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Old March 19 2011, 01:37 AM   #2806
Timelord Victorious
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Re: Star Trek: Online

Wow, just to give a taste of how the devs care and listen I post this link:

http://forums.startrekonline.com/sho...d.php?t=206751

It is a thread where Gozer talks about him looking into the bugged Terradome mission and his goal to make it playable again.

It took awhile but let me say I look foward to attempting it again with a winning chance.
As most people I abandoned it completely when it got bugged to the current level.

Now it looks like it may be a new task for the fleet to achieve and a much needed break from to many Borg!
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Old March 19 2011, 07:14 PM   #2807
judge alba
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Re: Star Trek: Online

ah that's why it was nearly impossible to do
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Old March 19 2011, 08:29 PM   #2808
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Re: Star Trek: Online

Hey guys I started a poll about if we should be allowed to upgrade ships all the way to T5 so feel free to vote on this topic if you have in feelings one way or the other.

http://poll.fm/2ts1n
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Old March 20 2011, 03:49 AM   #2809
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Re: Star Trek: Online

Thought you guys might enjoy this. Mapolis has created a tutorial for how to use some new objects they've added to the Foundry, that let you create a "Holodeck" effect.

http://www.youtube.com/watch?v=kw0m3XXr9A8
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Old March 20 2011, 02:19 PM   #2810
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Re: Star Trek: Online

Nice. And if I understand it correctly the holodeck is an object to be summoned on the other map, not the proper way around?
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Old March 20 2011, 02:22 PM   #2811
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Re: Star Trek: Online

Timelord_Victorious wrote: View Post
Nice. And if I understand it correctly the holodeck is an object to be summoned on the other map, not the proper way around?
Basically; that lets you have a map larger than your holodeck, and still end on the holodeck even if they're halfway across the map.

Mapolis is, however, working with the programmers to package their "teleport the player around the map" functionality for Foundry use. This way is better, though, because TPing you would trigger a loading screen.
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Old March 22 2011, 03:10 PM   #2812
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Re: Star Trek: Online

Gozer has announced on the STO Forum his Terradome changes are ready to be released onto Tribble. It will happen during the week sometime.

It boils down to this:
He has removed about 30% of the Undine mobs in the underground caves.
There is a new spawn point outside the Boss' room, so if you die you don't have to make it all the way through the cave again.
If you fail to kill the boss and the team gets wiped it will reset right away like Infected's boss room.
The Save Sulu objectives has been removed. Sulu is still there, but it will resolve automatically and Sulu just watches the fight. Apparently this was causing the actual breaking of the mission. Cause it could result in a fail after which you have to leave the map and come back 15 minutes later which again results in the whole map resetting.

As soon as the release date says when the change goes live I will set up our first fleet run for it. Also if you guys like we can test play the mission on Tribble and help with the feedback to make it better for Holodeck release, if there are still issues with it.
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Old March 23 2011, 07:52 AM   #2813
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Re: Star Trek: Online

I just finished replaying Ghost Ship, and the more I think about it, the more this theory pops into my head:

Are the Romulans responsible for bringing the Devidians back into the picture? We know that the Romulans are investigating any and all technology that might put them back on top, like the Borg, and thaleron (and Iconian).

During the part of the mission where you have to seek out and fight the Hirogen ships, they're in four locations spread across the debris field. When you have to close the Devidian portals, both the portals (and Romulan ships) are in the same locations as before, and the Romulan ships appear to be guarding them. And then there's the D'deridex warbird at the end that your science officer discusses, and how it's "energy dissipated" and that it might have been a ship full of Devidians.

Just some food for thought.
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Old March 23 2011, 03:15 PM   #2814
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Re: Star Trek: Online

IMHO the Iconians are behind all of it; the Borg foothold in the Beta Quadrant, the Devidians' return, Sela's rise in power, the whole shebang.
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Old March 23 2011, 04:02 PM   #2815
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Re: Star Trek: Online

Oh, I have no disagreement there. It was just something I had never really thought about until after I had finished all of the Iconian-related missions and started really looking at the mission Ghost Ship.
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Old March 23 2011, 08:25 PM   #2816
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Re: Star Trek: Online

What is next for weekly missions, or other new missions?
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Old March 23 2011, 08:32 PM   #2817
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Re: Star Trek: Online

At the moment we can expect the foundry going live soon, the remastered P'Jem mission, season 4 with several major updates to gameplay (ground combat among other things).

I wouldn't count on new episodes, featured or otherwise for the next 2-3 months.

After that the ambition is to increase the release of featured episodes though.
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Old March 24 2011, 01:58 PM   #2818
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Re: Star Trek: Online

Timelord_Victorious wrote: View Post
At the moment we can expect the foundry going live soon, the remastered P'Jem mission, season 4 with several major updates to gameplay (ground combat among other things).

I wouldn't count on new episodes, featured or otherwise for the next 2-3 months.

After that the ambition is to increase the release of featured episodes though.
Yep, the last engineering report said that they were going to try for up to ten featured episodes a year, (That's nearly a new mission every week!), but that it wouldn't happen before Season 4 goes live.
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Old March 25 2011, 06:29 PM   #2819
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Re: Star Trek: Online

TOS bundle is out...

And, if you buy it today, you get the new TOS uniforms for free...
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Old March 25 2011, 06:39 PM   #2820
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Re: Star Trek: Online

Ho..ly...crap.
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