Biotic Barrier- A powerful biotic: Jack or Samara
    2nd 2nd squad leader- Same two options as the first
    Escort- Could possibly be anyone, but I've had success with Grunt and Mordin

    With those choices everyone should make it out alive.
     
  15. Ryan

    Ryan Commodore Commodore

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    The only weird thing I did was have Thane as an initial squad leader.

    Jacob was another squad leader, Samara was the biotic, and Legion was the infiltrator. I realized after I'd made it that Thane probably wasn't the best choice but he didn't strike me as a bad choice either (he never seemed to have any problems with what he came up against).

    And I really don't see why that means Legion would die. It should have meant some of Thane's squad died.
     
  16. Base_Delta_Zero

    Base_Delta_Zero Commodore Commodore

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    Completely disagree with everything posted by Saquist. Some of it is opinion, fine, but most is just flat out wrong. Have you listened to any of the dialogue, read the codex, etc? A lot of your complaints are over things that are clearly explained if you pay any attention at all. I wonder if you're playing the same game I am.
     
  17. ATimson

    ATimson Rear Admiral Rear Admiral

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    "Explained" does not equal an improvement. (Yes, I keep running out of ammo, why do you ask? :p)
     
  18. Base_Delta_Zero

    Base_Delta_Zero Commodore Commodore

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    You're not running out of ammo. Ammo is infinite. Your gun is overheating. :p As long as you keep moving during combat and don't just hunker down/spray fire randomly, you constantly get new heat sinks from dead enemies. If you're running dry constantly, you're doing something wrong.

    Now, admittedly, I've only played through about 3/4 of the game so far, but I have yet to encounter a firefight where I actually had to resort to elbowing the badguys to death. Between the powers and various weapon upgrades, you can seriously wreck anything you encounter (big mechs, Colossus walkers, Collector tanks, even thresher maws are challenging but killable on foot).

    I believe everything about the combat in ME2 is 100% better than that of ME1. I no longer dread getting in a shootout and pray for a dialogue resolution.
     
  19. firehawk12

    firehawk12 Fleet Admiral Admiral

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    It's a retcon because they couldn't figure out a way to make heat management work... and on insanity, you'll find yourself running dry quite often, forcing you to run out into the wild to pick up respawning ammo on the field.
     
  20. ATimson

    ATimson Rear Admiral Rear Admiral

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    The viability of that depends on the fight. There's been several fights where the only cover's at one end of the room, and the enemies keep coming in through doors on the other end. There's nowhere to move to. (Tali's loyalty mission springs to mind.)

    I haven't had to elbow them, but I have had to use a sniper rifle at point-blank range. (Or I could've used my heavy weapon on husks, I suppose, but that seemed like overkill that was liable to bite me on the butt when I met the boss...)

    Out of curiosity: what class are you playing? I'm playing as a soldier - which means no powers - which might have something to do with our approach differences...
     

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