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Old August 31 2009, 10:06 PM   #76
TrekkieMonster
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Professor Moriarty wrote: View Post
LOL... I guess my little sneak-tweak of whatever that aft warp nacelle sphere is called isn't exactly a hit with the audience . I was trying to add a little more visual interest to what otherwise was a large, plain white ball.
Just for the record, I'm absolutely not saying that I don't like it. It just tickled me that it immediately reminded me of this particular lamp that I remembered. If it helps, my Aunt was always quite fashionable and in vogue ..., even in the '70s.
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Old September 1 2009, 12:56 AM   #77
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Professor Moriarty wrote: View Post
LOL... I guess my little sneak-tweak of whatever that aft warp nacelle sphere is called isn't exactly a hit with the audience . I was trying to add a little more visual interest to what otherwise was a large, plain white ball.
Well, the rest of your ship has a ton of wonderful, subtle detail. To me, this sphere is the "magic" bit of the ship... the part that creates the actual "warp effect." As such, the idea that it seems positively surreal... pure, untextured, almost unreal... when combined with other hardware which feels very, very real... is a great combination.

FYI, my take on the sphere is that it's a big "solid state" device in a uniform, solid ceramic covering. But the "ceramic" it's made from would be something extraordinarily esoteric, possibly even using some "magic" form of matter we don't currently have access to?

This also can be conveyed by your texture, sure... but the "totally featureless, textureless, SHADOWLESS, sphere" is something I think does that trick even better.
Actually, there are faintly-visible hatches for the weapon arrays on the saucer; you just can't see them from this angle. You can see the aft weapon ports though--look closely at the three hatches that are flush on the fantail just below and flanking the hangar clamshell doors.
I love your approach to the weapons doors, and I've used something very similar on my own version... almost indistinguishable on the p-hull. In my case, I put the aft weapons ON the "fantail deck" (just below the hangar doors)... a single torpedo tube at the c/l and a phaser to either side, in the open areas defined by the landing light array. I like having them there, rather than in the "fantail cove," because the cove has a much larger "blind zone" and a smaller potential field of fire. Most people put the weapons in the "cove," but your approach, while different from mine in a few details, is essentially on the same page.
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Old September 1 2009, 03:54 AM   #78
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Data Holmes wrote: View Post
Hey Proff, any chance of you tackling any of the other eps after this one? Perhaps Balance of Terror?
I'm drooling at just the thought of what he could do with "The Tholian Web"...
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Old September 1 2009, 05:35 AM   #79
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

The aft sphere is a 'space normalizer', which I guess is the component that corrects the warp field 'on the way out'.. (though it begs the question why it wasn't there for the first two iterations). It WAS just a painted sphere, though... I would, personally, go for a dim glow in it, and look at some sort of super-subtle 'hex-sphere' pattern or something to add a hint of texture.

But, me? I always preferred the second version grill assembly anyway. It had more detail and looked a lot more believable to me that a Christmas bulb.
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Old September 1 2009, 02:52 PM   #80
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Vance wrote: View Post
But, me? I always preferred the second version grill assembly anyway. It had more detail and looked a lot more believable to me that a Christmas bulb.
What? How dare you!!! Don't you know that the single most important component of the TOS warp drive was Christmas bulbs!

It's canon!

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Old September 1 2009, 05:01 PM   #81
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

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It's canon!
The only 'canon' I often care about is the one I get to shoot some fanbois out of.

I've always been a 'use what works' guy, so I guess I'm a lot more like Franz Joseph in that regard that a 'canonista' that demands everything on screen MUST be real (even when it's stupid or nonsensical).

I always found the bulbs lacking, really. On my badly-built model Enterprise, for instance, it's the 'production' build with the 'advanced grill' on back. Just looks a LOT better to me. But then, I also liked the black markings on the primary hull, too...
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Old September 1 2009, 05:23 PM   #82
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

just in case I wasn't obvious enough in my earlier post, I was totally kidding about the canon thing.

I just thought it was amusing that you mentioned the Christmas bulbs, especially in light of the recent pic's someone posted showing the "magic" behind the "bussard collectors" on the original Enterprise, with its collection of Christmas lights. Pretty amazing what they were able to do with a few Christmas lights way back when. And I remember many, many posts by our good Professor, Vektor and others, talking about how difficult it was for them to replicate that effect, so simply created in the '60s physical model, in their modern day CGI software applications. Guess I had Christmas bulbs on the brain.
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Old September 1 2009, 05:23 PM   #83
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Cary L. Brown wrote: View Post
Most people put the weapons in the "cove," but your approach, while different from mine in a few details, is essentially on the same page.
Thanks. There are also similar weapons hatches on the keel of the secondary hull--again, you just can't see 'em from this particular angle. I deliberately made all of the hatches nearly impossible to see except in giant-sized closeups like this because (a) the Enterprise is not a ship of war (exposed weapons in her successor namesakes notwithstanding) and doesn't go around flashing her power, and (b) they weren't features on the studio models and I'm trying to keep visible feature changes to a minimum.

Vance wrote: View Post
I would, personally, go for a dim glow in it, and look at some sort of super-subtle 'hex-sphere' pattern or something to add a hint of texture.
The POV-Ray model I built seven years (!) ago had glowy balls, and I also experimented with a couple of geometric patterns, but I kinda like Gramma's lightshade, and it's about as far as I'm willing to alter the original look. (I'd love to do something like what deg3D or Vektor did in this particular area, but then we'd be moving firmly into the realm of wholesale changes.)

Vance wrote: View Post
But, me? I always preferred the second version grill assembly anyway. It had more detail and looked a lot more believable to me that a Christmas bulb.
...
I also liked the black markings on the primary hull, too...
Me too, even though the aft nacelle grillework makes the Enterprise look like she's motivated by Newtonian physics. That's why it was fun building the Constellation (before wrecking her)... I got to put back all of the details I liked on the Enterprise as she appeared in "Where No Man Has Gone Before". And yes, as time allows I'll continue publishing orthos and closeups of the Enterprise and Constellation (pre- and post-damaged).
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Old September 1 2009, 05:27 PM   #84
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

BolianAdmiral wrote: View Post
Data Holmes wrote: View Post
Hey Proff, any chance of you tackling any of the other eps after this one? Perhaps Balance of Terror?
I'm drooling at just the thought of what he could do with "The Tholian Web"...
"The Tholian Web" is on the list, but I'm probably going to tackle "Elaan of Troyius" next so that I have an excuse to build a Klingon battlecruiser.
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Old September 1 2009, 05:28 PM   #85
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Professor Moriarty wrote: View Post
... glowy balls ...
My internal 12 year old couldn't help but giggle at this.
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Old September 1 2009, 08:15 PM   #86
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Professor Moriarty wrote: View Post
The POV-Ray model I built seven years (!) ago had glowy balls, and I also experimented with a couple of geometric patterns, but I kinda like Gramma's lightshade, and it's about as far as I'm willing to alter the original look. (I'd love to do something like what deg3D or Vektor did in this particular area, but then we'd be moving firmly into the realm of wholesale changes.)
*smirk* I happen to have some renders on HDD of that POV-Ray Model.
I'll try and find them.
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Old September 1 2009, 09:54 PM   #87
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

TrekkieMonster wrote: View Post
just in case I wasn't obvious enough in my earlier post, I was totally kidding about the canon thing.
Oh, I know.. but as a Trek tech-guy, I deal with a LOT of that crap.. "It's Canon" is usually a sign of "Yeah, it's stupid, but you have to do it anyway!" :P

(Reference the 'What are warp speeds' thread)

Guess I had Christmas bulbs on the brain.
Simple in reality, complex to render with all the small lights and mirrors involved. I'm amazed at how it can look in there, though, but you can get some really good effects with some refraction in a duotetrahedron going on. At some point, it has to look 'good and similar' instead of exact, though.
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Old September 1 2009, 10:09 PM   #88
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Professor Moriarty wrote: View Post
You're an artist, Prof.
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Old September 12 2009, 03:02 PM   #89
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Sooo... I guess I'm the only one who kinda digs the aft cap texture, then?

It's still not my favorite thing about Prof's approach - which would be the way the ship is lit.
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Old September 12 2009, 09:23 PM   #90
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Well I like it too.
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