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Old January 21 2010, 03:08 AM   #601
SalvorHardin
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Re: Star Trek: Online

I keep seeing comments about how ground combat is bad and weak...

Can you folks be a little more specific ? What are the problems with it ?
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Old January 21 2010, 04:09 AM   #602
Ayelbourne
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Re: Star Trek: Online

Hartzilla2007 wrote: View Post
So another question for those who have the beta...

Do you get to design your bridge officers?
Yes, apart from race and gender, you can change everything.
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Old January 21 2010, 04:28 AM   #603
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Re: Star Trek: Online

JoeZhang wrote: View Post
I'm warming on the space combat but the ground stuff is absolutely dire.
I'm actually slowly coming around on Ground Combat. Did a mission to a Gorn world that absolutely ruled. The important thing about GC is to treat it as a strategy game, not a FPS. Just set your gun to auto-fire, select a target, then start thinking about the rest of your crew and how to flank the enemy and use exploits to bring them down. Combat actually gets much more interesting if you start thinking in this fashion.
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Old January 21 2010, 04:42 AM   #604
timmy84
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Re: Star Trek: Online

SalvorHardin wrote: View Post
I keep seeing comments about how ground combat is bad and weak...

Can you folks be a little more specific ? What are the problems with it ?
The problem I guess is that guns don't fare to well when you have the invisible die rolling in the background.

I'm not to bothered by it after playing so many MMOs, but I understand why people are complaining about it.

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Old January 21 2010, 04:52 AM   #605
Destructor
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Re: Star Trek: Online

SalvorHardin wrote: View Post
I keep seeing comments about how ground combat is bad and weak...

Can you folks be a little more specific ? What are the problems with it ?
I know this isn't very specific, but it's hella clunky. What does clunky mean?

Okay, for starters, it's very hard to take cover. If there isn't a wall or a hill to hide behind, crates and plants won't help you. You don't always feel like you're 'there', more like you are floating above the surface.

It's not very deadly. People shoot at each other for quite a while before someone comes down (unless you use strategy to implement an exploit/attack to one-shot them, which I advise). Also enemy AI often means people will run right up to you and PAST you as you are shooting them- not very strategical!

It's difficult to define, but it's definitely clunky.
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Old January 21 2010, 05:42 AM   #606
Anthony Sabre
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Re: Star Trek: Online

Jax wrote: View Post
where you get mission from ?
Earth Spacedock, Admiral Quinn. That mission was ridiculously hard! The ground combat was easy but the space combat... I must have died 10 times. That's more than I died the first time I did the Gorn hostage mission. Probably because I had to do the whole thing with Mk 2 weapons, which is another complaint of mine.
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Old January 21 2010, 06:36 AM   #607
Chaos Descending
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Re: Star Trek: Online

Hartzilla2007 wrote: View Post
So another question for those who have the beta...

Do you get to design your bridge officers?
Nope.
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Old January 21 2010, 06:53 AM   #608
Jax
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Re: Star Trek: Online

New patch....

All Sectors open and Level cap is gone Also Nimoy voice will appear and other changes like balancing combat for example all of the AI won't target you because your 0.1km closer than rest of your fleet

I bet they haven't fixed player model crash in space
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Old January 21 2010, 07:39 AM   #609
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Re: Star Trek: Online

Jax wrote: View Post
I bet they haven't fixed player model crash in space
I've been a player model in space, and a ship model on the ground tons of times and I've never had a crash.
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Old January 21 2010, 09:12 AM   #610
Jax
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Re: Star Trek: Online

The new patch has given the game a massive makeover and I love it for the most parts Also many bugs have been fixed, the map is actually worth something and I don't appear in space as model. Did a mission with 4 other lovely people and we kicked GORN ass and now am on the verge of Lt.Cmdr and my new ship to be called USS Kirkby after where I love (current is USS Drake).

Only thing I don't like is the fed trading ships say there always closed and yet spam me with same messages several times when am not near. Also the temp power up bar is gone and they merge into the power up abilities tab, too clunky for my liking.

Oh i came across a freak bug where my ship spammed about 6/7 Quantum torpedoes in a row at an enemy ship he didn't survive long.
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Old January 21 2010, 12:02 PM   #611
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Re: Star Trek: Online

Ayelbourne wrote: View Post
Hartzilla2007 wrote: View Post
So another question for those who have the beta...

Do you get to design your bridge officers?
Yes, apart from race and gender, you can change everything.
The character creator seems very cool indeed
Here is couple of videos( from the beta) I found from Youtube about it.
They illustrate the different options pretty well:

Federation:
http://www.youtube.com/watch?v=H4XzXZZ7obg

Klingon:
http://www.youtube.com/watch?v=RqyUvZfOBlQ
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Old January 21 2010, 12:56 PM   #612
chris32482
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Re: Star Trek: Online

Can you play this game with a Controller, or does it have to be keyboard/mouse?
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Old January 21 2010, 04:41 PM   #613
PluckyNinja
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Re: Star Trek: Online

My STO Vacation

http://s191.photobucket.com/albums/z...uckyninja/STO/
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Old January 21 2010, 07:10 PM   #614
IDIC
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Re: Star Trek: Online

PluckyNinja wrote: View Post
Yeah, Risa is lovely this time of the year.

As far as ground combat and hiding behind stuff, I just get my engineer to setup one of those shield things. I was having trouble with some of the later stuff until I started giving my crew commands instead of relying entirely on their own AI.

What type of computer do you have and video card, PluckyNinja?
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Old January 22 2010, 04:14 AM   #615
Destructor
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Re: Star Trek: Online

Chaos Descending wrote: View Post
Hartzilla2007 wrote: View Post
So another question for those who have the beta...

Do you get to design your bridge officers?
Nope.
I'm sorry, but this is wrong. You have near total control over your bridge officer's appearance, skills, qualities, the works.
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