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| Trek Gaming Program Complete - Enter When Ready. |
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#916 |
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Klingon Food
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Re: Star Trek: Online
__________________
No longer here. |
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#917 |
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Vice Admiral
Location: Hogwarts
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Re: Star Trek: Online
__________________
"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve." --Bilbo Baggins, LOTR: Fellowship of the Ring |
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#918 |
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Captain
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Re: Star Trek: Online
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#919 | |
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Trekkie™
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Re: Star Trek: Online
__________________
-------------------- "Laser effects, mirrored balls; John Williams must be rolling around in his grave!" - Homer Simpson |
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#920 |
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Lieutenant Commander
Location: Melbourne, Australia.
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Re: Star Trek: Online
Personally, I am struggling with the mechanics of the game like skills, shields, communiction, teams - pretty much everything as this is my first MMO. But I am looking forward to learning it and really becoming involved with it. |
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#921 |
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Klingon Food
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Re: Star Trek: Online
__________________
No longer here. |
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#922 |
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Commodore
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Re: Star Trek: Online
I'm into this game for the long haul. I only wish I had the money for a lifetime sub so I wasn't wasting extra deniro every month. Oh well...
__________________
"True Love" a Minnesota Independent Film coming soon. www.truelove2005.com Remember Sept. 11, 2001. |
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#923 |
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Rear Admiral
Location: On the USS Sovereign
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Re: Star Trek: Online
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#924 |
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Captain
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Re: Star Trek: Online
![]() I think it's "fun" and very visually appealing, but I just feel there is zero challenge or strategy to this game. Well there is strategy, but since death is pointless, you just don't need it. Anyone else feel that vibe? |
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#925 | |
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Trekkie™
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Re: Star Trek: Online
__________________
-------------------- "Laser effects, mirrored balls; John Williams must be rolling around in his grave!" - Homer Simpson |
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#926 |
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Captain
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Re: Star Trek: Online
If I'm in a situation where my ship is about to be exploded I don't even think twice, because there is no incentive to keep my ship alive. However, your suggestion of losing a ship is way too extreme a death penalty and not what I would want to see. But there needs to be something. |
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#927 |
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Commander
Location: United Kingdom
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Re: Star Trek: Online
though if you get sucked into a deep space encounter with romulans, the first thing that will happen is you will find about 10 warbirds shooting at your warp in point with no way to get out of that alive. You usually find yourself dead within 5 seconds for something out of your control. I would get fustrated with that if there was a harsh penalty applied. |
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#928 |
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Commodore
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Re: Star Trek: Online
Thanks greeting card companies and chocolate company conglomerates! I'll have a lot of catching up to do next week. Because of weeks like this, I'm glad there's not a strict death penalty. I just wish there was a way around the monthly fee still and only had to pay for new content. Right now my obligations to real life are cutting into the value I'm getting out of my first 30 days of STO big time.
__________________
"True Love" a Minnesota Independent Film coming soon. www.truelove2005.com Remember Sept. 11, 2001. |
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#929 |
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Vice Admiral
Location: Star Trekkin Across the universe.
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Re: Star Trek: Online
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#930 |
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Vice Admiral
Location: .eu / .nl
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Re: Star Trek: Online
Some info on tribble breeding: STO thread: http://forums.startrekonline.com/showthread.php?t=96340 Flow chart: http://docs.google.com/present/view?...d3gyNWR2&hl=en Table: http://spreadsheets.google.com/ccc?k...GVXh5SFE&hl=en
__________________
I'm not weird! I'm a Special Edition! |
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