Godmode transporter abilities

Discussion in 'General Trek Discussion' started by King Daniel Beyond, Sep 29, 2013.

  1. King Daniel Beyond

    King Daniel Beyond Admiral Admiral

    Joined:
    Nov 5, 2008
    Location:
    England
    Inspired by the fuss over in XI+ ("OMG Khan beamed to Kronos retire teh starships Trek is ruined forevah!!!!1!"), here is a list of magical transporter abilities. Feel free to add ones I've forgotten and attack/defend the plausability/implausibility of them.

    Transwarp Beaming
    From a relatively stationary start to a ship at warp. From Earth all the way to Kronos. A software patch to the regular transporter, invented by Scotty, whose alternate self almost died using it to beam to the Enterprise, and who had previously killed Admiral Archer's beagle when attempting to demonstrate it (Star Trek, Into Darkness)

    Subspace Beaming
    Across several light-years. A minor modification considered dangerous, known to the Federation and Ferengi. Possibly the same as transwarp beaming. (TNG: "Bloodlines") The Dominion also had transporters with extreme range, they could use theirs to pluck people from distant targets, something Transwarp beaming may be unable to do.

    Beaming Into an Alternate Reality
    First done accidently during an ion storm, replicated a century later using a handheld gizmo which interfaces with a regular transporter (downloading extra software?) (TOS: "Mirror, Mirror", DS9: "Shattered Mirror" etc.)

    Beaming Through Time
    With the aid of some time-limited technobabbly particles, O'Brien was able to beam people to various periods in Earth's history. (DS9: "Past Tense")

    Cure All/Anti Ageing/Re-Ageing
    Where to start? Kirk and Spock are de-aged in TAS: "The Lorelai Signal", the entire crew are made their proper sizes again in "The Terratin Incident", the baby crew are re-aged at the end of "The Counter-clock Incident", Dr. Pulaski is cured of an ageing disease in TNG: "Unnatural Selection", the crew are de-aged into children in "Rascals" and it's reversed the same way at the end. I'm sure there are a few I've forgotten.

    Epic Pause Mode
    Scotty kept himself alive in the transporter for 70 years, in TNG: "Relics". The guy he was in there with didn't make it.

    Splitting, Duplicating and Merging
    Kirk is split into good and evil halves in TOS: "The Enemy Within" but both are merged again at the end, Captain Christopher is (pointlessly?) beamed into his slightly-earlier self in "Tomorrow is Yesterday", Will Riker is xeroxed in TNG: "Second Chances", Tuvok and Neelix, with the aid of a magical plant, merged into one being and then somehow separated again months(?) later (VOY: "Tuvix")


    So basically, someone with a transporter and the right set of software hacks could beam anywhere in the galaxy, become virtually immortal, skip centuries, raise an army of clones and hop between universes, Sliders-style. Just great.
     
  2. BillJ

    BillJ Fleet Admiral Admiral

    I just have a hard time respecting any argument whose basis is that transwarp transporters are somehow a bigger game-changer than all the non-sense we've seen pulled off in the various series.
     
  3. Commishsleer

    Commishsleer Fleet Captain Fleet Captain

    Joined:
    Apr 19, 2013
    Location:
    CommishSleer
    Gary 7 teleported across the galaxy.

    In "That Which Survives" I think the entire ship was transported (with all aboard) instantaneously 1000 light years
     
  4. 1001001

    1001001 I Like the Beats and the Shouting Moderator

    Joined:
    Nov 3, 2001
    Location:
    People's Gaypublic of Drugafornia
    Don't forget the Caretaker's array pulled Voyager 70,000 light years across the galaxy.

    Not a transporter, per se, but technology to move huge distances instantly.
     
  5. Bad Thoughts

    Bad Thoughts Commodore Commodore

    Joined:
    Jun 19, 2013
    Location:
    Containment Area for Relocated Yankees
    I have no deep problem with the use of the long range transporter in STID, but I found it to be an extraordinarily weak use of it, almost unbefitting a film of its caliber. Fantastic technology can be a good plot device in science fiction to move the character into circumstances that ordinary fiction cannot. Odd particles on the Defiant mess with the tranporter (yawn), but we get to see what should be a pivotal event in the development of the Federation "utopia." Unusual transporters can make a threat appear to be more mysterious and imminent, or to raise ethical concerns about use and reliance on technology. In other circumstances, it allows the storyteller to force familiar and beloved characters to cope with radical changes: illnesses; the darker sides of their personality; and indeed, coping with old age in a rapidly changing world. So long as these unusual forms of transporter technology did not become routine elements, they could be given a pass. (The mirror universe could be interesting as a means of posing hypotheticals about personality and character, but it became way too routine in DS9. I could not say if other fans felt the same way.)

    What did transwarp beaming accomplish in STID? Was it worthy of use in a motion picture? Khan could have found passage off of Earth in any number of ways. Perhaps he had access to some superfast attack shuttle via the secret military program. With his technology, one wonders why he needed such a convoluted plan to get at the Starfleet brass. Nonetheless, what does he do with it? He beams to Quonos? He could beam almost anywhere. Does that do anything for the plot other than set up the conflict of the next film? This very poor use of fantastic technology ultimately reflects poorly on the premise of the technology itself.
     
  6. shivkala

    shivkala Rear Admiral Rear Admiral

    Joined:
    Apr 26, 2004
    Location:
    Patrolling Sector 2814
    There's also "Near-Warp Transporting" from TNG's "The Schizoid Man." Memory Alpha describes it as:
     
  7. 22 Stars

    22 Stars Commodore Commodore

    Joined:
    Nov 25, 2001
    I don't like how portable and simple the process was, and device as shown was. Makes it look like an everyday possibility. The Enterprise has two huge Nacelles to generate a warp field, but a backpack can send you across the quadrant?

    I don't care that others here just accept it as equally implausible, but in Sci-Fi science, even extrapolated science is supposed to sometimes matter. Sometimes. As opposed to 'never' as in the JJ Universe, or 'it just works, don't think about it'.
     
  8. Commishsleer

    Commishsleer Fleet Captain Fleet Captain

    Joined:
    Apr 19, 2013
    Location:
    CommishSleer
    I don't really have a problem with the distance but with the targetting.

    I can't really see how they do normal beam down to planet's surfaces without having a target booth. How do they beam people exactly onto the uneven surfaces of a planet without say beaming someone's heel into the ground. I can only guess they have great sensors as a pat of the beam down process.

    See I can accept that Losira was able to transport the Enterprise 1000 lights years or he Caretaker Voyager 70000 light years away because they were just placed into empty space (which is plentiful). I can even accept that Khan was able to beam to a planet because theoretically the planet's location would be known (lets just hop there hasn't been a couple of inch/cm shift in the planet's orbit). But for someone to beam onto a moving ship(no matter whether it was Warp or sublight or geostationary orbit) without knowing where that ship was would see to me impossible without somewhere to target. Has someone a reasonable explanation?
     
  9. R. Star

    R. Star Rear Admiral Rear Admiral

    Joined:
    Jun 15, 2012
    Location:
    Shangri-La
    The Dominion routinely used that super long range transporter. Though it was always just used by one person, usually escaping a dangerous situation and when Kira was kidnapped by the evil Vedek he gave her some sort of locator tag, so it would seem impractical for large numbers.
     
  10. JirinPanthosa

    JirinPanthosa Rear Admiral Rear Admiral

    Joined:
    Nov 20, 2012
    If they're going to introduce something like that into their universe though they need to be prepared to respect the implications later. Star Trek is notorious for introducing technological game changes then ignoring them when they would break their future stories.

    Beam to Kronos? Sure. Immortality with Khan blood? Sure. But your next movie better show everybody able to beam to Kronos, and people becoming immortal through Khan blood. It's only lame if they ignore it exists in the future.

    Oops, the Klingons just beamed a million A-bombs to Earth.
     
  11. Bad Thoughts

    Bad Thoughts Commodore Commodore

    Joined:
    Jun 19, 2013
    Location:
    Containment Area for Relocated Yankees
    I guess Khan and his cohort better roll up their sleeves: the bloodbank will be running dry real soon.
     
  12. Cyke101

    Cyke101 Rear Admiral Rear Admiral

    Joined:
    Feb 11, 2007
    Which is pretty pointless, considering the scale of speed both of a starship AND the time it takes to beam down. How much time did the Enterprise save? And at the risk of pulling the away team apart or materializing them into a wall?

    To quote Farrand, "Picard opts to endanger the lives of the away team because he doesn't want to hang out for five more seconds until the beaming operation is complete?"
     
  13. Nerys Myk

    Nerys Myk Fleet Admiral Premium Member

    Joined:
    Nov 4, 2001
    Location:
    Thanks Dad USAF 1947-1972
    Does everyone have a nuclear missile? The tech seems to be top secret and not available to everyone.

    The healing blood should only be a factor in the story if there is a situation that calls for healing blood.
     
  14. R. Star

    R. Star Rear Admiral Rear Admiral

    Joined:
    Jun 15, 2012
    Location:
    Shangri-La
    So we can expect Khan to be in a lab with IVs draining his blood for the rest of his life? :p
     
  15. Commishsleer

    Commishsleer Fleet Captain Fleet Captain

    Joined:
    Apr 19, 2013
    Location:
    CommishSleer
    Why not just beam everyone whose in trouble to the planet of the Baku and Son'a or maybe the Nexus? Then everyone can live forever. PrimeSpock can give directions.

    And Klingons don't need to beam a million A bombs to Earth. They could just get Baris to beam half an ounce of anti-matter into Earths atmosphere.
     
  16. King Daniel Beyond

    King Daniel Beyond Admiral Admiral

    Joined:
    Nov 5, 2008
    Location:
    England
    It's technology that's been outlawed on Earth and the Federation since 1996. Next film should have McCoy doin' time, like Mommy and Daddy Bashir.
     
  17. Bad Thoughts

    Bad Thoughts Commodore Commodore

    Joined:
    Jun 19, 2013
    Location:
    Containment Area for Relocated Yankees
    Giving blood was outlawed! Holy Prime Directive!

    I don't think that genetic engineering was outlawed in toto. Obviously, Beverly Crusher's transporter solution to Picard's adolescence essentially undid the changes to their (fictional) genetic structure. The EMH references corrections to genetic abnormalities in B'Elanna's family. I would not be surprised if there were a whole branch of medical ethics that dealt with how and when genetic engineering should be applied.
     
  18. publiusr

    publiusr Rear Admiral Rear Admiral

    Joined:
    Mar 22, 2010
    I like the idea of the emergency transporter in starfleets training craft. Nice bail-out option X-wingers don't get.