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Old September 17 2011, 08:39 PM   #1
TroiFan4ever
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Location: Philadelphia, PA
D-Enterprise Game Plan

Hello, Trekkies...

So I basically am interested in developing a game based on Star Trek: TNG where you get can control, command, and even drive the D-Enterprise from the series. I will appreciate any suggestions or feedback you guys have.

The idea is to not only replicate the sets and characters or have these characters replicated, but also to do something more productive with it, like making it into a not-for-profit interactive type of a game. The user will be able to fly the ship around the galaxy but I wanna dock the Enterprise into something that looks like this: http://www.myconfinedspace.com/wp-co...space-dock.jpg

Or in "Starship Mine"'s Remmler Array: http://images.wikia.com/memoryalpha/...mler_array.jpg

* The voices I was planning to extract the casts' voices from episodes of the show and the TNG movies to recycle into the game, so it would be like this:

Patrick Stewart as Capt. Jean-Luc Picard
Johnathan Franks as Commander William T. Riker
LeVar Burton as Lt. Comm. Geordi La Forge
Michael Dorn as Lieutenant Worf
Brent Spiner as Lt. Comm. Data
Gates McFadden as Doctor (Commander) Beverly Crusher
Marina Sirtis as Counselor (Lt. Comm.) Deanna Troi

Wil Wheaton as Wesley Crusher (in his "Journey's End" uniform)
Patti Yasutake as Lt. Alyssa Ogawa

Timeline: Season 7, Stardate: 47601.7, between "Lower Decks" and "Thine Own Self"

Controls:
Directional Buttons: movement controls
Left Mouse Click: open door (if the area is available)
Left Mouse Click: activate a key in an LCARS panel
TAB key: activate an LCARS panel
ESC key: get out of an LCARS panel (if you're in one)
S key: sit down
T key: tricorder
P+1 keys: draw phaser 1
P+2 keys: draw phaser 2
F: fire phaser (hold for a long beam)
P+B keys: palm beacon


Available Areas:
Main Bridge
- Ready Room
- Ramps
- Observation Lounge
- Emergency Turbolift

Corridor (Stage 9 set)
- Sickbay
- Classroom (as seen in 7x17 "Masks") / Troi Office
- Transporter Room / Stellar Cartography Lab (as seen in 6x19 "Lessons")
- Turbolift
- Aboretum
- Data / Geordi / Worf Quarters
- Holodeck / Shuttlebay / Cargobay / Gymnasium / Brig
- Main Engineering
- Jefferies Tubes
- Nacelle lab (as seen in 7x18 "Eye of the Beholder")
- Aid Station
- Lifeboat
- Crew Lounge

Corridor 2 (Stage 8):
- Picard / Beverly Quarters
- Riker / Troi Quarters
- Ten Forward

Shuttlecraft 1:
- interior

Shuttlecraft 2:
- interior

Accessible Items:
Phaser (as seen in TNG Season 1-2)
Phaser (as seen in TNG Season 3-7)
Palm Beacon
Tricorder

Lighting Configurations:
Full illumination
Emergency lightening
Dark illumination with opened turbolifts (as seen in 7x06 "Dark Page")
Red Alert (with sound)
Red Alert (without sound)

Features:
* Player can board a shuttlecraft and fly out of the Enterprise and use that shuttle to explore the galaxy.

* Player can virtually sit at the helm and "drive" the Enterprise.

* Player can activate any available LCARS panels and use the mouse (or fingerpad) to press a button.

* Authentic voices and appearances of characters from the show and its four movies

* Use the tactical station to put on Red Alert, and control whether it will be a quiet Red Alert or not. Yellow Alert will be available too.

* Interact with the crew?

* In the Stage 9 Corridor set, player can toggle the color of the door labels with two choices of sepia or purple (purple color as seen in 6x18 "Starship Mine" and in 6x12 "Frame of Mine")

* Players can blasts phasers but the damage scorches on the walls and doors will fade within a matter or seconds. I don't know whether to make them have any effect on the crew or not.

* The set lightening configurations can only be done in Main Engineering

* The user can even comepletely "shut down" the Enterprise but again, this would only be able to be done in Main Engineering. This would mean the Emergency Illumination will only be working and the turbolifts will not work! So either use the Jefferies Tube or the Emergency Turbolift to access other parts of the ship if you don't wanna stay in Engineering... Oh, but doors can still be opened but with the use of an emergency door opener.

Character Designs:

Picard: standard red uniform, red dress uniform, uniform jacket
Riker: standard red uniform, red dress uniform
Geordi: standard yellow uniform, yellow dress uniform
Data: standard yellow uniform, yellow dress uniform
Worf: standard yellow uniform + sash, yellow dress uniform + another sash (Worf should have a ponytail)
Beverly: standard blue uniform + medical coat, standard blue uniform without the coat, blue dress uniform
Troi: standard blue uniform without bangs, blue dress uniform without bangs, red jumpsuit with bangs

Wesley and Ogawa will have their standard uniforms.

So what do you guys think of this kind of a game? I haven't begin work modeling anything yet as I'm still working on getting ideas down and proposed. Thoughts? Suggestions?
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Old September 19 2011, 11:57 PM   #2
sojourner
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Re: D-Enterprise Game Plan

It sounds like Star Trek Online. Except without any action.
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Old September 20 2011, 02:04 PM   #3
Sandoval
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Re: D-Enterprise Game Plan

TroiFan, you must be a busy individual.

Asking for advice here about the Star Trek computer game you're creating, asking for advice in the Literature Forum about the Star Trek novel you're writing.

Where next? Future of Trek for advice about the new Star Trek series you're putting into production?

Come on now, enough of this foolishness...
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Old September 20 2011, 07:44 PM   #4
Screamy
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Re: D-Enterprise Game Plan

TroiFan4ever wrote: View Post
So what do you guys think of this kind of a game? I haven't begin work modeling anything yet as I'm still working on getting ideas down and proposed. Thoughts? Suggestions?
Ok. Do you have any background in gaming?
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Old September 20 2011, 09:48 PM   #5
Donny
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Location: Ocean Springs, Mississippi
Re: D-Enterprise Game Plan

That's a monumental task. It would take years unless you had a dedicated team of people working for you. Trust me, I know. I got two months into building the Enterprise D interiors before I exhausted myself: http://www.trekbbs.com/showthread.php?t=140357

Also, Star Trek: Bridge Commander pretty much already lets you sit at the helm of both a Galaxy class and Sovereign class ship, and features the voices of Patrick Stewart and Brent Spiner. There are also tons of mods out there even further enriching that game.

Not to be discouraging, I've got a ton of work left to do on my projects, but I've got 12 years of game design experience under my belt.
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Old September 21 2011, 04:17 PM   #6
Solarbaby
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Re: D-Enterprise Game Plan

This has already been done by professionals. Why not give your game a unique theme. Like hide from a horny Lwaxana in her phase as she chases you round the universe for example
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Old September 25 2011, 06:49 PM   #7
TroiFan4ever
Lieutenant Commander
 
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Location: Philadelphia, PA
Re: D-Enterprise Game Plan

Solarbaby wrote: View Post
This has already been done by professionals.
Then, tell me. Where might I find a game that will allow its users to virtually explore the D-Enterprise?

Solarbaby wrote: View Post
Why not give your game a unique theme. Like hide from a horny Lwaxana in her phase as she chases you round the universe for example
Funny. I was thinking maybe escape from the Enterprise before it self-destructs or something like that? But I just wanna explore the Starship Enterprise.

Donny wrote: View Post
That's a monumental task. It would take years unless you had a dedicated team of people working for you. Trust me, I know. I got two months into building the Enterprise D interiors before I exhausted myself: http://www.trekbbs.com/showthread.php?t=140357
I'm willing to take two months to model the few sets and characters I'm planning to do for the Enterprise-D. Your version doesn't look bad at all, by the way. I've always wondered where I could get this game. Is there any way I could download a demo or something?

Donny wrote: View Post
Also, Star Trek: Bridge Commander pretty much already lets you sit at the helm of both a Galaxy class and Sovereign class ship, and features the voices of Patrick Stewart and Brent Spiner. There are also tons of mods out there even further enriching that game.
Forget the Sovereign-Class E-Enterprise. I like the Galaxy-Class D-Enterprise better. Thanks a lot, Troi, for destroying my favorite Starship!

Donny wrote: View Post
Not to be discouraging, I've got a ton of work left to do on my projects, but I've got 12 years of game design experience under my belt.
Woah. You've got more experience than me. And you seemed to be doing a lot more with your project than I am. I was just going to do as much as I can independantly, and for the more advanced areas I was going to have custom modeled by a team of some sort.

Squiggy wrote: View Post
Ok. Do you have any background in gaming?
Making games? I've been building games in GameMaker a few years or so ago. I haven't been doing so in a while though.

Sandoval wrote: View Post
TroiFan, you must be a busy individual.

Asking for advice here about the Star Trek computer game you're creating, asking for advice in the Literature Forum about the Star Trek novel you're writing.

Where next? Future of Trek for advice about the new Star Trek series you're putting into production?

Come on now, enough of this foolishness...
Sandoval, you must be a hater.

At least I am working on my TNG novel instead of just talking about it. Well I'm talking about my game project, too, but I do intend to model the sets, and characters if I can.

Actually... my friend and I spoke about the possibility of putting a TNG-related fanfilm into production. But there's just one problem... there is no way we could ever actually get the E-Enterprise sets built! And all those uniforms? Yeah, this just might be a novel, too.

Come on, now. Enough of your foolishness...

sojourner wrote: View Post
It sounds like Star Trek Online. Except without any action.
Google "z4g0 star trek 3d". His version doesn't have any action - just walking the corridors of the D-Enterprise. He was working on the entire ship but the project had to be put on hold or something I last heard.
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Old September 25 2011, 06:55 PM   #8
sojourner
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Re: D-Enterprise Game Plan

^And hence, not a game. Good luck assembling your team.
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Old September 25 2011, 07:01 PM   #9
TroiFan4ever
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Location: Philadelphia, PA
Re: D-Enterprise Game Plan

I just want my work to look just as good as this person's: http://ablativeimagery.com/?cat=6
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Old September 25 2011, 09:36 PM   #10
sojourner
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Location: I'm at WKRP
Re: D-Enterprise Game Plan

Those are rendered stills. A game that could put out that high quality an image at a decent FPS would need a PC that costs thousands of dollars.
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Old September 26 2011, 05:22 PM   #11
Irishman
Fleet Captain
 
Location: Charlotte, NC
Re: D-Enterprise Game Plan

TroiFan4ever wrote: View Post
Hello, Trekkies...

So I basically am interested in developing a game based on Star Trek: TNG where you get can control, command, and even drive the D-Enterprise from the series. I will appreciate any suggestions or feedback you guys have.

The idea is to not only replicate the sets and characters or have these characters replicated, but also to do something more productive with it, like making it into a not-for-profit interactive type of a game. The user will be able to fly the ship around the galaxy but I wanna dock the Enterprise into something that looks like this: http://www.myconfinedspace.com/wp-co...space-dock.jpg

Or in "Starship Mine"'s Remmler Array: http://images.wikia.com/memoryalpha/...mler_array.jpg

* The voices I was planning to extract the casts' voices from episodes of the show and the TNG movies to recycle into the game, so it would be like this:

Patrick Stewart as Capt. Jean-Luc Picard
Johnathan Franks as Commander William T. Riker
LeVar Burton as Lt. Comm. Geordi La Forge
Michael Dorn as Lieutenant Worf
Brent Spiner as Lt. Comm. Data
Gates McFadden as Doctor (Commander) Beverly Crusher
Marina Sirtis as Counselor (Lt. Comm.) Deanna Troi

Wil Wheaton as Wesley Crusher (in his "Journey's End" uniform)
Patti Yasutake as Lt. Alyssa Ogawa

Timeline: Season 7, Stardate: 47601.7, between "Lower Decks" and "Thine Own Self"

Controls:
Directional Buttons: movement controls
Left Mouse Click: open door (if the area is available)
Left Mouse Click: activate a key in an LCARS panel
TAB key: activate an LCARS panel
ESC key: get out of an LCARS panel (if you're in one)
S key: sit down
T key: tricorder
P+1 keys: draw phaser 1
P+2 keys: draw phaser 2
F: fire phaser (hold for a long beam)
P+B keys: palm beacon


Available Areas:
Main Bridge
- Ready Room
- Ramps
- Observation Lounge
- Emergency Turbolift

Corridor (Stage 9 set)
- Sickbay
- Classroom (as seen in 7x17 "Masks") / Troi Office
- Transporter Room / Stellar Cartography Lab (as seen in 6x19 "Lessons")
- Turbolift
- Aboretum
- Data / Geordi / Worf Quarters
- Holodeck / Shuttlebay / Cargobay / Gymnasium / Brig
- Main Engineering
- Jefferies Tubes
- Nacelle lab (as seen in 7x18 "Eye of the Beholder")
- Aid Station
- Lifeboat
- Crew Lounge

Corridor 2 (Stage 8):
- Picard / Beverly Quarters
- Riker / Troi Quarters
- Ten Forward

Shuttlecraft 1:
- interior

Shuttlecraft 2:
- interior

Accessible Items:
Phaser (as seen in TNG Season 1-2)
Phaser (as seen in TNG Season 3-7)
Palm Beacon
Tricorder

Lighting Configurations:
Full illumination
Emergency lightening
Dark illumination with opened turbolifts (as seen in 7x06 "Dark Page")
Red Alert (with sound)
Red Alert (without sound)

Features:
* Player can board a shuttlecraft and fly out of the Enterprise and use that shuttle to explore the galaxy.

* Player can virtually sit at the helm and "drive" the Enterprise.

* Player can activate any available LCARS panels and use the mouse (or fingerpad) to press a button.

* Authentic voices and appearances of characters from the show and its four movies

* Use the tactical station to put on Red Alert, and control whether it will be a quiet Red Alert or not. Yellow Alert will be available too.

* Interact with the crew?

* In the Stage 9 Corridor set, player can toggle the color of the door labels with two choices of sepia or purple (purple color as seen in 6x18 "Starship Mine" and in 6x12 "Frame of Mine")

* Players can blasts phasers but the damage scorches on the walls and doors will fade within a matter or seconds. I don't know whether to make them have any effect on the crew or not.

* The set lightening configurations can only be done in Main Engineering

* The user can even comepletely "shut down" the Enterprise but again, this would only be able to be done in Main Engineering. This would mean the Emergency Illumination will only be working and the turbolifts will not work! So either use the Jefferies Tube or the Emergency Turbolift to access other parts of the ship if you don't wanna stay in Engineering... Oh, but doors can still be opened but with the use of an emergency door opener.

Character Designs:

Picard: standard red uniform, red dress uniform, uniform jacket
Riker: standard red uniform, red dress uniform
Geordi: standard yellow uniform, yellow dress uniform
Data: standard yellow uniform, yellow dress uniform
Worf: standard yellow uniform + sash, yellow dress uniform + another sash (Worf should have a ponytail)
Beverly: standard blue uniform + medical coat, standard blue uniform without the coat, blue dress uniform
Troi: standard blue uniform without bangs, blue dress uniform without bangs, red jumpsuit with bangs

Wesley and Ogawa will have their standard uniforms.

So what do you guys think of this kind of a game? I haven't begin work modeling anything yet as I'm still working on getting ideas down and proposed. Thoughts? Suggestions?
So, more of a simulation, then?

Man, it sounds awesome in theory, but you could be in for a world of hurt from fans.

We expect nothing less than perfect, you know.
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Old September 26 2011, 05:52 PM   #12
B.J.
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Location: Huntsville, AL, USA
Re: D-Enterprise Game Plan

^And none of us agree what "perfect" is!
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Old September 30 2011, 02:22 AM   #13
Donny
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Location: Ocean Springs, Mississippi
Re: D-Enterprise Game Plan

I'm willing to take two months to model the few sets and characters I'm planning to do for the Enterprise-D.
It took me two months just to model some sections of corridor, the transporter room, and engineering. But, I also manage a restaurant 50 hours a week. That'll give you an idea of how long it takes to actually do this stuff by yourself.
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