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Trek Tech Pass me the quantum flux regulator, will you?

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Old February 21 2009, 01:11 AM   #31
Crazy Eddie
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Re: your ideas for new Starfleet technology

Myasishchev wrote: View Post
newtype_alpha wrote: View Post
Photon rifle--
Projectile weapon firing 8mm projectile containing one gram of matter and one gram of antimatter, rather like a tiny photon torpedo.

What kind of range on that? I don't think I'd want to be too close.
It would have the explosive yield of a modern theatre balistic missile, so I think it's the type of thing you'd either mount on a sniper rifle, or it's something nobody should be using without their shields up.

The personal force field is a good idea and would lend a bit more credibility to the (budget-dictated) small arms combat Trek ground wars appear to consist of. On the other hand, the apparent diminished effectiveness of hand-held beam weaponry in DS9 (non-fatal burns and disruption as opposed to TOS/TNG style glowy disintegration) suggests that at least some kind of armor is being utilized in SF uniforms. (But ironically not Breen power suits.)
Yeah, but... well, maybe I've been playing too much Halo, but somehow the idea that Starfleet officers in a gun fight should have to worry about the power level of their shields just like they do in Starship combat is intuitive to me. At the very least it's a piece of treknology worth of use as a plot devoice (say, the landing party is calling for help because their shield power cells are low).
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Old February 21 2009, 01:13 AM   #32
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Re: your ideas for new Starfleet technology

hellsgate wrote: View Post
I'm surprised that no-one's considered Star Wars-like "mechs / droids" rather than holo-personnel in the infirmary & elsewhere.
They already invented it. Just that, for some reason, they don't seem to use it ever. Exocomps and that telepresence probe thing Geordi was using ought to be standard by now.
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Old February 21 2009, 01:41 AM   #33
nx1701g
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Re: your ideas for new Starfleet technology

DRACO wrote: View Post
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My roleplaying game takes place in the 25th Century so we have explored some of these possibilities.

1.) Positronic Chips - Based upon the technology used in Lieutenant Commander Data and the research of Commander Bruce Maddox, Starfleet Engineers have been able to upgrade Starfleet vessels with positronic circuitry increasing their calculation capabilities and data storage.

2.) Hybrid Warp Core - exactly as suggested above.

3.) Tachyon Torpedoes - Tachyon Torpedoes are designed to disable the power systems of an enemy starship rather than destroy.

4.) Phoenix Torpedoes - Phoenix Torpedoes can bypass alien shields; however, they are volatile.

5.) Masking Circuits - Masking Circuits are the Federation outgrowth of the Treaty of Algeron. Rather than develop cloaking technology the Masking Circuitry can be used to minimize a Starship's sensor profile.
nice! I like the Tacheyon Torpedoe Idea, as for Phoenix torpedos how do they work, alien shield would differ from race to race, so could they be so reliable?
The way we worked them out was that they work by scanning the shields as they impact and remodulate to the shield frequency to bypass (similar to how you could modulate the phaser in the video game Star Trek DS9: The Fallen to bypass forcefields). They had a range limit because the further they went the more energy they lost and it diminished their calculation ability and response times.

Positronic Chips, neet, whats the difference between Positronic circuits, Isoliner circuits and todays circuits, anyone know? the Isoliner chips use subspace to send info right?
The Positronic Chips we use in our game were designed to increase the calculation and memory speed because they work on an artificial neural network. The person who plays my Chief Engineer came up with them though so my knowledge of them are limited.
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Old February 21 2009, 05:14 PM   #34
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Re: your ideas for new Starfleet technology

Cmdr Sho wrote: View Post
i would like to see nacelles integrated into starship hulls thus making the warp field smaller and possibly the ship faster (if that is possible?). i like the idea of EEH too.
sure it is... they did it with the Defiant, other races have donne it, not having exterior nacelles per say, in fact looking at many alien vessels I'm not sure how they go to warp, I'm guessing they have the warp coils but have they're own Deuterium supply, not needed the bussard collectors to sift it through all the Hydrogen

but a word to the wise, during the original designing process of the Constitiution class, it was said they where put far enough away from the main part of the ship for safty reasons, I'm guesing because of the plasma, which is a good idea but then, there easier for the enemie to hit, good thing for shields lol

I'd like to see, you know, pressure doors. Ships lose power spontaneously so often, that I really wouldn't feel safe with nothing but a forcefield between my nice breathable atmosphere, and the not breathable bits outside.
umm I don't really see how this is a problem, there are no exposed areas that only have forcefields.. all of them have some kind of door or hatch...

The way we worked them out was that they work by scanning the shields as they impact and remodulate to the shield frequency to bypass (similar to how you could modulate the phaser in the video game Star Trek DS9: The Fallen to bypass forcefields). They had a range limit because the further they went the more energy they lost and it diminished their calculation ability and response times.
hmm, thats neet, but, instead of having the torpedoe do all that have it phase out of our reality and then back into it after the... oh wait Transphasic Torpedo

hmm, what if you had a way to accuratly moniter the phaser/weapon strikes that hit your ship, routing shield systems through the deflector, because you know they have to adust there weapon frequency to go through their own shield or they'd drain there shields everytime they fired

but then if they automodulate then you might want to have onboard scanning of course, if they do, I'm sure it won't be slow, I wonder if the on-board scanner could keep up... so either way that might be a pain...

good idea though, its interesting because other than Transphasic Torpedoes, which can change phase, we really don't have any torps with adustable frequencies or anything except for Chroniton torpedoes, but then thats the inner workings not the actual shell, so I wonder if maybe you had some kind of energy field around the torp that would help it slip through... thats allot for a torpedo though, what kind of yield do these have?

you know if you knew what part of the shield emitter changed the frequency, and you had the shield frequency, at first, gave that info to the torp and have it keep an eye on what the emitters doing it could make a gues... but then by the time the torp gets close enough... that window would be closed, but what about a hybrid system for your torpedo..

get the info from the weapons send that info to to torpedo from your ship, but also have the torpedo run its own scansthat way the window wont close and the torp would be able to guestimate the next modulation, thats a enius torpedoe.....

a mech / droid requires neither holo-matrices, nor does it need air
and a hologram does?

I think most of us realize what can be done, but there's no incentive to espouse. If one is committed to letting the brain juices flow we're talking about turning the ST universe upside down and inside and out. I mean, I (and no doubt a bunch of others) could go on for pages and pages doing just that, but what's the point? At least for me, it's not worth the time to try to fix ST.
I wasn't aware it was broken xd, and it's good to get those creative uices going, it opens our minds to new concepts, besides, the brain is like a muscle you know, if you don't use it.....
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Old February 21 2009, 05:30 PM   #35
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Re: your ideas for new Starfleet technology

nx1701g wrote: View Post

The way we worked them out was that they work by scanning the shields as they impact and remodulate to the shield frequency to bypass (similar to how you could modulate the phaser in the video game Star Trek DS9: The Fallen to bypass forcefields). They had a range limit because the further they went the more energy they lost and it diminished their calculation ability and response times.
They...remodulate something or other after they explode, do they? Well, golly, the technobabble for that ought to fill another page of this thread.
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Old February 21 2009, 06:18 PM   #36
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Re: your ideas for new Starfleet technology

JNG wrote: View Post
nx1701g wrote: View Post

The way we worked them out was that they work by scanning the shields as they impact and remodulate to the shield frequency to bypass (similar to how you could modulate the phaser in the video game Star Trek DS9: The Fallen to bypass forcefields). They had a range limit because the further they went the more energy they lost and it diminished their calculation ability and response times.
They...remodulate something or other after they explode, do they? Well, golly, the technobabble for that ought to fill another page of this thread.
ehh, it's not really that hard to comprehend, but when most ships don't have the sensor capacity to figure out those shield frequencies, let alone that fast before they remodulate, it seems an awefull lot for a torpedo to do, especially right neer impacted but then

his fanfic does have positronic circuitry that helps...
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Old February 21 2009, 07:38 PM   #37
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Re: your ideas for new Starfleet technology

DRACO wrote: View Post
I'd like to see, you know, pressure doors. Ships lose power spontaneously so often, that I really wouldn't feel safe with nothing but a forcefield between my nice breathable atmosphere, and the not breathable bits outside.
umm I don't really see how this is a problem, there are no exposed areas that only have forcefields.. all of them have some kind of door or hatch...
Except for the corridors, which run through an entire deck uninterrupted. Which means if they depressurize and the forcefields aren't workable, you're gonna have a hell of a time getting around that deck without a pressure suit or something.
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Old February 21 2009, 10:48 PM   #38
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Re: your ideas for new Starfleet technology

DRACO wrote: View Post
I think most of us realize what can be done, but there's no incentive to espouse. If one is committed to letting the brain juices flow we're talking about turning the ST universe upside down and inside and out. I mean, I (and no doubt a bunch of others) could go on for pages and pages doing just that, but what's the point? At least for me, it's not worth the time to try to fix ST.
I wasn't aware it was broken xd, and it's good to get those creative uices going, it opens our minds to new concepts, besides, the brain is like a muscle you know, if you don't use it.....
Alas, I don't see much in creative juices flowing in these sort of topics. It's a whole bunch of "one-off, limited use" scenarios without any exploration for wider implications. Nothing more than you already get in the show.
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Old February 21 2009, 11:59 PM   #39
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Re: your ideas for new Starfleet technology

DRACO wrote: View Post
JNG wrote: View Post
nx1701g wrote: View Post

The way we worked them out was that they work by scanning the shields as they impact and remodulate to the shield frequency to bypass (similar to how you could modulate the phaser in the video game Star Trek DS9: The Fallen to bypass forcefields). They had a range limit because the further they went the more energy they lost and it diminished their calculation ability and response times.
They...remodulate something or other after they explode, do they? Well, golly, the technobabble for that ought to fill another page of this thread.
ehh, it's not really that hard to comprehend, but when most ships don't have the sensor capacity to figure out those shield frequencies, let alone that fast before they remodulate, it seems an awefull lot for a torpedo to do, especially right neer impacted but then

his fanfic does have positronic circuitry that helps...
Ok I just checked with my group's chief engineer - who also has been designing these pieces of technology - and asked him about the Phoenix torpedoes. They operate not like I thought they did. They are in a state of flux similar to the Pegasus in the episode The Pegasus of TNG, but they have a range limit because of it and become standard torpedoes if they didn't impact in time. They don't scan as I thought they did and I apologize for my mistake. They are also, because of their flux, volatile and prone to detonation early because they operate without safeties.
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Old February 22 2009, 12:23 AM   #40
Cmdr Sho
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Re: your ideas for new Starfleet technology

but a word to the wise, during the original designing process of the Constitiution class, it was said they where put far enough away from the main part of the ship for safty reasons, I'm guesing because of the plasma, which is a good idea but then, there easier for the enemie to hit, good thing for shields lol
what about a promie class vessal after mvam? at warp the saucer has a nacell that pops out from the saucer hull... that would not be safe in the context that you are explaining.... the defient nacells still are outside the ship in a "wing" type formation... i thinking like soveriegn class nacells built into the hull so all you see is the caps...

on another note...

what about tractor beam buoy? it could stop ships crossing boarders.. would have less ships protrolling boarders...

Quote:
a mech / droid requires neither holo-matrices, nor does it need air
and a hologram does?
point and match mate!
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Old February 23 2009, 07:44 PM   #41
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Re: your ideas for new Starfleet technology

Chronoton "Phoenix" Torpedos (Krenim technology-based anti-Borg weapon, based on Voyager's anti-Borg "interphase" torpedoes. Scarcely legal due to ban on Subspace Weapons like Shinzon's 'Thalaron Weapon' in "Nemesis".)
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Old February 23 2009, 11:07 PM   #42
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Re: your ideas for new Starfleet technology

We know the replicator can create matter from thin air. This is tried and tested technology even in the TNG era.

In a few episodes we have seen strange transporter effects e.g. duplicate Riker, Tuvix, suspended animation Scotty etc

Why not have a spacedock that scans and "beams up" say a runabout and then duplicates it? Obviously some materials can't be duplicated for example latinum, i'm not sure how many are used in starship design but then could probably copy and paste 80% complete shuttlecraft to their their hearts content, even duplicate defiants if they had mega -transporter-replicator copiers.

You could even have some crew members copied - need an expert on the Borg but Seven is unavailable? Copy her. Copy a team of her to populate a base full of anti-borg experts all working on new anti-borg technologies and tactics. Screw it you could even 'Tuvix' Seven and Picard (both borg experts), Seven and B'Ellana, Bones and Bashir, B'ellana and Geordi, B'ellana and Geordi and Scotty...


Need an experienced captain for a possible suicide mission? copy Picard.

The possibilities are endless.
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Old February 23 2009, 11:44 PM   #43
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Re: your ideas for new Starfleet technology

Heres my ideas for Trek tech:

Its been mentioned before, but a full-size transparent bridge would be hot.Visualize the panels as transparent touch surfaces, with the entire bridge being an omnimax-type screen.

Second idea would be a helmet-based virtural sight for the tactical station , so as to fire/target photon torpedos based on all-ship sensors.

Thats all I got off the top of my head.
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Old February 24 2009, 12:35 AM   #44
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Re: your ideas for new Starfleet technology

USSHermes wrote: View Post
Why not have a spacedock that scans and "beams up" say a runabout and then duplicates it? Obviously some materials can't be duplicated for example latinum, i'm not sure how many are used in starship design but then could probably copy and paste 80% complete shuttlecraft to their their hearts content, even duplicate defiants if they had mega -transporter-replicator copiers.
I was under the impression they do basically this, at Utopia Planitia and elsewhere.

But for that matter I don't like the idea that they can convert energy directly into matter, or even one element into another element. Because that's ridiculously hard and economically wasteful. I prefer to imagine that they're getting C, N, O, H, etc. from a bulk matter repository, which probably smells like and has the consistency of--and let's face it, is--sewage.

I do really like your notion that transporter tech can essentially copy people--but that's a technology that would have to be very carefully approached from a dramatic standpoint in order to make effective stories out of.

Here's a truly new tech: holographic damage control. This involves holoemitters throughout the ship which are capable of patching EPS conduits, hull breaches, and exploding consoles. Due to the huge energy expenditures involved, eventually industrial replicators will have to put physical patches in place, but for the duration of combat, starships should have a significant advantage.
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Old February 24 2009, 07:35 AM   #45
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Re: your ideas for new Starfleet technology

USSHermes wrote: View Post
We know the replicator can create matter from thin air. This is tried and tested technology even in the TNG era.
The replicator is not a matter creator, it's a matter re-arranger, capable of reordering something into something else. It's not some magic hole where food and parts come from, the ships have onboard matter stores. It's basically an offshoot of transporter tech.
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