|
Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions. If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name. |
|
|||||||
| Trek Tech Pass me the quantum flux regulator, will you? |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Lieutenant Commander
Location: The exact center of my universe
|
Vertical Intermix Chamber and TMP Enterprise
Is there any real reason to assume it must actually travel that way? Is there any on-screen evidence to indicate that it indeed connects with the IDC, or is that simply an assumption that seems to have universally been agreed upon? I am looking over any and all deck plans I can get my eyes upon, and every last one of them seems to show that, and while in theory it might make some sense, actually trying to fit it into the neck is problematic at best. Trying to fit the torpedo tubes around it is neigh-on impossible, not without making some very poor ergonomic choices (do you really want the crew manning the Torpedo bays to have to pass through the intermix chamber room at every shift change? Do you really want to have one of your handful of exernal docking ports (one third of the primary ingress/egress points in spacedock - assuming the saucer edge on p/s, the secondary hull port that was used in TMP and the Torpedo Bay port used in TWOK) lead to people and any stuff they are carrying pass through the intermix chamber room almost non-stop while in dock? (yes, I know the ports were never seen to have been used for such, but the point still stands, why have a port in a location that makes it difficult to get to the remainder of the ship from? Additionally, trying to fit both a turbo-shaft and the intermix chamber into the neck makes things very tight in the front (no good way to route the turboshaft around to aft of the intermix chamber, as in the saucer it would end up in the impulse engines before it could reach the neck). Overall, it would be a much more functional ship for personnel to use if the intermix chamber did NOT go through the neck. |
|
|
|
|
|
#2 |
|
Admiral
|
Re: Vertical Intermix Chamber and TMP Enterprise
Beyond that, the shaft could make sharp kinks, or split, or truncate in fuel tanks, or whatever. I don't think it a big problem to fit the shaft next to the ST2:TWoK torpedo deck, really. Indeed, if the shaft carries antimatter, then it would be nice to have it close to the torpedo loader that supposedly injects antimatter to the warheads just prior to firing. OTOH, I do think that moving the entire Main Engineering set farther aft than Probert originally intended would be a good move. It would make possible and plausible the long corridor observed extending dead ahead of Main Engineering in ST:TMP, for one thing; this corridor would then truncate in the master vertical turbolift shaft between the two hulls - the feature that is flanked by the greenish "armor panels" on the outside of the model (where Probert expected the vertical shaft to be). The repositioned shaft would then probably truncate in a fuel tank within the neck, much as in TNG-era starships. Something like this, modified from Shane Johnson's cutaway in Mr Scott's Guide: ![]() Perhaps combined with this sort of a torp deck layout: ![]() Timo Saloniemi |
|
|
|
|
|
#3 |
|
Lieutenant Commander
Location: The exact center of my universe
|
Re: Vertical Intermix Chamber and TMP Enterprise
I guess that begs the question: Why would you want large windows like that on the Botanical Garden (if that is what it is)? You aren't going to get sunlight for the garden that way, you are going to have to artificially create the illumination for photosynthesis anyway. For the crew to look out? There are windows all over the ship. These windows are HUGE - a significant vulnerability for a ship that could be in combat. |
|
|
|
|
|
#4 | |
|
Admiral
|
Re: Vertical Intermix Chamber and TMP Enterprise
One also wonders why an arboretum would glow blue from the inside. Plants normally have little use for blue light, and the users might wish for something more "natural", too - as seen in the TOS interior scenes. In that respect, it makes perfect sense that there'd be a blue-glowing piece of high power machinery right behind those windows... ![]() Perhaps the "windows" are no more vulnerable than the comparable blue-glowing things on the sides of the nacelles? Perhaps their function is the same: to allow an intense subspace field to radiate out, with some parasitic blue light emissions to accompany it. For all we know, those blue squares were a vital component of the new shields in TMP, and actually the toughest spot on the entire hull! Timo Saloniemi |
|
|
|
|
|
|
#5 |
|
Lieutenant Commander
Location: The exact center of my universe
|
Re: Vertical Intermix Chamber and TMP Enterprise
I think that rather definitively answers both questions. While it may not have appeared on screen per-se, the intent of those assembling and detailing the models in this regard is rather clear. I see no way around it. |
|
|
|
|
|
#6 |
|
Vice Admiral
Location: In selfless service to fandom, on the road to becoming a Star Trek trivia god...
|
Re: Vertical Intermix Chamber and TMP Enterprise
As for that "deflection crystal", I think the biggest argument in favor of not having to connect the intermix shaft to it is the Reliant. After all, it's got two of those puppies, dorsal and ventral, and no real room for the same sort of intermix shaft. It might be best to just chalk up the Enterprise's engine setup as something of an experiment (goes right along with the idea that the refit is a prototype). Yes, I'm starting to ramble. Sure, move it back, screw the deflection crystal. Last edited by Captain Robert April; May 5 2009 at 10:55 PM. |
|
|
|
|
|
#7 |
|
Vice Admiral
Location: Totally different head. Totally.
|
Re: Vertical Intermix Chamber and TMP Enterprise
|
|
|
|
|
#8 |
|
Fleet Captain
|
Re: Vertical Intermix Chamber and TMP Enterprise
|
|
|
|
|
|
#9 | |||
|
Vice Admiral
Location: Totally different head. Totally.
|
Re: Vertical Intermix Chamber and TMP Enterprise
I'd say that the A should at least be arranged the same way as the refit, even if the spaces therein are rather different. If anything, I think the A's internal spaces are 'simpler' than the refit 1701 was. But for me, the warp core is in the same place on both ships.
|
|||
|
|
|
|
#10 | |
|
Fleet Captain
|
Re: Vertical Intermix Chamber and TMP Enterprise
Last edited by TIN_MAN; May 6 2009 at 07:18 PM. |
|
|
|
|
|
|
#11 | |
|
Lieutenant Commander
Location: The exact center of my universe
|
Re: Vertical Intermix Chamber and TMP Enterprise
Except it is not so much that it won't fit, it is that it is a tight fit. It works, but it is not the most logical layout. Of course, when performing a refit of an existing design, that is to be expected, at least once. The compromise is typically not a great solution, but it works. I have no problem with the existing fleet of Constitutions receiving this refit, but I do have a problem with doing new-build to the refit spec. It would be akin to building "modernized" Essex class carriers from the keel up, rather than building a carrier designed for jets from the get-go. Not that the ships had outlived their usefulness, but if you were going to build a new ship, why build one with such an obvious engineering compromise if it is no more difficult to simply modify the design to incorporate the improved technology (I would envision a similar ship, but with some components moved around and a thicker neck - would resolve these issues, and be a more sound design - of course that leads us rapidly to the Excelsior design, because as you move back to the drawing board, you wind up changing "a little bit here" and "a little bit there" and the next thing you know you have doubled the mass of the design). |
|
|
|
|
|
|
#12 | ||||
|
Vice Admiral
Location: Totally different head. Totally.
|
Re: Vertical Intermix Chamber and TMP Enterprise
|
||||
|
|
|
|
#13 |
|
Admiral
|
Re: Vertical Intermix Chamber and TMP Enterprise
In theory, we can move the facility aft until the lower end of the core protrudes into the main cargo hold. But we never saw the forward wall of that hold, so we can move rather far back that way. Also in theory, we might run out of space no matter what; but in practice, both the corridor and the aft end of Main Engineering were created by using forced-perspective mattes. It shouldn't be difficult to decide that some of that forced perspective was "forced for real", and that the corridor and the aft end of ME were indeed shorter than they looked, and possibly only as long as the actual physical sets. Timo Saloniemi |
|
|
|
|
|
#14 |
|
Vice Admiral
Location: Totally different head. Totally.
|
Re: Vertical Intermix Chamber and TMP Enterprise
|
|
|
|
|
#15 |
|
Commodore
|
Re: Vertical Intermix Chamber and TMP Enterprise
The reason is that there's basically only one reactor that can power the warp-engines. In the TV Series, the ship had three reactors that appeared to all be able to power the ship's warp-engines. Redundancy is a very very useful thing on a vessel that operates routinely light-years if not dozens to hundreds of light-years from a nearby base... CuttingEdge100 |
|
|
|
![]() |
| Bookmarks |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
|
|
All times are GMT +1. The time now is 10:39 AM.
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.




















