Donny's TOS & TWOK Enterprise Interiors

Discussion in 'Fan Art' started by Donny, May 9, 2013.

  1. GSchnitzer

    GSchnitzer Co-Executive Producer Moderator

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Right. They just changed a lot of crap around for "Mirror, Mirror, and that is indeed the only episode I can think of where a 115 was behind his desk.

    Figured the "Court Martial" bench images were not very valuable at this point, but thought I'd mention it.
     
  2. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    All right. Finished the "antique" surgical tools. I think this is the best way I could've portrayed these mysterious panels. It also allowed to use some of the surgical tools featured in "Space Seed". We can now safely assume that McCoy moved these from the Intensive Care Ward to this alcove in his office, sometime after Season One.

    Another thought: We could argue that these are for display only, and are non-functional decoration (the blades would be dull, etc) pieces, harkening back to a time in medical history in which McCoy would have definitely enjoyed being an old country doctor, "poking and prodding with his archane machinery".

    I see no reason McCoy would have them otherwise, since there are far more advanced medical tools at his disposal. Heck, in "Space Seed", Kahn may have unknowingly threatened Bones with a dull replica of a scalpel!

    [​IMG]

    [​IMG]

    [​IMG]

    EDIT:

    Here's a (terribly inaccurate) render of the CMO Office from the never-released game Secret of Vulcan Fury. Check out their take on the alcove panels....
    [​IMG]
     
    Last edited: Jul 5, 2013
  3. throwback

    throwback Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Could McCoy be displaying instruments, or replicas, used by his ancestors? There is this line from "Return to Tomorrow".

     
  4. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    A logical assumption. It makes the lore all the more richer.
     
  5. STRenegade

    STRenegade Commander Red Shirt

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Are you going to make the forwards sensors area (the three circles on the front of the Enterprise) area accessible? Would be cool.
    Also watching the remastered episodes I noticed they screwed up and made that area some sort of room there.
     
  6. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Is there any canonical evidence that those "three circles" on the front of the saucer are in fact forward sensors and not windows? Or any Matt Jefferies sketches that confirm this? I don't think we have come across any evidence that would support this. But, I could be wrong.
     
  7. Mytran

    Mytran Commodore Commodore

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Very true - it seems that it would be moved depending on the type of shot the director wanted to stage (and if McCoy needed to use the chair).
     
  8. Blip

    Blip Fleet Captain Fleet Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Oh look, a spambot.
     
  9. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Took many hours, but I finally got this Burke 116 chair out of the way...
    [​IMG]
     
  10. Robert Comsol

    Robert Comsol Commodore Commodore

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    No, there is not. It's a conjectural idea of Franz Joseph who interpreted the three circular "lights" at the bow to be "search sensors and deflectors" on his Deck 7 plan, instead of windows. Matt Jefferies' schematic of the ship shows these "lights" but doesn't provide a description what these are.

    It should be noted that the "pilot" VFX model had a position light in the center of the three (same for the triumvirate of the circular "lights" at the underside of the saucer).

    IMHO these are viewing ports of the ship's reception room we saw in "Journey to Babel". To me it seems like the most suitable place to have a magnificient view of what lies ahead (a concept they reflected in ST V, though one could argue whether the room should have an ancient, wooden steering wheel for decoration or not ;)).

    Bob
     
  11. Mytran

    Mytran Commodore Commodore

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Nice looking chair! This is an area where I'm really quite ignorant, actually. What are the essential differences between the two types of Burke?
     
  12. GSchnitzer

    GSchnitzer Co-Executive Producer Moderator

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    The only difference is that that the Burke 116 chairs have raised "arms," while he 115s don't. You can see the difference between the two types of chairs in this shot from "The Conscicence of the King:"

    [​IMG]

    Kirk always sat it a 116 in the briefing room while all the other chairs were 115s. Kirk also had a 116 in his quarters, and McCoy had one at his office desk. All in all, the 116s were a tiny bit "fancier" than the 115s, and they were used in all the places where you might want a slightly fancier chair--like "taking the stand" chair in legal proceedings.
     
  13. B.J.

    B.J. Rear Admiral Rear Admiral

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    It looks like there's also a board on the floor between the legs that quite obviously is attached to and moves with the desk, colored to blend into the floor. It's probably there just to help stabilize the prop desk. I don't know if I'd include it in your model or not, depending on whether you want to go with accuracy or intent in the model.
     
  14. throwback

    throwback Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Whatever those circular shapes on the front of the Constitution-class starships are, it is stated in the TOS-R that they numbered between two pairs of two (Lexington) and three (Enterprise).
     
  15. GSchnitzer

    GSchnitzer Co-Executive Producer Moderator

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    I think that's just a shadow of the desk being cast by the light from overhead.
     
  16. Donny

    Donny Captain Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    I think B.J. may be right, Greg. Several other shots seem to support what he's saying. This one, for example:

    http://tos.trekcore.com/hd/albums/2x01hd/amoktimehd784.jpg
     
  17. GSchnitzer

    GSchnitzer Co-Executive Producer Moderator

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Holy moly! Look at that! Well, I stand corrected.

    I guess as they are constantly scooting this thing around from shot to shot, it would be easy to torque the legs and break them off. So I guess this would add some left-right stability. Don't know if I'd add it or not.
     
  18. marksound

    marksound Fleet Captain Fleet Captain

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    In this pic there are dark lines between the table legs. It looks like there is a base for the desk.

    http://tos.trekcore.com/hd/albums/2x...ktimehd784.jpg

    EDIT: Well, it looks like you guys got there before I did. lol
     
  19. Robert Comsol

    Robert Comsol Commodore Commodore

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Is it normal that the back of the "116" tilts further back than the "115"?

    Bob
     
  20. GSchnitzer

    GSchnitzer Co-Executive Producer Moderator

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    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Yes, the profile of Burke 116s have them reclining a bit more than Burke 115s. The above shot shows that pretty well, but when you Google images of Burke 115s and 116s and compare then, you can see that they do that even in pre-tricked-out-for-Trek chairs. The slightly diferent angles on the backs are the reason why the decorative triangles you can get for the chair backs actually have slightly different contours, and you need to specify which model of you want to get the triangles for. The wrong triangles mean lots of sanding and bondo.