Donny's TOS & TWOK Enterprise Interiors

Discussion in 'Fan Art' started by Donny, May 9, 2013.

  1. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    I'm very satisfied with the new software thus far!
     
  2. Tallguy

    Tallguy Fleet Captain Fleet Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Sooooo... When can we see it in motion? :)
     
  3. QuinnTV

    QuinnTV Lieutenant Commander Red Shirt

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    This is damn pretty. Really outstanding work, Donny.
     
  4. Robert Comsol

    Robert Comsol Commodore Commodore

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Wow! The level of realism has noticably increased ever since the Unreal 3 Engine. Most impressive, the wait was definitely worth it.

    Do I presume correctly that the light was somewhat inspired by the scene in "Journey to Babel" where Kirk gives Sarek a tour of the ship and points up? ;) (darn, I wish we had some lip readers that could tell us what it is exactly Kirk says to Sarek during this moment).

    I'm not sure whether the ceiling lights in the corridors would look like the massive one on top of the hangar deck as blssdwlf suggested.
    The ceiling light precedence I always think of would be the colored panels above the stations of the bridge. They have a somewhat corrugated diffraction nature (is that the right word?) that could disperse light at various angles and maybe explain the existence of multiple shadows we see?

    Just my 0.02 $.

    Bob
     
  5. JJohnson

    JJohnson Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    That's amazing work! Do keep it up! Are you going to shoot for a complete Unreal 4 walkthrough, or just a series of stills?
     
  6. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    I'm going to "pretend" that these light panels, through futuristic technology unbeknownst to us, have the ability to throw out different isolated hues of light, although the panels themselves appear white...;)

    By the way, I was inspired primarily by this photo from The Enemy Within....http://tos.trekcore.com/hd/albums/1x05hd/theenemywithinhd464.jpg
     
  7. Robert Comsol

    Robert Comsol Commodore Commodore

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Good catch! Yes, the light in the engine room has to come from somewhere and that would probably be the most ideal spot.

    Bob
     
  8. dg1379

    dg1379 Commander Premium Member

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Awesome work!
     
  9. blssdwlf

    blssdwlf Commodore Commodore

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    @Bob - I wasn't suggesting massive at all. As mentioned in my original reply, I was suggesting the light panels to be less recessed like the hangar lights. The "Enemy Within" lights is another good source of inspiration and I'd suggest less recessed panels and to also extend them in a direction so the ends connect to the vertical frames. That way it'd keep to the style as shown. But it's just IMHO. :)

     
  10. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    I originally wanted to extend the panels to connect with the vertical frames, but because the distance between each of these frames in the corridors of Stage 9 is different, I would be required to model a separate mesh for each section between the frames. This process would both take longer and require more memory at run time. Therefore, this modular approach I have taken works best, given the nature of a real-time gaming engine.

    Plus, I like the way it looks ;)

    Thank you, blssdwlf, for your suggestions though!
     
  11. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Guys, I'm loving the results I'm getting with the Unreal 4 engine. Check out this comparison shot of transporter chamber, which I recently finished rebuilding for Unreal 4:
    [​IMG]

    Note the red floor of the transporter pad, and the braces on the ceiling above it. You'll see how the reflective surfaces add so much more depth and realism to the scene. I also paid more attention this time around, adding beveled edges and such, and added details to the upper cylinders of each transporter pad, such as what is seen in this screencap from Assignment Earth: http://tos.trekcore.com/hd/albums/2x26hd/assignmentearthhd0070.jpg

    I'm amazed at what this engine and a little more effort on my part can do.
     
  12. Mytran

    Mytran Commodore Commodore

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Y'know, I never noticed the corrugations on the upper cylinders til now. Thanks!
     
  13. Mario de Monti

    Mario de Monti Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Same here :)
     
  14. blssdwlf

    blssdwlf Commodore Commodore

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Gotcha :) Keep up the awesome work!

     
  15. Chris2005

    Chris2005 Lieutenant Junior Grade Red Shirt

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    No pun intended, but that's absolutely unreal. :eek:
     
  16. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    And here we go. The finished rebuilt transporter room in Unreal 4.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

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    [​IMG]
     
  17. 137th Gebirg

    137th Gebirg Vice Admiral Premium Member

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    My God - it continues to look like photos taken from the original set. The surface texturing on the control board and walls, the dead-on coloring - all perfect. I wish I had the time to do something like this.
     
  18. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    I'm glad you've noticed the extra effort put into the surfacing. Thanks!
     
  19. Robert Comsol

    Robert Comsol Commodore Commodore

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Amazing! Indeed, Unreal 4 engine adds a most welcome natural look.

    Here is a screencap from "Let That Be" with the rare viewing angle recreated above.
    I noticed the flat screen wasn't there. It looks closer to "Assignment: Earth" or "The Savage Curtain".

    Throughout several episodes there is repositioning of the walls around the flat screen and the scanner console. Did you go for an idealized version?

    Bob
     
  20. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Yes. I threw together this layout last year when I originally constructed the set. I took all available references and created this "idealized" version, which was arranged as such to fit inside the confines of the Stage 9 corridor layout, and to include both the auxiliary console and the viewing screen.

    I also want to say that I favored the layout seen in both "The Tholian Web" and "Elaan of Troyius". But I could be incorrect; I'm away from my references at the moment.