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Old September 17 2013, 11:29 PM   #196
Professor Moriarty
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

^^^ The hangar set was just about the only good thing to come out of that movie

There are already Star Trek: The Motion Picture cargo containers barely visible in the background of the lower maintenance/cargo deck underneath the main hangar deck. Work bee, maybe? Just because we didn't see one doesn't mean the TOS Enterprise didn't carry a few. The Galileo was registry NCC-1701/7, but we learned in "The Omega Glory" that starships normally carry only four shuttlecraft. That leaves three other vehicles of some sort.

Hmm... anybody got some work bee references handy??
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Old September 18 2013, 10:08 AM   #197
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Professor Moriarty wrote: View Post
There are already Star Trek: The Motion Picture cargo containers barely visible in the background of the lower maintenance/cargo deck underneath the main hangar deck.
Well, not exactly TMP cargo pods. They aren't as large or the same shape.
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Old September 18 2013, 01:36 PM   #198
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Not the blue and white hexagonal boxes. The cargo deck is behind the shuttles, bathed in dim red light (it's really hard to see from the angle I posted).
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Old September 18 2013, 10:55 PM   #199
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Professor Moriarty wrote: View Post
^^^ The hangar set was just about the only good thing to come out of that movie

There are already Star Trek: The Motion Picture cargo containers barely visible in the background of the lower maintenance/cargo deck underneath the main hangar deck. Work bee, maybe? Just because we didn't see one doesn't mean the TOS Enterprise didn't carry a few. The Galileo was registry NCC-1701/7, but we learned in "The Omega Glory" that starships normally carry only four shuttlecraft. That leaves three other vehicles of some sort.

Hmm... anybody got some work bee references handy??
You rang?
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Old September 19 2013, 04:34 PM   #200
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

LOL... thanks Workbee but I found what I was looking for.

I have friends from out-of-town staying with us for the weekend so no updates until Sunday night at the earliest. Meanwhile, something to tide you over...


Click to enhangarate
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Old September 19 2013, 05:04 PM   #201
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

"Enhangarate."

That's beautiful, Prof. Simply beautiful.
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Old September 19 2013, 05:19 PM   #202
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Welcome back indeed!

My suggestion? Maybe you could put some kind of wall-mounted clamps or fold-away arms, something that one could hold a variety of heavy-duty power tools, work lamps, or even act as a multi-axis stand for letting guys change those celing lights.

It wouldn't even need to be that detailed or complicated. A Canadarm paired with a rotary CNC tool changer (which is apt since CNCs were in use and rapidly advancing then) would be perfect and something that Jefferies could have come up.
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Old September 19 2013, 05:39 PM   #203
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

BTW, here are a couple of nifty work bee reference images (one and two) in case you need 'em.
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Old September 20 2013, 11:32 PM   #204
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Here may be a way to bring the Doomsday Machine to life:
http://www.wired.com/design/2013/09/...ld-photograph/
http://3dsom.com/

I seem to remember an article that required two photos for the effect to work, but the one above seems to only need one.

What is more, is that it will at least try to build it's own reconstruction, even if faulty. I can't halp but wonder if it might allow some fuding if you used, say, two paintings--like McQuarries Planet of the Titans Enterprise. The fore and aft are different, but the program might allow a compromise, that you could adjust manually.

Doomsday Machine looks simple enough to try this trick on. Another Trek ship might allow nice artifacts that would look cool on their own

Other links:

Make 2D into 3D?
http://programming.itags.org/matlab/...+into+3d+image
Slit scan objects cheaply
http://makeprojects.com/Project/Flat...tography/761/1
http://www.trekbbs.com/showthread.php?t=155626&page=2
http://arxiv.org/abs/1204.1415 Super-camera
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Old September 21 2013, 03:11 PM   #205
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

@publiuser - fascinating technology!
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Old October 10 2013, 04:13 PM   #206
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Here’s a work-in-progress image of my intrepretation of a TOS-era cargo management unit (better known as the “Work Bee”).



Cargo Management Unit. Click to enanthophilate.

This interpretation is based on the clever original design by Andrew Probert for Star Trek: The Motion Picture, with a few TOS-isms thrown in and some liberties taken (images and blueprints for the ST:TMP version of the Work Bee are hard to come by, so I had to make educated guesses here and there).

Only basic colors have been applied for now; please feel free to ignore any textures you don’t like cuz they won’t be there for long. Modeling is about 80% complete at this point; still to come:
  • Finish applying the “zebra stripes” to the starboard and rear surfaces
  • Model the rear panel, main thrusters, and ventral surface of the craft
  • Model the “attachment arms” that bolt onto the sides of the bee
  • Apply final textures to everything
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Old October 11 2013, 12:41 AM   #207
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Beautiful, Prof! I love the arm buttons and the red and black control box.
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Old October 11 2013, 01:17 AM   #208
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Nice going!
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Old October 19 2013, 07:22 AM   #209
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Still have a ways to go on this, but it's getting closer. This test video is strictly so that I can see where I still need to work on the textures and modeling. I already spotted at least two big problems with the forward thruster pods (i.e., I forgot to texture them ), the positioning of the workbee logo is messed up and overall I think the general hull color is just a little too dingy. But... it's getting closer.

http://youtu.be/sKsJ0X1mNv0

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Old October 19 2013, 12:02 PM   #210
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Re: Star Trek: The Doomsday Machine - Special Edition Screencaps

Could always try something like this:
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