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#391 |
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Commodore
Location: Milton, FL
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Re: The New Enterprise in 3D! ... NOW FINISHED (threads merged)
![]() ![]() It's coming along nicely. ![]() -=MadMan=- |
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#392 |
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Commodore
Location: Milton, FL
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Re: The New Enterprise in 3D! ... NOW FINISHED (threads merged)
![]() -=MadMan=- |
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#393 | |
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Commander
Location: Hot Springs, AR
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Re: The New Enterprise in 3D! ... NOW FINISHED (threads merged)
They've got friggin' red correction lines all over the top at the moment, still haven't finished the front, barely started on the top...I do appreciate the new photos, though. One thing in particular, the shape of the shuttle bay...that hull seems to curve into some odd angles back there. And those bussards have some interesting imbedded "lips" and edges. What do you think of the "greenhouse" glass dome texture? I thought that was kinda weird...at some point earlier I was planning on using hex shapes for that "framing"...oh well. Anyway, great work you guys are doing! |
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#394 |
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Commodore
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Re: The New Enterprise in 3D! ... NOW FINISHED (threads merged)
__________________
"I kept dreaming of a world I thought I'd never see, and then one day... I got in." - Kevin Flynn |
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#395 |
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Commodore
Location: Milton, FL
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Re: The New Enterprise in 3D! ... NOW FINISHED (threads merged)
![]() Here's an update... I actually have a lighting effect for this now! ![]() This looks better than some glowing parts, like I had before. -=MadMan=- |
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#396 |
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Vice Admiral
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Re: The New Enterprise in 3D! ... NOW FINISHED (threads merged)
That last image really brings out why the curved struts are bugging the hell out of me: they just don't look structurally sound. At all.
__________________
"From the darkness you must fall, failed and weak, to darkness all." -Kataris
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#397 | |
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Commodore
Location: Milton, FL
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Re: The New Enterprise in 3D! ... NOW FINISHED (threads merged)
![]() They are really looking weird from some angles... I wonder who made the decision to make them curved, at all.... Here's some tweaking of the lights... ![]() -=MadMan=- Last edited by MadMan1701A; January 3 2009 at 06:08 PM. Reason: Added Image |
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#398 | ||
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Rear Admiral
Location: Austin, Texas
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Re: The New Enterprise in 3D! ... NOW FINISHED (threads merged)
And I've been saying all along just how much those damned curved pylons bug me... unless they're supposed to be "leaf springs" rather than "supports," there's no possible way anyone with a technical background would have signed off on that. And they just look bad, to boot, I think, besides being fragile. As I said before, I actually LIKE your earlier version better... but this looks more like what we'll be seeing on-screen. Have you considered doing a render from the "Biker Kirk's perspective" angle? It'd be interesting to compare that to the trailer's image... One thing I SUSPECT (but can't say for certain) is that the repositioning of the nacelle connection points to the secondary hull is probably at least in part due to a desire to have the pylons go underneath the hangar deck floor (or rather, have the hanger deck floor be the top of the nacelle pylon "u-shape?"). Just a thought... dunno if it's right or not. |
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#399 | |||
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Commodore
Location: Milton, FL
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Re: The New Enterprise in 3D! ... NOW FINISHED (threads merged)
![]() I think I will plan on making a render like that... Maybe I can even insert myself like a vacation picture. ![]() I agree about the u-shape and the pylon connections ending up underneath the hangar deck. That actually makes alot of sense, I think. I also think it could have been done without curving the pylons, too, though. ![]() (the latest image) -=MadMan=- |
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#400 |
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Lieutenant Commander
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Re: The New Enterprise in 3D! ... NOW FINISHED (threads merged)
Some detail work on the saucer bottom sensor dome, and overall roughing in of shapes. This is a difficult ship to model for me. |
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#401 |
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Commodore
Location: Milton, FL
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Re: The New Enterprise in 3D! ... NOW FINISHED (threads merged)
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#402 |
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Commander
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Re: The New Enterprise in 3D! ... NOW FINISHED (threads merged)
As for both Madman and PixelMagic, WOW! I'm amazed as to how quickly you guys can update your work. If only I had both of your combined knowledge and speed in modelling. I'd have a fleet done by now (since I don't have work or class to get in my way... until monday :O) |
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#403 |
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Commodore
Location: 3rd Rock From The Sun
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Re: The New Enterprise in 3D! ... NOW FINISHED (threads merged)
Here's mine again with better lighting so one can see it better then the dark image I posted before. I just built a black box around the ship in Second Life while it was daytime then took this photo, so basically it's daylight just with a black background if someone wants to plop in stars, planets, whatever they like to, feel free. ![]() - W - * Now to figure out making the Kelvin in Second Life * |
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#404 | |
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Commodore
Location: Milton, FL
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Re: The New Enterprise in 3D! ... NOW FINISHED (threads merged)
So, in game, is this like a freestanding sculpture, or something? I'm not that familiar with Second Life.-=MadMan=- |
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#405 |
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Vice Admiral
Location: United States
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Re: The New Enterprise in 3D! ... NOW FINISHED (threads merged)
![]() The curved struts...WHY? They both look like shit AND make no sense, so...WHY? My other major beef with this ship is the uncovered front of the neck, and top/front of the engine hull. It's like they just ran out of hull plates and decided to leave that part of the ship without its outer hull. The resulting wrinkle makes the whole thing look kinda like a poorly snapped-together plastic model. Those two things are my biggest problems because they seem to make the design uglier AND less believeable. Other things, like the saucer being a totally different color, and having a totally different hull texture from the rest of the ship...purely an artistic gaff.
__________________
---------------------------- Time Travel was and will be confusing |
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That last image really brings out why the curved struts are bugging the hell out of me: they just don't look structurally sound. At all.









