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Old January 26 2011, 07:57 PM   #2281
Bird of Prey
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Re: Star Trek: Online

syberghost wrote: View Post
Bird of Prey wrote: View Post
Speaking of the Borg character from Amazon, I have one that I used on my original character, which is now a VA. I've recently started a new character - can I use the liberated Borg BOFF with this character as well, or is it only resticted to one character?
You can use it on every character. Enjoy.
Thanks for confirming that !! I will definitely enjoy
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Old January 26 2011, 10:22 PM   #2282
Commodore_Rook
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Location: Atlanta, GA
Re: Star Trek: Online

wow, I have seen the lack of "love" for silvers on the Champions Online forums! I guess, if you arn't paying, who gives a shit about you or your questions/ideas/problems! (i.e. you can't even post except on the technical issues forum!) Thus another reason to subscribe for life with STO!
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Old January 26 2011, 10:31 PM   #2283
Scout101
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Re: Star Trek: Online

Not sure i'd describe it like that, though. "Pay us or we'll ignore your problems" doesn't make me pay, it makes me leave...
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Old January 26 2011, 11:17 PM   #2284
Commodore_Rook
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Re: Star Trek: Online

Scout101 wrote: View Post
Not sure i'd describe it like that, though. "Pay us or we'll ignore your problems" doesn't make me pay, it makes me leave...
Exactly! There is no "welcome back veteren players" or anything! In fact, if you want to even play on your old account, you either have to convert one of your old characters to silver (thus reducing his effectivness) OR deleting some old characters to get to the TWO silver character limit!!! How is that for a find how do you do? The best choice right now is to simply create a new account to make your two new silver characters. And heaven help you if you have any questions about anything.... So far, not liking this F2P model. Let's hope STO NEVER goes this route!
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Old January 27 2011, 10:55 AM   #2285
Dancing Doctor
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Re: Star Trek: Online

The people at STO are going to be looking at Champions Online and see how it goes with F2P, and they'll learn from the mistakes and pitfalls.

Personally, I don't like Champions. I downloaded it and started to play it, but it was so clunky and difficult to play, especially when compared to STO. It could have been my computer, but it was laggy and not very responsive. I never had those problems with STO.
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Old January 27 2011, 01:45 PM   #2286
Blamo
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Re: Star Trek: Online

Nick086 wrote: View Post
How do you guys get into? I played STO for three months and I got tired of the game and I was no where near the rank of Admiral. I guess I just suck at playing certain games like this one.
Well for me it's a combination of things.
1. I like Star Trek and I like Starfleet Command (which is what the space combat system slightly resembles)

2. The game is getting updated constantly.
Examples:-
*Extending the level cap to Vice Admiral (level 51)
*Whole host of new ships for both Federation(Excelsior and Nebula class) and Klingons.
*Newer, better missions (both in how the play out and how they're written). I do get the feeling the original missions were a rush job.
*Updated the crafting system to make it relevant... Which made me facepalm since I got rid of all my data samples.
*Improved sector space so it's more impressive.
*etc etc etc

The devs are revisiting some old missions and updating them.

And upcoming is a cool revamp of the Earth Spacedock, which looks like it's being changed into the Starbase from Star Trek III.

3. For me personally - PvP. Once you've fought against experienced players and adjusted your set up to fight them, you'll find NPC battles to be easy.
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Old January 27 2011, 02:46 PM   #2287
Scout101
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Re: Star Trek: Online

They should have extended each player level quite a bit. The number of points you get is stupid considering they only put 51 levels in the thing and no real endgame. I just started a new character, played the tutorial/intro level, and did that rescue mission right outside Sol, and I'm almost finished LT (2). Should I be 3 out of 51 levels complete for surviving the tutorial?

Next revamp maybe needs to double the points required to level, at a minimum. Not sure what you an do about the people already at rank, other than ignore them and just make it slower from there on, but it will fix any new people...
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Old January 27 2011, 04:05 PM   #2288
syberghost
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Re: Star Trek: Online

Scout101 wrote: View Post
They should have extended each player level quite a bit. The number of points you get is stupid considering they only put 51 levels in the thing and no real endgame. I just started a new character, played the tutorial/intro level, and did that rescue mission right outside Sol, and I'm almost finished LT (2). Should I be 3 out of 51 levels complete for surviving the tutorial?

Next revamp maybe needs to double the points required to level, at a minimum. Not sure what you an do about the people already at rank, other than ignore them and just make it slower from there on, but it will fix any new people...
They can't do that until they can put in content to match it; if they just double the points required, it'll force everybody to grind, and most people don't like grinding.
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Old January 27 2011, 06:18 PM   #2289
Commodore_Rook
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Re: Star Trek: Online

I have been playing for a year now, and my main is STILL only a Captain 6! Normally I would be happy to stay a Captain (as that is the quintessesional rank of Star Trek) but all the good stuff is for RA's! So am ready to make that rank. HOWEVER, once I do make it, I am going to continue to keep my Captain's pip's/stripes.
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Old January 27 2011, 06:42 PM   #2290
syberghost
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Re: Star Trek: Online

Commodore_Rook wrote: View Post
I have been playing for a year now, and my main is STILL only a Captain 6! Normally I would be happy to stay a Captain (as that is the quintessesional rank of Star Trek) but all the good stuff is for RA's! So am ready to make that rank. HOWEVER, once I do make it, I am going to continue to keep my Captain's pip's/stripes.
Not only that, but you can keep flying the title "Captain" as part of your name.

Your Captain-rank ships won't be able to compete even with RA/VA gear, but the RA ships are identical to VA ships, and there's a selection of iconic ships from other parts of the spectrum. Also, the VA ships themselves are just RA-level refits of lower level ships with an iconic power, to wit:

Galaxy class, with Saucer Separation
Intrepid class, with Ablative Armor Generator
Defiant class, with Cloaking Device

So you can tool around competitively at RA and VA in those, a Nebula, or an Excelsior (those last two are C-Store purchases, or use umpteen Emblems from running STFs) and not be even a little gimped.
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Old January 27 2011, 07:29 PM   #2291
Scout101
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Re: Star Trek: Online

syberghost wrote: View Post
They can't do that until they can put in content to match it; if they just double the points required, it'll force everybody to grind, and most people don't like grinding.
Ok, well whose fault is it that they didn't think it through before releasing the game, then?

I guess the question would be: which do people hate more? Grinding out missions (less painful once the weeklies started), and slowly moving through the ranks, or essentially beating the game within six months, and sitting around doing NOTHING between episodes, or just not playing much?

At least with grinding it out, it forces you to play more of the game, do PvP stuff for points, do the defense missions more than once, etc. And still has the reward of getting that new ship, or extra pip, or whatever drives you.

Getting to the 'end' of a game that's supposed to be years long, all within a short span, isn't a good plan. People paying on any other scale than Lifetime are now essentially paying to sit around and wait for the developers to catch up.
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Old January 27 2011, 07:33 PM   #2292
syberghost
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Re: Star Trek: Online

Scout101 wrote: View Post
Ok, well whose fault is it that they didn't think it through before releasing the game, then?
Atari's, for spending the amount of money they did, instead of some hypothetical other amount that would produce the amount of content that you would have preferred.
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Old January 27 2011, 07:34 PM   #2293
syberghost
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Re: Star Trek: Online

syberghost wrote: View Post
Scout101 wrote: View Post
Ok, well whose fault is it that they didn't think it through before releasing the game, then?
Atari's, for spending the amount of money they did, instead of some hypothetical other amount that would produce the amount of content that you would have preferred.
BTW, according to their data mining, the VAST majority (their emphasis on "vast") of players haven't hit RA 1 yet, on any characters. Only active subscribers were sampled in that.
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Old January 27 2011, 08:36 PM   #2294
Scout101
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Re: Star Trek: Online

Vast majority? Have a rough number on that? Seems like there's nothing but level 51 players around when I look. Plus, like I said, i only played with a 6 month sub, missed most of the last month, and didn't play more than a couple hours a week, plus maybe a couple more on the weekends, and managed to max out. Doesn't seem like it takes a whole lot...

Either way, this thing is designed to last YEARS, right? How long until the VAST majority ARE RA1 or higher?

Just saying it doesn't seem like they designed this thing to be a long term game if it can be maxed out so quickly. They're adding new stuff in as quickly as they can, but once you hit the cap, there's not a lot going on anymore. Other than to start over again with a different specialty, I guess.

For my original character, I logged in and caught back up on the weeklies. After that, flew around for a few, did a couple PvP fights, and looked for new missions. Since it was pretty much just Defend missions or stuff like the god-awful Big Dig mission again, that was about it for that character. Not sure a lot of people are going to keep re-upping the non-lifetime subs if that's really all that's left short of starting over.

Your/their emphasis on ACTIVE subscribers may be the key there, as well. What percentage of TOTAL subscribers was that? If 100 people join, 50 race through it and finish, but then don't re-up, I guess you can say that since the other 50 aren't RA or higher yet, the vast majority of subs aren't that high. It's artificially skewing that number towards what they want, which is defending the lack of endgame or advanced content. I'm sure the number IS correct, though, as the people that would remain active subscribers probably haven't gotten to the end and gotten bored yet. I'd probably bet that the VAST majority of NON-ACTIVE accounts are either those that sampled it and didn't decide to keep it (likely mid-LT or lower), or level 51 and then just let the account lapse. Some of those may return if enough new content is added, but who knows?

Sound about right?

The TrekBBS fleet is a pretty perfect example, actually. Most of the people show up as Level 51, and I've never seen most of those people logged in and playing. I think I saw 3 people at the same time once, but that was it. They maxed out, found out there's not much after that, and let it go.
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Old January 27 2011, 09:21 PM   #2295
Timelord Victorious
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Re: Star Trek: Online

Not quite true... I still actively play, Although I have 6 characters....
only 3 of them are in TrekBBS. The newer ones are in a different fleet, hat's why you dont see me around anymore.
Another problem might be that, people are scattererd out though different timezones, so a lot end up playing alone, because the other fleet members logged of earlier or are not logged in yet.
The TrekBBS Armada never had enough members to generate a critical mass for 24/7 activity.
So I guess after one year a lot of its members moved on to other fleets at least with new characters....
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