Star Trek in general and probably TNG in particular is often criticized for an overreliance on technobabble, that is using technology-based means to resolve or drive plots and the often long exposition of technical concepts in dialog this requires. But I must confess to quite enjoying a good technobabble session . The attraction lies somewhere between being required to think abstractly by a program, the greater suspension of disbelief afforded by having the complexity of circumstances in the fictional world approach that of our own, and satisfaction at a show having the guts to celebrate not just emotion but also intellect. And, since we're not just talking content but also delivery, often the dazzle of a Holmesian quickmindednes or MacGyver's can-do resourcefulness - the joy at competence under pressure. Finally, tech can also make for great mystery if the objective is figuring out how it works. So what makes good technobabble? The key is, I think, not so much having to be rooted in real science and technology (though it surely doesn't hurt), but first and foremost self-consistency: Set up a compelling framework of rules in which to operate, and then don't be caught violating them. And what's more, be resolute in following through on their implications. Then convince us that your characters, having been afforded the opportunity, have the smarts to use them to their advantage through great dialog. Who or what in TrekLit do you think has shown to be most adept at this: having technology play a key role in a plot and describing it to beyond MacGuffin levels? Having that plot's dynamic or outcome rely on complex particulars of a technology while staying interesting and fun? Having it all feel convincing, both by itself and the characters' way of dealing with it?