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Old February 4 2010, 06:42 PM   #811
Bird of Prey
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Re: Star Trek: Online

I've never played an MMO before, but I'm really interested in STO. What happens if your ship is destroyed, or your main character is killed in ground combat? Do you have lives, or is it game over and you have to start over?

Also, what are the absolute minimum requirements to run this game? I have a Dell Inspiron 545s Slim Desktop, which came with an integrated Intel GMA 3100 Graphics Video card. Will I need to upgrade to play it?
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Old February 4 2010, 07:09 PM   #812
Gryffindorian
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Re: Star Trek: Online

Bird of Prey wrote: View Post
I've never played an MMO before, but I'm really interested in STO. What happens if your ship is destroyed, or your main character is killed in ground combat? Do you have lives, or is it game over and you have to start over?

Also, what are the absolute minimum requirements to run this game? I have a Dell Inspiron 545s Slim Desktop, which came with an integrated Intel GMA 3100 Graphics Video card. Will I need to upgrade to play it?
I haven't been playing the game long enough, so I don't know what happens if your captain/starship is defeated. But I assume you can respawn at a certain site, just like most MMOs. It's not like they give you only X number of times to try to complete a mission and then it's over. You have the option to even drop an existing one and go the next one.

Check the official for system requirements.
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Old February 4 2010, 07:11 PM   #813
J. Allen
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Re: Star Trek: Online

Drone36929 wrote: View Post
Bird of Prey wrote: View Post
I've never played an MMO before, but I'm really interested in STO. What happens if your ship is destroyed, or your main character is killed in ground combat? Do you have lives, or is it game over and you have to start over?

Also, what are the absolute minimum requirements to run this game? I have a Dell Inspiron 545s Slim Desktop, which came with an integrated Intel GMA 3100 Graphics Video card. Will I need to upgrade to play it?
I haven't been playing the game long enough, so I don't know what happens if your captain/starship is defeated. But I assume you can respawn at a certain site, just like most MMOs. It's not like they give you only X number of times to try to complete a mission and then it's over. You have the option to even drop an existing one and go the next one.

Check the official for system requirements.
You explode and respawn about 15 seconds later, at which point you can restart the mission again.
(Although for now it's only happened to me once. )

As for system requirements, an onboard chip might give you trouble.
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Old February 4 2010, 08:14 PM   #814
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Re: Star Trek: Online

NOOOO! The forum ate my review!

I don't often do this, but here's my take. I played for about three hours last night.

Content and Features: A

It's been said that STO is Star Trek at its core, but whether that means the game is for Trek fans or for MMO gamers (or both) remains to be seen. One thing is clear: STO has a rich background and history consisting of character aliens, ships, and elements from all the TV shows and motion pictures. There's even Leonard Nimoy doing a narration as Spock, referring to events in ST 2009 and what's been happening in his century. The surroundings have an authentic Trek feel, and there are even familiar sounds (transporter, phaser, hailing frequencies).

One of the strongest features is the character creation and customization process when you first start the game. There are various alien species to choose from, and the ability to customize your own alien race makes it more interesting. Like The Sims and other games, customization is very dynamic, and everything can be controlled from hairstyle and color to body size to uniforms.

I can't comment on the starship customization yet, as I haven't gotten that far. I have yet to undertake episodes and missions with a good story, but the earlier ones I took seemed to be cohesive and consistent.

Controls and Game Dynamics: C

STO is a skills-based game, and it's not like other MMOs I've played before. In City of Heroes and other MMOs, you level by gaining experience/skill points in defeating enemies and completing missions and unlock power sets, new skills, new enhancements, etc. STO has a rather vague leveling process in which points are gained and assigned to your captain/officer, and there's a lot of slotting and equipping. In STO you don't actually go to a trainer to level up (at least I don't remember doing so). It took me three hours at the Ensign level (mostly tutorial and intro) to complete some missions and finally get to Lieutenant, Level 2.

When I first started, it also felt like there were thousands of windows, panels, and user interfaces on screen. It was quite overwhelming figuring out which was which and how one panel was related to another. In CoH there are user-friendly interfaces for chat, navigation, and power sets, which make everything look clear and straightforward.

Graphics and Sound Quality: B-

As I mentioned, the sound effects and art renderings are very authentic and true to the spirit of the Star Trek Universe. The visual quality isn't quite as sharp or vivid as when I'm playing, say, Sims 2 or Sims 3, but it's decent. NOTE: I was prompted to update my NVIDIA drivers, which I didn't do, but will try it and see if there's any difference.

Fun Factor: B+

In any MMO game, I've always found that it starts to become more and more interesting in the higher levels because that's when I start to unlock more enhancements, more features, more powers. For now, I'm still a Lieutenant, Level 2. As I mentioned earlier, collaborative gameplay is an essential element, and it's really fun when you play in groups or teams, which I haven't tried yet in STO.

My overall rating is B.
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Last edited by Gryffindorian; February 4 2010 at 08:26 PM.
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Old February 4 2010, 08:51 PM   #815
Bird of Prey
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Re: Star Trek: Online

Axiom wrote: View Post
Drone36929 wrote: View Post
Bird of Prey wrote: View Post
I've never played an MMO before, but I'm really interested in STO. What happens if your ship is destroyed, or your main character is killed in ground combat? Do you have lives, or is it game over and you have to start over?

Also, what are the absolute minimum requirements to run this game? I have a Dell Inspiron 545s Slim Desktop, which came with an integrated Intel GMA 3100 Graphics Video card. Will I need to upgrade to play it?
I haven't been playing the game long enough, so I don't know what happens if your captain/starship is defeated. But I assume you can respawn at a certain site, just like most MMOs. It's not like they give you only X number of times to try to complete a mission and then it's over. You have the option to even drop an existing one and go the next one.

Check the official for system requirements.
You explode and respawn about 15 seconds later, at which point you can restart the mission again.
(Although for now it's only happened to me once. )

As for system requirements, an onboard chip might give you trouble.
Thanks. I have Sims 3 and it seems to run ok. I just might wait for a free demo to become available to see if my system can handle it.
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Old February 4 2010, 11:24 PM   #816
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Re: Star Trek: Online

Computer back up and running! STO, here I come (again) tonight!
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Old February 5 2010, 01:59 AM   #817
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Re: Star Trek: Online

I'm loving this game, if anyone wants to add me as a friend, my full handle is: The Doctor@The-Doctor.
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Old February 5 2010, 09:27 AM   #818
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Re: Star Trek: Online

I spent another 3 1/2 hours playing the game tonight. It's funny how the chat channels were filled with tons of questions from players, and I would say 40% of came from me, 85% of which went unanswered.

I feel I'm beginning to reach the end of the rope here. There's a lot about the game I still don't know. Skill Points, Energy Points ... I think I understand the difference between the two, but the question is, how do I get the Energy Points to buy the freakin' uniforms? And why do they use different currencies to pay for items like costumes, consoles, weapons? Exploration Badges are required for starship purchases? Energy Points for certain transactions? Merits?

And it took me a while to figure out how to get back to the Starbase in the Sol System (and it was only a matter pressing a couple of keys). The information in the manual or on the website isn't very helpful. It's like going into a warzone and being given a rusty helmet and a water pistol.
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Old February 5 2010, 09:56 AM   #819
Rincewiend
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Re: Star Trek: Online

Yeah, i also came across the transwarp-to-sol skill by accident...
Press P and put it in your quickslot-bar...
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Old February 5 2010, 10:09 AM   #820
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Re: Star Trek: Online

I think people who have been playing MMORPGs for years forget that it can be confusing for new players. I was going to write of some basic explanations for the questions that were just asked but i realized that most of my answers would have referenced WoW, CoH, Everquest etc...and would not have been helpful to someone who had not played those games.
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Old February 5 2010, 02:51 PM   #821
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Re: Star Trek: Online

I spent a couple hours on last night. My MMO experience began with The Realm and continued through EQ and EQ2 with diversions into other MMO's along the way. I may have gotten lazy with my use of auto-run and quest tracking in EQ2 because I spent much of my time last night trying to get used to flying. The combination of left hand control and slow movement was disconcerting. As we were fighting Borg probes other ships were speeding into position while I moved slowly. I wonder if they know a command that I don't know or if being an engineer gave me a powerful but slow ship?
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Old February 5 2010, 04:04 PM   #822
Ayelbourne
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Re: Star Trek: Online

SFRabid wrote: View Post
As we were fighting Borg probes other ships were speeding into position while I moved slowly. I wonder if they know a command that I don't know or if being an engineer gave me a powerful but slow ship?
Try that "up"-arrow button on top of your speed-throttle bar.
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Old February 5 2010, 05:02 PM   #823
Arthur Frelling Dent
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Re: Star Trek: Online

Rincewiend wrote: View Post
Yeah, i also came across the transwarp-to-sol skill by accident...
Press P and put it in your quickslot-bar...
Oh, right, that's it! I discovered that during Open Beta but forgot how I got it so since Head Start began I've been wondering what the secret was.
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Old February 5 2010, 06:08 PM   #824
Gryffindorian
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Re: Star Trek: Online

Aeolusdallas wrote: View Post
I think people who have been playing MMORPGs for years forget that it can be confusing for new players. I was going to write of some basic explanations for the questions that were just asked but i realized that most of my answers would have referenced WoW, CoH, Everquest etc...and would not have been helpful to someone who had not played those games.
FWIW, you stated the situation very, very well, which also answered my earlier question. STO, at its core, is for hardcore MMO players, not for casual gamers like myself. Granted, I've played City of Heroes for a number of years now (I log in probably 3 to 4 hours total a week) and may even keep it and cancel STO. But simply being a die-hard Trek fan isn't enough for one to really enjoy this game.

I'm not saying STO lacks direction; it just has a defective compass.
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Old February 5 2010, 06:39 PM   #825
Aeolusdallas
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Re: Star Trek: Online

SFRabid wrote: View Post
I spent a couple hours on last night. My MMO experience began with The Realm and continued through EQ and EQ2 with diversions into other MMO's along the way. I may have gotten lazy with my use of auto-run and quest tracking in EQ2 because I spent much of my time last night trying to get used to flying. The combination of left hand control and slow movement was disconcerting. As we were fighting Borg probes other ships were speeding into position while I moved slowly. I wonder if they know a command that I don't know or if being an engineer gave me a powerful but slow ship?
The up arrow on the throttle bar puts in basically a sprint mode. Be careful with that as it drops your shields.
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