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Old October 25 2009, 07:08 PM   #421
Warped9
Admiral
 
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Location: Brockville, Ontario, Canada
Re: Another take on the Original Enterprise...

Cary L. Brown wrote: View Post
This shot really conveys the ship's size, somewhat like in TMP. Just sweet!
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Old October 25 2009, 07:55 PM   #422
Cary L. Brown
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Location: Austin, Texas
Re: Another take on the Original Enterprise...

Warped9 wrote: View Post
Cary L. Brown wrote: View Post
This shot really conveys the ship's size, somewhat like in TMP. Just sweet!
Well, it's like I've always said... it's not the DESIGN that sells the reality. People who want to "demonstrate" that the TOS design "needs updating" always show a shot of a sloppily built AMT model painted with primary colors, after all. But you can do just as crappy of a presentation with ANY design and it'll look... well... crappy.

You can take anything and, with proper care and effort, make it look real... or make it look really bad. It's the presentation that sells the design.
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Old October 25 2009, 09:36 PM   #423
Warped9
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Re: Another take on the Original Enterprise...

The photomanips I could do with such a 3D model.

If only I knew how to do 3D modeling.
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Old October 26 2009, 04:39 PM   #424
CTM
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Location: The exact center of my universe
Re: Another take on the Original Enterprise...

CLB, you are putting me to shame for not touching my TMP model for too long. Time for me to get back to work (at least now that I've gotten all my car issues resolved and can take the time to actually do something I WANT to do again...).

Excellent work, I will likely be requesting some inputs on my TMP nacelles when I get there in a few weeks (hopefully, a few weeks). Right now, your technical explanations for how these work are not registering with me (comes from being eyeballs deep in a Real World R&D project at work), so I will re-read and see if I can understand before I ask more questions.

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Old October 26 2009, 04:44 PM   #425
Savage Dragon
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Re: Another take on the Original Enterprise...

Love the latest renders!
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Old October 27 2009, 12:39 AM   #426
Patrickivan
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Re: What if Abrams hadn't decided to toss out the TOS Enterprise desig

Cary L. Brown wrote: View Post
These are not "movie quality" renders, but are provided to give a general impression of what the shots from the ST-09 trailer would have looked like had the TOS design been used.

I'm assuming that the trailer would have been the same one we saw, except for the specifics of the ship itself. So, the initial "welder" shot would have been the same, as would all of the voiceover clips, music and so forth.

The first shot we saw was of the top of the nacelle. Here's what that would have looked like with a TOS-style nacelle. (Again, I'm still "transparent-skinned" so you can ignore that aspect and assume that you'd see, instead, some areas where the skin wasn't there yet).


Next, we saw a guy doing welding work, suspended from a harness/scaffold of some sort, on the inside of the port pylon. Here's where that shot would have been with the TOS ship.


Next, we saw a downwards shot of another guy doing work at the edge of the primary hull. I thought about where that shot would work best with the TOS ship, and I decided that this would've been the best place for that shot... the true fan can tell what's being looked at, but the casual observer would have no idea. Especially if the "L-hatch" was off, revealing the impulse engine workings underneath...


Finally, the final "sweep up" gave us the first reveal of the ship. Here's what that shot would have looked like with the TOS ship.


Now, obviously, you'd have the ship in a partial state of construction... you'd see the slight motion of "fan blades" inside the nacelle domes, etc, just like in the trailer. I'm only trying to show what the "TOS-ish" shots would have looked like in the most general of terms.
Dude!

I didn't have to quote all these images, but it would be wrong of me NOT to!

Yeah- The Enterprise was too small and way too unsophisticated enough for the movie... Between you and Deg, how could anyone want to see this garbage scow on the big screen? Pfh...

Okay. Now I'll stop being an ass to all those who like the new Enterprise, that's not what this is about.

I love how you've made the warp nacelles in the other images truly become and feel like the real power houses of the Enterprise. They scream power and it really helps justify why they're so far away from the rest of the ship.

That's just my interpretation of how the images make me feel when I look at them.
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Old October 28 2009, 02:19 AM   #427
CuttingEdge100
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Re: Another take on the Original Enterprise...

Fantastic looking
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Old October 28 2009, 07:05 AM   #428
Cary L. Brown
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Location: Austin, Texas
Just a couple of renders...

I've finished the nacelles now, and thought I'd toss in a couple of rendered shots (lacking internal lighting, and of course with no texturing).




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Old October 28 2009, 09:39 AM   #429
Mytran
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Location: North Wales
Re: Another take on the Original Enterprise...

Looking very nice indeed. It's always surprised me how the saucer undercut doesn't look nearly as severe when viewed in 3d, yet we know from your cutaways that it takes out nearly half the rim!
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Old October 29 2009, 02:35 AM   #430
Praetor
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Location: The fine line between continuity and fanwank.
Re: Another take on the Original Enterprise...

Holy crap, Cary. Even unlit and untextured, she's still a beauty.
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Old October 29 2009, 03:22 AM   #431
Cary L. Brown
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Location: Austin, Texas
Re: Another take on the Original Enterprise...

Mytran wrote: View Post
Looking very nice indeed. It's always surprised me how the saucer undercut doesn't look nearly as severe when viewed in 3d, yet we know from your cutaways that it takes out nearly half the rim!
Yeah, that's significant on both versions of the ship (TOS and TMP). Even for the later-era ships, they always implemented SOMETHING in that region to emphasize the shape. In the case of the Sovereign-class, it was with color rather than with a deep inset, but the effect is the same.

I think that the the reason this was added to the TOS ship in the first place was probably to give that prominent shadowing. If you don't have that (for instance, if you're looking at the ST'09 ship) and the lighting and angle aren't perfect, the primary hull doesn't really look like a disk, and more resembles a rather blobby balloon. The "undercut" was done for visual effect, not for any technical reason, in other words, IMHO.
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Old October 29 2009, 04:36 AM   #432
Cary L. Brown
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Location: Austin, Texas
And now for something note-quite-completely different...

I liked my renders of the Enterprise so much that I thought I'd try my hand at something else using the same approach.

I've mentioned the subject of these renders in this thread before, and anyone who's seen my avatar knows a little bit about this ship already, but this is the FIRST ship that I had to put on hiatus due to system-memory limitations, and with the completion of the Enterprise's nacelles, I decided to "fix" the Vega-class before getting back into the internal tedium of wall-construction.

So.... here she is. The USS Achernar, Vega class, a contemporary design to the Sovereign and Luna classes.





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Old October 29 2009, 08:54 AM   #433
ST-One
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Location: Germany - with UHC since the early 1900s
Re: Another take on the Original Enterprise...

Your modelling skills on both these ships are outstandingly good, but the Achernar's design is still atrociously ugly.
But the Big E looks superb. Can't wait to see a textured version of her
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Old October 29 2009, 06:13 PM   #434
Cary L. Brown
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Location: Austin, Texas
Re: Another take on the Original Enterprise...

ST-One wrote: View Post
Your modelling skills on both these ships are outstandingly good, but the Achernar's design is still atrociously ugly.
Well, that's the thing about style... what one person hates, another may love. I, personally, love it, and I've heard from quite a few people who share that opinion. But I don't take it personally if someone doesn't agree. Personal taste and all that. (As mentioned in another thread elsewhere on the BBS.)
But the Big E looks superb. Can't wait to see a textured version of her
Well, texturing is going to be last. For two reasons... first, I can't really do proper texturing within the tool I'm doing my design work in (at least, not to the same level as you can with Maya)... so I have to have all of my structural/physical stuff in place before I start doing that (and that includes all internal stuff I ever plan to implement as part of the base model... chairs, people, etc, can be separate elements, but the entire ship is going to be one big freakin' model).

And second... I'm not really all that knowledgeable or experienced with lighting and texturing, and I have to learn that stuff. My lighting experience knowledge is easier, as it's very "mechanically-oriented" (put a light here, set up its parameters, and it has this effect based upon how the light travels). But texturing... well... it's always a "cheat." It doesn't really reflect anything truly physical. (That's not a slam in any way... obviously, you don't want to model individual particles of dirt on a surface, so instead you use texturing to make it look like that dirt is there without it really being there, just for example).

I have a good "textbook" knowledge of texturing... and for the record, I intend to use bumpmaps, displacement maps (in a few places... mainly grills) and specularity maps much more than I intend to use "decal-like" textures. Still, subtle texturing is extremely effective at selling an image (this is an area where Vektor is really amazing in, IMHO) and I'm not really much of a "painter" per-se. So this will be a challenge, I think.
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Old October 29 2009, 10:05 PM   #435
DestinyCaptain
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Location: U.S.S. Destiny NCC-720 Leif Ericson II Class Explorer
Re: Another take on the Original Enterprise...

I love the Achernar. It's a nice change of pace to the Ent-E knockoffs.
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