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Go Back   The Trek BBS > Star Trek TV Series > The Next Generation

The Next Generation All Good Things come to an end...but not here.

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Old October 7 2011, 08:34 AM   #1
FreddyE
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TNG-R - Replaceing Mattes

We don´t know for sure if they will replace any mattes like they did for TOS-R, but I thought it would be interesting to do a few photoshops to get an idea what it might look like.

This is a quick and dirty photoshop of the bendi city. I removed the background using photoshops background eraser and put an image of mars underneath.




Let´s see what other users can come up with.

Last edited by FreddyE; October 7 2011 at 09:27 AM. Reason: added original
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Old October 7 2011, 08:52 AM   #2
FreddyE
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Re: TNG-R - Replaceing Mattes

Here´s another scene from farpoint




Last edited by FreddyE; October 7 2011 at 09:34 AM.
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Old October 7 2011, 08:57 AM   #3
Asbo Zaprudder
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Re: TNG-R - Replaceing Mattes

It would be helpful for comparison to include the "before" picture as well as the "after" one.
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Old October 7 2011, 09:36 AM   #4
FreddyE
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Re: TNG-R - Replaceing Mattes

I added the original images...for some reason they don´t appear in the same size as my photoshop images...although I tried resizing them while posting.
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Old October 7 2011, 10:06 AM   #5
You_Will_Fail
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Re: TNG-R - Replaceing Mattes

I think trying to add them in and make them look natural would be more bother than its worth.
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Old October 7 2011, 10:24 AM   #6
Asbo Zaprudder
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Re: TNG-R - Replaceing Mattes

Now I can see the comparison, they do look like an improvement - especially the first one -although the Bandi city council do appear to be way behind on their road maintenance program. However, to anyone familiar with the photos from the Mars rovers, the source would be immediately apparent. Some tweaking of the colours to make them a bit warmer might also help.
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Old October 7 2011, 11:11 AM   #7
Trek Survivor
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Re: TNG-R - Replaceing Mattes

These look good - hope TNG-R has at least some of this going on. "Hide And Q" desperately needs it to get over the crappy set they used.
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Old October 7 2011, 11:34 AM   #8
Ar-Pharazon
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Re: TNG-R - Replaceing Mattes

You made a mistake with the second one, I can still see Wesley.
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Old October 7 2011, 12:47 PM   #9
Start Wreck
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Re: TNG-R - Replaceing Mattes

Not to be picky or anything (oh, go on then!) but neither of those shots are mattes. The first one's a miniature and the second is a set.
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Old October 7 2011, 02:08 PM   #10
Flake
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Re: TNG-R - Replaceing Mattes

I don't think they will do this. If they where stood infront of a bluescreen then it would be very easy but they would have to rotoscope (?) everyone in every shot which would take ages. We are going to have to make-do with the poor Season 1 & 2 soundstages I think
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Old October 7 2011, 02:23 PM   #11
Asbo Zaprudder
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Re: TNG-R - Replaceing Mattes

Does anyone honestly think that applying the pretty stick to the backgrounds or the FX will overcome the poor quality of some of the first and second season scripts?
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Old October 7 2011, 02:34 PM   #12
Christopher
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Re: TNG-R - Replaceing Mattes

Start Wreck wrote: View Post
Not to be picky or anything (oh, go on then!) but neither of those shots are mattes. The first one's a miniature and the second is a set.
Yes. Which means, in both cases, that there'd be no problem rendering them in HD, and no need to replace or modify them. This isn't a George Lucas exercise where the goal is to alter things for the sake of making them look cooler. The issue is that the original FX shots are too low-resolution to work in HD, and thus need to be recomposited or replaced. And the advantage with TNG-R is that they still have the original, individual film elements that were composited into the FX shots and thus simply need to recomposite them at higher resolution (although pure-video elements like FX animation -- phaser beams and energy fields and such -- would need to be redone from scratch).

But if something is just a single, pure film image, like a shot of a tabletop miniature or a shot with actors on a set, then the original film master already has high enough resolution for HD and doesn't need to be altered at all.
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Old October 7 2011, 02:37 PM   #13
JJohnson
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Re: TNG-R - Replaceing Mattes

Asbo Zaprudder wrote: View Post
Does anyone honestly think that applying the pretty stick to the backgrounds or the FX will overcome the poor quality of some of the first and second season scripts?
Nope. But at least the CG effects on Spock's Brain look better now: http://www.youtube.com/watch?v=Sgxebe9IAz4

And on the comparison between the old and new Space Seed, the motion of the ships is, in my opinion, much improved: http://www.youtube.com/watch?v=3WGhv...eature=related - this is one of the things I am eager to see done in TNG-R, having the relatively planar and lethargic models actually move a bit more realistically with some CG help.
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Old October 7 2011, 02:42 PM   #14
AviTrek
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Re: TNG-R - Replaceing Mattes

Technically the mattes are high enough resolution too. In fact, all of TOS was high enough resolution yet they decided to redo all the space shots and mattes. We know TNG will be keeping the model work. But we have no word on the mattes either way. Personally I hope some of the real mattes are redone, but not the random edits presented in the two shots above.
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Old October 7 2011, 02:44 PM   #15
JJohnson
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Re: TNG-R - Replaceing Mattes

Christopher wrote: View Post
Start Wreck wrote: View Post
Not to be picky or anything (oh, go on then!) but neither of those shots are mattes. The first one's a miniature and the second is a set.
Yes. Which means, in both cases, that there'd be no problem rendering them in HD, and no need to replace or modify them. This isn't a George Lucas exercise where the goal is to alter things for the sake of making them look cooler. The issue is that the original FX shots are too low-resolution to work in HD, and thus need to be recomposited or replaced. And the advantage with TNG-R is that they still have the original, individual film elements that were composited into the FX shots and thus simply need to recomposite them at higher resolution (although pure-video elements like FX animation -- phaser beams and energy fields and such -- would need to be redone from scratch).

But if something is just a single, pure film image, like a shot of a tabletop miniature or a shot with actors on a set, then the original film master already has high enough resolution for HD and doesn't need to be altered at all.
If it's a tabletop miniature, I'd say go ahead and replace it with a livened CG version. I don't know if they did tabletop miniatures in TOS-R, but I know the lithium cracking station, the Vorta underground station, Starbase 11, and the Scalosian City (matte paintings I think) all looked so much better remastered.
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