Donny's TOS & TWOK Enterprise Interiors

Discussion in 'Fan Art' started by Donny, May 9, 2013.

  1. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    This will do for now :D

    [​IMG]
     
  2. BK613

    BK613 Fleet Captain Fleet Captain

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  3. Robert Comsol

    Robert Comsol Commodore Commodore

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    @ BK613

    Great find! Looks like the "Deadly Years" ladder was illuminated from below and extended "all" the way down.

    Regarding the swing wall / corridor between the cabin and the briefing room / E-booth ladder set, I noticed its first appearance in a Season 1 episode ("Man Trap"?).

    By Season 2 it became a regular item and is one of the few things where I really wonder, if "they" knew what they were doing (especially considering episodes like "Mirror, Mirror" and "By Any Other Name" where there seemed to be an adjacent room to the cabin bedroom and not a corridor).

    By Season 3 they discarded this concept (and the turbo lift "in" the transporter room) but it made occasional comebacks and - again - made no sense in "Wink of an Eye". In this particular episode the briefing room set was extended towards the cabin set and - again - there would have been no place for this kind of corridor running between both sets. :rolleyes:

    Bob
     
  4. blssdwlf

    blssdwlf Commodore Commodore

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Nice! It looks like a minimum 3 deck ladder and a narrow hallway next to it. There was a cover in JTB and if the ladder extended through it then the cover would've had a cutout for the ladder part. Hmmm.
     
  5. Gaith

    Gaith Vice Admiral Admiral

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Well, now I'm curious: have any fans yet attempted a complete interior build? :)
     
  6. Robert Comsol

    Robert Comsol Commodore Commodore

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    @ blssdwlf

    I'm not sure it's a minimum of 3 decks the ladder connects to. The upper part could just be for environmental controls and in the screencap from "The Naked Time" it looks like there is a seating grate for the environmental specialist.

    If these controls are for artificial gravity (my favorite theory), then the shot from "Amok Time" (Deck 5) would indicate that the way up is a dead end (you'd still need to fix artificial gravity for Deck 4 above but no further up).

    @ Gaith

    blssdwlf and Havoc92 are going for 3D interior builds, as far as I'm aware. With my project I can only offer classic 2D, for now.

    Bob
     
  7. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Worked on getting some plant-on details finished yesterday. Forgive the bad image compression; these were compressed by my blog's image uploader (I upload daily work shots to my blog, whereas showcase shots go to flickr)

    Thank god for Trekcore! I don't think any of us could live without it!

    Remember that these are low-poly models, which are better suited for a gaming engine, which renders in real-time.

    [​IMG]

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  8. Mytran

    Mytran Commodore Commodore

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    A bit late but...going purely by the JTB set plans, the hole measures out at 2'3" by 2'3" and has a ladder going down.
    You can see a crewman exit from it in "Elaan of Troyius" about 10 minutes into the episode, showing that the ladder does indeed extend down to somewhere.

    The set for the pilots was built on a soundstage that had an incline and as a result had to be partially built on stilts to keep the floor level (you can see this in the long corridor scenes for WNMHGB, there is a change in level at the far end)
    However, by the time the series proper began they had a nice level floor to work with. I'm not sure how they achieved the sub-basement bit, perhaps they literally dug a hole in the floor?
     
  9. feek61

    feek61 Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    I think they did exactly that; just cut a hole in the floor. It would not be very hard to do and certainly it adds to the believability that they are actually on a multi-level ship with different decks.

    Just great work Donny. I have studied the TOS in detail for many years; it's nice to see them come alive.
     
    Last edited: May 16, 2013
  10. wildstar

    wildstar Commander Red Shirt

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    As far as I know, most stages have at least 1 trap door in them so be available for situations such as this. I think this is what is used for the 3 sided ladder outside engineering to drop down below the deck floor.
    Shots look amazing so far!
     
  11. Mytran

    Mytran Commodore Commodore

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    It's quite possible - Charlie's guy starts off lowering the pole right next to this wall:
    http://i757.photobucket.com/albums/xx214/Mytran77/Pole2CX_zps7d059bd7.jpg

    Then we see the pole descending into the second hatch next to that wall:
    http://i757.photobucket.com/albums/xx214/Mytran77/Pole4CX_zpsce54b32d.jpg
    Which is next to this wall:
    http://i757.photobucket.com/albums/xx214/Mytran77/Pole7CX_zps38c53d95.jpg
    So it could be a 4' corridor, but for what purpose? It's still a mystery pole!

    As good as explanation as any - and everyone knows, "starships are made of wood"...
    100 quatloos to anyone who can identify that quote (or paraphrase)
     
  12. feek61

    feek61 Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Those floor grates (holes in the floor) from "Charlie X" were located in the same straight corridor as the transporter room. There are many first season episodes where you see the grates down there by the A-Frame door like in this cap:

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    You can see the transporter room door behind Charlie to the left in this image referenced above:
    [​IMG]
     
  13. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    That's what I thought. Weren't these vents in the concentric corridors as well? Seems these access gratings were all covered up by the colored carpet stripes in the second and third season.
     
  14. GSchnitzer

    GSchnitzer Co-Executive Producer Moderator

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Yes, they weren't just on the small cross corridors.

    [​IMG]
     
  15. feek61

    feek61 Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Yes, there were a couple scattered throughout the corridor set in the first season but the specific "Charlie X" scene was in the transporter corridor.

    Between season 1 and season 2 the entire set was reworked (and corridor extended) so the locations of these corridors don't match from season 1 to the other two seasons. Certain elements are close to the original location but not exactly in the same spot. They pretty much eliminated the floor grating after season 1 (but we got those cool colored carpet stripes, lol).
     
    Last edited: May 17, 2013
  16. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    @GSchnitzer: What episode is that screen cap from?
     
  17. GSchnitzer

    GSchnitzer Co-Executive Producer Moderator

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Sorry that I forgot to identify it. (That's not like me.)

    It's from "What are Little Girls...." Android duplicate Kirk has beamed up and is going to grab the "command pack."
     
  18. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Thanks for that. I tend to hunt for reference shots from episodes that I know heavily feature Enterprise interiors, so I miss shots like this that feature angles seldom used in the series.
     
  19. GSchnitzer

    GSchnitzer Co-Executive Producer Moderator

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Oh, I hear ya, man.
     
  20. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    More corridor details...

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