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Old August 18 2010, 03:09 AM   #1591
Spanky
Lieutenant Junior Grade
 
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Location: Great Scott
Re: Star Trek: Online

I can't seem to get into it. I hadn't played it for a good 5 months or so and finally decided to again, got to Commander, but decided on starting up a new go with a Klingon and got to Lieutenant 4. Will probably get to LC tomorrow and see if I can do it a bit better this time around.
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Old August 18 2010, 07:01 AM   #1592
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Re: Star Trek: Online

Only a few days in, and I love this game. Truth be told, this is my first MMO, and the content just blows me away. Nice nods to series and movies past, seeing the impact of certain things we've known and witnessed - I'm impressed.
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Old August 18 2010, 10:02 AM   #1593
Timelord Victorious
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Re: Star Trek: Online

I started a Klingon character (well, not really, since she is a joined Trill, but flies under KDF flag ), and yesterday, when I became a LC, I finally got my first Klingon story episode.
While I was impressed by the Klingon exploration missions, which seem more fresh and creative than the Federation ones already, "Bringing down the House" blew me away. It was leaps and bounds better scripted than most Federation missions, fast paced and took advantage of established backstory.
I dealt with an assasination attempt on House of Martok`s leader, won a batleth tournament (I got a trophy out of it which I had to display on my Ship for the crew, yes, actually part of the mission), and i even met godd ol`Worf. All in one mission.

If they keep this up, the Klingon faction will have finally become a valid choice even for non PvP players.
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Old August 18 2010, 10:04 PM   #1594
Blamo
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Re: Star Trek: Online

TheBrew wrote: View Post
Testing out different bridge officer powers. They are pretty much geared towards repairing my ship quickly and pumping up my phasers. I was able to take on 6 medium strength ships by myself! Now I just need to upgrade my stuff from all the Mark II.
I recommend Reverse Shield Polarity - 15 seconds of nigh invincibility, especially at that rank. Just don't start using it as a crutch if you ever try PvP at higher ranks.

I also recommend a combo of emergency power to shields and transfer shield strength.
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Old August 19 2010, 07:05 PM   #1595
Ayelbourne
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Re: Star Trek: Online

Thingol wrote: View Post
I dealt with an assasination attempt on House of Martok`s leader, won a batleth tournament (I got a trophy out of it which I had to display on my Ship for the crew, yes, actually part of the mission), and i even met godd ol`Worf. All in one mission.
I loved the tournament part. In the background, you can hear bystanders sing famous klingon songs from the show.
And if I'm not mistaken, it's the same tournament that Worf won in Parallels.
The trophy looks just like the one from the episode.
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Old August 19 2010, 11:09 PM   #1596
Timelord Victorious
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Re: Star Trek: Online

Now I'm a LC and no new mission in sight. I hope there will be some more before I become a General. PvP is nice and well but can get boring after a while.
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Old August 20 2010, 04:39 AM   #1597
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Re: Star Trek: Online

Thingol wrote: View Post
Now I'm a LC and no new mission in sight. I hope there will be some more before I become a General. PvP is nice and well but can get boring after a while.
This is now it roughly breaks down at the moment:

2 Starting at Level 10 (Klingon House vs. House conflict)
2 at Level 20 (Klingon raid on Federation territory)
4 starting at Level 30 (Klingons vs. the Fek’ihri)

General rank, round about level 43, have access to the same missions that Starfleet Admirals get featuring the Borg/Undine/Iconian story arcs.

Also the weekly missions start coming out from next week, and they can be played by any faction and at any rank.
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Old August 20 2010, 06:58 PM   #1598
Excelsior
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Re: Star Trek: Online

Felt like venting a bit of steam about my main gripe with STO:

At the end of the day, while there's a ton of different Trek-tastic stuff to choose from and use, it's all ultimately cosmetic - a veneer of 'Star Trek' on a generic sci-fi MMO. Granted, if you're a Trek veteran who wants to play things 'by the book' (like I do!), it's possible to stick to strictly canon (or as close as possible) powers, equipment and the like. But it does still feel that, in order for the game to truly feel like Star Trek, one has to ignore content, or find ways to 'get around' the default gameplay experience.

Case in point: in order to stand any chance of survival in ground combat, you have to bite the bullet and equip generic 'shields', 'body armour' and 'kits'. Granted, if you feel that the look of these isn't 'Star Trek' enough, there's an option to 'hide' them, but they're still THERE. You're just re-skinning your generic sci-fi soldier with a Star Trek costume.


This is my Lt. Commander as he appears in-game, with kits and armour 'hidden' (he's still wearing them, mind):






And here he is as he actually looks, with the 'hide from costume' option deactivated:






See my point? As I said, it's almost as if you have two choices: play the game normally, or play it in 'Star Trek mode'. That's like playing 'Halo' with white armour and only UNSC weapons, and 'pretending' that your're playing a 'Star Wars' game as a Stormtrooper.

Considering that this is meant to be a 'Star Trek' game, set in the classic 'Star Trek' universe, and continuing from where TNG/DS9/VOY and the TNG movies left off, it's somewhat depressing.
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Old August 21 2010, 01:29 AM   #1599
Hartzilla2007
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Re: Star Trek: Online

Is anybody else having a problem where you can't enter unexplored systems in the Delta Volanis Cluster without the load screen taking so long you time out.
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Old August 21 2010, 01:46 AM   #1600
syberghost
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Re: Star Trek: Online

Hartzilla2007 wrote: View Post
Is anybody else having a problem where you can't enter unexplored systems in the Delta Volanis Cluster without the load screen taking so long you time out.
I haven't played yet today, but there's a couple of things historically that have caused issues like that.

You can try defragging; that was often a cause of this in Cryptic's older games, but isn't usually the problem in CO and STO. You should give it a try though. Don't trust Windows saying the drive doesn't need defragging; that's based on total percentage of fragmentation, and doesn't give the whole picture if, say, one STO file is in 900 fragments.

Next thing to try is nettest, to make sure you're not having a network issue somewhere (not necessarily in your own network, but in one of the ones between you and Cryptic) causing you to time out.

http://files.champions-online.com/nettest.exe

If you're on Vista or Windows 7, don't forget to run it as admin.

If neither of those fixes it, my next recommendation would be the Tech Support forum on the STO website, if it's a problem with the game itself it's likely others will be reporting the same.

Good luck; sorry I can't be more help.
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Old August 21 2010, 06:50 AM   #1601
Noname Given
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Re: Star Trek: Online

Excelsior wrote: View Post
Felt like venting a bit of steam about my main gripe with STO:

At the end of the day, while there's a ton of different Trek-tastic stuff to choose from and use, it's all ultimately cosmetic - a veneer of 'Star Trek' on a generic sci-fi MMO. Granted, if you're a Trek veteran who wants to play things 'by the book' (like I do!), it's possible to stick to strictly canon (or as close as possible) powers, equipment and the like. But it does still feel that, in order for the game to truly feel like Star Trek, one has to ignore content, or find ways to 'get around' the default gameplay experience.

Case in point: in order to stand any chance of survival in ground combat, you have to bite the bullet and equip generic 'shields', 'body armour' and 'kits'. Granted, if you feel that the look of these isn't 'Star Trek' enough, there's an option to 'hide' them, but they're still THERE. You're just re-skinning your generic sci-fi soldier with a Star Trek costume.


This is my Lt. Commander as he appears in-game, with kits and armour 'hidden' (he's still wearing them, mind):






And here he is as he actually looks, with the 'hide from costume' option deactivated:






See my point? As I said, it's almost as if you have two choices: play the game normally, or play it in 'Star Trek mode'. That's like playing 'Halo' with white armour and only UNSC weapons, and 'pretending' that your're playing a 'Star Wars' game as a Stormtrooper.

Considering that this is meant to be a 'Star Trek' game, set in the classic 'Star Trek' universe, and continuing from where TNG/DS9/VOY and the TNG movies left off, it's somewhat depressing.
No, it's a choice that's left up to the player (and in my experience the players who have the armor on 'show' are very few and far between.

As for ground combat, well it has to play like a game - and one shotting in any game sucks.

In the end, it IS a game, and designed to BE a game. It's NOT designed or intended as a "Technically accurate Star Trek Universe Simulator".

I'm honestly amazed at how well it's turned out (and love all the updates and improvements they've been making; they just need to get a real handle on some of the major Season 2 bugs that remain); and (as a TOS fan first and foremost) happy that they HAVE allowed all the options that allow a player to (for the most part) experience a fun Star trek game in a manner (and to a degree, the era) that appeals most to the individual player.

I honestly didn't think 'Star Trek' was something that could even remotely be translated into an MMO mold, but IMO, Cryptic has done a pretty good job to date of balancing gameplay with enough consistent Star Trek elements to make the game have that 'Star Trek' feel overall.
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Old August 21 2010, 07:45 AM   #1602
J. Allen
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Re: Star Trek: Online

Agreed. They're working on it. This game is a 4 year game produced in 2, and I have to admire the ridiculously steep climb the developers have taken on to bring it up to speed as fast as they have. I mean, come on, this is awesome stuff:

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Old August 21 2010, 03:10 PM   #1603
Hartzilla2007
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Re: Star Trek: Online

syberghost wrote: View Post
Hartzilla2007 wrote: View Post
Is anybody else having a problem where you can't enter unexplored systems in the Delta Volanis Cluster without the load screen taking so long you time out.
I haven't played yet today, but there's a couple of things historically that have caused issues like that.

You can try defragging; that was often a cause of this in Cryptic's older games, but isn't usually the problem in CO and STO. You should give it a try though. Don't trust Windows saying the drive doesn't need defragging; that's based on total percentage of fragmentation, and doesn't give the whole picture if, say, one STO file is in 900 fragments.

Next thing to try is nettest, to make sure you're not having a network issue somewhere (not necessarily in your own network, but in one of the ones between you and Cryptic) causing you to time out.

http://files.champions-online.com/nettest.exe

If you're on Vista or Windows 7, don't forget to run it as admin.

If neither of those fixes it, my next recommendation would be the Tech Support forum on the STO website, if it's a problem with the game itself it's likely others will be reporting the same.

Good luck; sorry I can't be more help.
Further info on this problem is that it is in fact affecting other players.
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Old August 21 2010, 03:37 PM   #1604
Excelsior
Lieutenant Commander
 
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Location: UK
Re: Star Trek: Online

Oh, don't get me wrong - there's potential for some awesome stuff in STO, and I really enjoy playing it. But because I'm playing it for the Star Trek element, I'm finding that I really have to make a effort to make it 'feel' and look like Trek.

For example, I'm at a disadvantage in combat anyway, because I'm only using the very basic phaser rifles - any of the more advanced versions look like either massive 'Gears of War'-style weapons, or are covered with annoying glowing projections. I'm not in a fleet, and I tend to ignore other players, especially if they wear costumes (emphasis on 'costume', not 'uniform') that look like circus outfits, or have multi-coloured kit-bashed ships, with annoying names like the 'USS Enterprize-X ROFL' or 'USS Yo' Mama'.

And it's a shame that the game is so hide-bound to the generic MMO staples of 'DPS'/'Tank'/'Healer' (aka 'Tactical'/'Engineering'/'B), 'Crafting', 'Guilds', etc. - as a result, we can't have the proper divisions of 'Command', 'Operations' and 'Sciences' and officer positions like 'Helmsman' and 'Chief Engineer'. Memory Alpha gets reduced to being 'the place for crafting', and scientific analysis of anomalous readings gets simplified down to 'collect loot to craft better weapons and gear' - because unfortunately the overriding nature of the game is 'Pew, Pew'.

You have combat missions that are blatantly warlike ("Captain! Enter this system and destroy any and all ships, just because we don't like the look of them! Leave no survivors!"), and all the plot developments of the various series have been undone, so now the Federation is at war with everyone, for no apparent reason other than 'it's easier to make a game where everyone has to kill everyone else'. What little non-combat gameplay there is (other than crafting) either amounts to little more than spamming the 'F' key, or gets lumped into the 'Diplomacy' content - regardless of whether any actual 'diplomacy' is involved or not. Add on to that the Devs' obstinate stance on things like scale (K7 is so ridiculously huge that I can park an Akira-class ship in the shuttlebay, yet TPTB insist that the scales look and feel 'right' - clearly, I need my eyes testing... ), and it feels like the official stance of Cryptic is that "if it hits the broad strokes, like having phasers, Klingons, DS9 and all the things people need to see in-game, it doesn't matter if any of them are actually done properly, with any regard to how things work in Star Trek".


The thing is, ALL Star Trek games have had to make certain compromises with the IP to facilitate gameplay. The problem with STO is that it feels like little more than a thin veneer of 'Pseudo-Trek', painted on to a generic MMO system - one that becomes increasingly obvious the more you play. As someone who enjoys Trek games from the glorious ('Klingon Academy', 'Elite Force II'), to the almost-universally panned ('Legacy', which I actually mostly like, clunky controls notwithstanding!), STO might be the first time where you have to really look hard to find the 'Star Trek' in it, or worse, you have to add it yourself (as I do, hugely).


Sorry to be such a downer, but this was all recently compounded by seeing the progress of 'DC Universe Online' - they've got the likes of Marv Wolfman (of 'New Teen Titans' fame) plotting missions, and Geoff Johns as a creative consultant. Not only that, but they're aware that traditional MMO tropes would be out of place to represent the DCU, so they've scrapped 'crafting' and 'classes' - non-combat content is instead covered by 'detective missions', rescuing civilians and things that you'd actually EXPECT superheroes to do. And instead of classes, you just pick your abilities from a pool of powers, weapons and skills - it's up to you whether you specialise in offensive or defensive skills, or if you want to be a 'specialist' with one skillset, or a 'jack of all trades'.

In other words, 'DCUO' seems to be doing what all good Trek games in the past have also done - adapted the gameplay mechanics to suit the intellectual property. STO seems determined to stick it's proverbial heels in, and remain firmly glued to generic MMO tropes, even if this works at odds to the Star Trek IP. And on top of that, totally illogical things (like 'retrofits' - by the rules of the game, to have a Galaxy-class ship perform saucer separation, you have to be a Vice Admiral - y'know, like Picard was. And you can't just expect the regular Galaxy to do it - you have to buy the 'deluxe model', available in the C-Store. Because, as we all know, starship design is done along the lines of Ryanair - the basics are cheap, but the upgrades will empty your wallet...).


Ok - rant off. I just felt it needed saying. I was really enthusiastic about this game initially, but the more I play, and the more I read Dev posts on the forums, the less I think that the game is a 'work in progress' and the more I'm thinking that 'they're happy with the fundamentals of the game as they are'.

Hopefully the arrival of the new Excelsior model will cheer me up - it's due to hit the game on Monday, apparently, which is really good news. Should add more of a Trek feel to the proceedings...



...at least, until the Enterprise-J gets added, that is!
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Old August 21 2010, 04:10 PM   #1605
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Re: Star Trek: Online

I dunno; if you made suspension of disbelief to enjoy Elite Force, but think this game feels too much like a combat MMO and not enough like Star Trek, I guess I just can't put my head where yours is. Not every game is going to be for everybody; I know lots of STO players who enjoy the game for its immersion who despised Elite Force for being a First Person Shoot first and Star Trek second, but the fact is, it *IS* a game. It can't be a TV show. If we want the TV show, there's 28 seasons of it sitting there waiting patiently for us to return. Not to mention a strong possibility this game will impel CBS to make a new show; perhaps that animated series they had five episodes done for before they abandoned the project. (And gave the music to STO, where it's used as the main theme).
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