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Old July 12 2010, 01:45 AM   #1471
Noname Given
Vice Admiral
 
Location: None Given
Re: Star Trek: Online

AJHalliwell wrote: View Post
First, in regards to the novel continuity: STO does not follow the recent Borg in 2381 plotline. And Dulmer and Luscy from DS9: Trials & Tribbles I believe are the agents in that scene. I really liked the idea that temporal psychosis can explain some of the discontinuities between series, novels and revamp -- rationalizes having a whole department of temporal integrity etc. Got half-way through Needs of the Many before playing the game itself took over my free time.

And secondly: I've had STO for a week or two now, and I'm loving it! The missions haven't run out on me yet (haha...) but I worry one day they might. Hope the writers make more non-combat missions soon, this diplomatic thing sounds intriguing. And honestly, I just want to run around and look at things like the Symbiont Caves of Trill, run the streets of Shi'Khar and explore Deck 8 section 23 of my ship more than actually go on adventures. I'm lame, I know.
The first portion of the Season 2.0 update is on their Tribble server for anyone who's interested. The new Federation Diplomatic Corps. (dsiplomacy/non-combat missions) includinng the new 'First Contact' mission type are in; and, as someone who originally though 'meh, they'll suck...", I have to say, I LIKE what they did a lot. It's not just 'click, read, and move on'; but click, read, pay attention, beacause on some if you don't you'll fail (but you can drop and re-take the mission); and on others you actually have to make a choice that blocks other options after its made one way or the other; and one has you experimenting to make an antegin in a medical lab where you HAVE to experiment to get the right combo.

They also added 'Dabo' (the game) to DS9 (you can bet EC amd win Gold Pressed Latinum, whith you can use to buy other stuff from a new vendor in Quarks) - plays kind of like a bastardized version of Roulette - but with some wierd rules. There's also a new tricorder mini-game that pops up when you scan resouce anomolies in space or on the ground (you have to 'match' a waveform). if you're successful, you get ore resources, and a chance at 'special rare' resources. If you fail, you get a normal/standard resource drop; and it's completely optional (they are considering putting in a setting that allows you to not have it pop up for those that don't care for it. Again, reading itr, it may sound dumb; biut imo, I like it (breaks the 'Press F to scan monotony; and I've already got to rare 'blue level' resources so far. The items that these new resources are tied to, aren't in yet though.

What's still not in yet on Tribble (but coming over the next two weeks) are:

- More ship interiors (Bridge Ready Room, Sick Bay, Engineering and the Observation Lounge.) And Sick bay will have mini-games for healing injuries on your chatracter or BO from Ground missions; Engineering will have a mini-game to repair ship damage from being blown up on Space missions. (Assuming you play on a mission difficulty seting higher than Standard).

The Observation lounge is used in the First Contact missions, so you can see what it'll look like if you do one. Right now, you just get 'beamed' into it when the mission starts, and you beam off of it after the mission ends; but I think you'll take a turblift from the Bridge and walk down a corridor once te new interiors are added.

There is more stuff, but I'm not RA5 so I haven't tried the new 'special refit' ships or have seen the new high level sector block they added either. And again, what's on Tribble is just part of the whole Season 2.0 update. they'll be adding more as it passes their internal QA testers.

But, nyway, if you do think STO is currently all 'pew, pew'; that'll change a fair bit once Season 2.0 is pushed to the Live servers. (They expect to test it on Tribble for 3 more weeks or so beforre putting it to Live/Holodeck). they also said the do plan to keep expanding the FDC if the playerbase likes what they're doing.
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Old July 12 2010, 03:28 AM   #1472
AJHalliwell
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Re: Star Trek: Online

Noname Given wrote: View Post
- More ship interiors (Bridge Ready Room, Sick Bay, Engineering and the Observation Lounge.) And Sick bay will have mini-games for healing injuries on your chatracter or BO from Ground missions; Engineering will have a mini-game to repair ship damage from being blown up on Space missions. (Assuming you play on a mission difficulty seting higher than Standard).
Oooh, so if you play it on harder -- ship damage and personal injuries take time/effort to heal? I've been trying to figure out what the starbase "heal a crewmember" and "fix your starship" things were for, since they seem to heal themselves pretty quickly.

Yay for explorable starship interiors coming soon
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Old July 12 2010, 03:42 AM   #1473
Noname Given
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Location: None Given
Re: Star Trek: Online

AJHalliwell wrote: View Post
Noname Given wrote: View Post
- More ship interiors (Bridge Ready Room, Sick Bay, Engineering and the Observation Lounge.) And Sick bay will have mini-games for healing injuries on your chatracter or BO from Ground missions; Engineering will have a mini-game to repair ship damage from being blown up on Space missions. (Assuming you play on a mission difficulty seting higher than Standard).
Oooh, so if you play it on harder -- ship damage and personal injuries take time/effort to heal? I've been trying to figure out what the starbase "heal a crewmember" and "fix your starship" things were for, since they seem to heal themselves pretty quickly.

Yay for explorable starship interiors coming soon
If you play on either 'Advanced' or 'Elite' you have a chance of your ship sustaining damage when it's destroyed and you have to Respawn. Currently on live you can either purchase ship damage repair modules that you can carry with you (The NPC that sell ship weapons have minor and major repair modules. Critical Repair modules are it's that can drop from defeated enemy nships); or go to the Engineer NPC and pay him to repair your ship. You and your BOs can be injured on ground missions when they are defeated and respawn and the same system currently applies; you can pay and NPC or carry med kits.

Now, suppossedly, the Sick bay and Engineering mini-games will allow you to repair such damage/injuries for free (assuming you're successful at the game when you attempt it.) - But that portion of the Season 2.0 update isn't on the Tribble test server as yet, so exactly how it'll work isn't known by the players on Tribble as yet.
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Old July 12 2010, 11:12 AM   #1474
Captain_Amasov
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Re: Star Trek: Online

I reached Vice Admiral and picked up this Celestial-class Exploration Cruiser Refit:

http://i1033.photobucket.com/albums/...1-10-20-39.jpg

http://i1033.photobucket.com/albums/...1-10-04-48.jpg

http://i1033.photobucket.com/albums/...1-10-29-42.jpg

I just love my Quantum Slipstream Drive
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Old July 12 2010, 08:00 PM   #1475
Ronald Held
Rear Admiral
 
Location: On the USS Sovereign
Re: Star Trek: Online

Can we level/grade up past RA5 once Season 2 is pushed out?
Too bad my Luna class vessel does not have that drive.
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Old July 12 2010, 10:05 PM   #1476
ares93
Commodore
 
Location: ares93
Re: Star Trek: Online

Ronald Held wrote: View Post
Can we level/grade up past RA5 once Season 2 is pushed out?
Too bad my Luna class vessel does not have that drive.
yes, the maximum cap is currently Vice admiral. and your luna class has the slipstream drive. you just have to reach vice admiral to get it enabled. all this is Tribble btw. on holo the cap is still ra5.
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Old July 12 2010, 10:56 PM   #1477
Timelord Victorious
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Re: Star Trek: Online

How much faster is the slipstream? Does it compensate for the lack of a still not functioning transwarp network?
I always thought it would be neat if I could choose between at least the major bases like SB 1, DS9 or K7 as transwarp destinations.
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Old July 13 2010, 06:50 AM   #1478
Captain_Amasov
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Re: Star Trek: Online

Thingol wrote: View Post
How much faster is the slipstream? Does it compensate for the lack of a still not functioning transwarp network?
I always thought it would be neat if I could choose between at least the major bases like SB 1, DS9 or K7 as transwarp destinations.
The Slipstream Drive lasts for thirty seconds and has a two minute cool down timer. It's as fast as full impulse is when you're in a star system.

As to the Transwarp Network, they've hinted that you have to climb the ranks of the Diplomatic Corps to gain access to that system.
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Old July 13 2010, 08:40 PM   #1479
Ronald Held
Rear Admiral
 
Location: On the USS Sovereign
Re: Star Trek: Online

I have not tried Tribble, been too busy in the main game until I hit my limit.
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Old July 13 2010, 09:57 PM   #1480
Noname Given
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Location: None Given
Re: Star Trek: Online

Ronald Held wrote: View Post
I have not tried Tribble, been too busy in the main game until I hit my limit.
That's okay, assuming the testing on Tribble goes well, all this stuff will be on Holodeck/Live by the end of the month (July).
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Old July 14 2010, 01:29 AM   #1481
Blamo
Fleet Captain
 
Location: UK
Re: Star Trek: Online

About the Galaxy-X:-
= Officer stations equal to an assault cruiser.
+ Basic cloak
+ Can equip dual heavy cannons
+ Phaser lance (has a small forward firing arc, can miss, can do upto 11000 damage)
- Horrible turnrate, which makes cannons only good for PvE content.
- Only 7 weapon slots.

As someone who primarily does PvP now, I'm loving it. Due to it's inferior turnrate I've fitted it with only beams, allowing me to broadside with all seven. Nothing is more fun then decloaking behind an unsuspecting escort, tractoring them and reducing their hull by half before they have a chance to hit Reverse Shield Polarity.

In a sustained firefight though (since you can't cloak in battle), the Gal-X is the most inferior T5 cruiser.

That's just PvP though, in PvE where enemies aren't smart enough to make use of your horrible turnrate, you can equip cannons and lay waste to them.
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Old July 14 2010, 11:51 AM   #1482
Angelsilhouette
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Re: Star Trek: Online

Hartzilla2007 wrote: View Post
syberghost wrote: View Post
New "Ask Cryptic" is up, it's about Season 2. Galaxy class with separation! Defiant with Cloak! Intrepid with Ablative Armor!

http://www.startrekonline.com/node/1888
Wow season 2 is going to be pretty impressive.
Yup, they're even putting in the Nebula and Excelsior into the C-Store (Possibly for as much as the $25 Gal-X)

Noname Given wrote: View Post
- More ship interiors (Bridge Ready Room, Sick Bay, Engineering and the Observation Lounge.) And Sick bay will have mini-games for healing injuries on your chatracter or BO from Ground missions; Engineering will have a mini-game to repair ship damage from being blown up on Space missions. (Assuming you play on a mission difficulty seting higher than Standard).
Scuttlebutt is that they've pulled the interiors because they couldn't get "Sitting in chairs tech" right.

Or maybe they're waiting to put things like "Fish tank" and "Ship model" into the C-store.
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Old July 14 2010, 04:57 PM   #1483
Noname Given
Vice Admiral
 
Location: None Given
Re: Star Trek: Online

Angelsilhouette wrote: View Post
Hartzilla2007 wrote: View Post
syberghost wrote: View Post
New "Ask Cryptic" is up, it's about Season 2. Galaxy class with separation! Defiant with Cloak! Intrepid with Ablative Armor!

http://www.startrekonline.com/node/1888
Wow season 2 is going to be pretty impressive.
Yup, they're even putting in the Nebula and Excelsior into the C-Store (Possibly for as much as the $25 Gal-X)

Noname Given wrote: View Post
- More ship interiors (Bridge Ready Room, Sick Bay, Engineering and the Observation Lounge.) And Sick bay will have mini-games for healing injuries on your chatracter or BO from Ground missions; Engineering will have a mini-game to repair ship damage from being blown up on Space missions. (Assuming you play on a mission difficulty seting higher than Standard).
Scuttlebutt is that they've pulled the interiors because they couldn't get "Sitting in chairs tech" right.

Or maybe they're waiting to put things like "Fish tank" and "Ship model" into the C-store.
Actually, they did say that it's taking longer to 'hook' the interiors (and new Turbolift tech - ie a real quick transfer screen not a full loading screen when you transfer to another internal area); so the new interiors might not make it onto Live with the initial season 2.0 patch - maybe a week or two later (they'll go on Tribble for initial testing and then be pushed live after that).

As for the 'sitting in chairs' tech - not forgotten, but (per a recent Dev post); not a top priority atm.

Edited to add an update on the status of Interiors for the Season 2.0 update currently on the Tribble Test Server:

The following is a post taken from the STO Forums by the game's Executive Producer:
Originally Posted by dstahl
Just a quick update...

The devs working on the interiors (including beacon guy) just gave me an update and they plan to turn on Interiors for this weekends build - so things are looking good to get them in for Season 2. The only thing that is not going to be ready is the science lab mini-game which will come later. (it wasn't as cool as we wanted it to be and so we're redesigning it).
(So, the new, expanded Starship Interior rooms should be up on Tribble for testing this coming weekend - 7/17/10; meaning they should also be in the initial patch for the Season 2.0 Update when it goes Live on the Holodeck server at the end of this month.)

Last edited by Noname Given; July 15 2010 at 12:19 AM. Reason: Update on Interiors direct from the STO Devs
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Old July 17 2010, 08:45 AM   #1484
Anthony Sabre
Commodore
 
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Location: Dallas, TX USA
Re: Star Trek: Online

Interiors are up now on Tribble. Just walked thru my medium sized interior. Breath taking honestly. Especially the engineering level.
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Old July 17 2010, 09:37 PM   #1485
Blamo
Fleet Captain
 
Location: UK
Re: Star Trek: Online

Engineering is excellent, no doubt about it. My only quibble is how the random crew tend to go into your quarters.

The refit exploration cruiser should prove a fave with some, with it's extra ensign engineer station (far better then a tactical ennsign station). Plus the celestial ship costume is cool.

The refit defiant did look to be a bit overpowered, what with two tactical commander stations, but they've now downgrded one to lt cmdr and added another ensign tactical station.

Haven't tried out the refit intrepid yet.
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