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| Deep Space Nine What We Left Behind, we will always have here. |
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#1 |
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Commodore
Location: Dixie
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Full impulse
For some lame reason I always assumed full impulse was 1/10 of warp 1 If ships star drives differ, lets just use the E-E or Defiant as examples |
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#2 |
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Lieutenant Commander
Location: Canada
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Re: Full impulse
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#3 |
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Vice Admiral
Location: Out there... thataway.
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Re: Full impulse
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#4 |
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Commodore
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Re: Full impulse
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#5 |
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Vice Admiral
Location: Out there... thataway.
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Re: Full impulse
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#6 |
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Commander
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Re: Full impulse
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#7 |
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Lieutenant
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Re: Full impulse
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#8 |
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Admiral
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Re: Full impulse
OTOH, the Defiant unhesitantly goes to warp immediately after releasing docking clamps in many episodes. Make of this what you wish. I like to believe in "subspace weather" that is especially bad near Bajor, and in most days makes it too rough for tiny boats to go to warp there. It's easier to warp outwards from the star, or to warp with a bigger and steadier ship. And some other stars may have calmer weather, so that warping in and out of there is easier. (Earth seems like a stormy place, given that the E-D slowed down to impulse there even in an armageddon-level emergency, in "Best of Both Worlds"!) Impulse speed as such is indeed relatively slow for interplanetary travel, as lamented by Scotty in "Elaan of Troyius" - but still fantastically fast by today's standards. The guesstimate of one day to cross a star system sounds about right. However, I'd like to insist that not only is "maximum impulse" dependent on the type of ship and engine in question, it's also not a speed at all. Rather, it's a throttle setting. If you accelerate at 1/4 impulse, or 1/16 impulse, you eventually reach the very same speed as if you accelerated at full impulse. It just takes longer if you use the lower setting, or have a less powerful engine, or a heavier ship. This essentially means that we can safely ignore all onscreen references to definite impulse settings: all travel times associated with such settings are always correct, because there are too many hidden variables there for us to be able to cry foul. And we need those hidden variables. Otherwise, Trek would be too full of contradictions on the impulse setting vs. speed issue. Timo Saloniemi |
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#9 |
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Captain
Location: Upstate New York
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Re: Full impulse
If your traveling 55 miles per hour its the same if your on a motorcycle, a car, or even a large truck. it may take longer to reach the speed, but the actuall speed is the same regardless. |
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#10 | ||
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Commander
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Re: Full impulse
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#11 |
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Admiral
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Re: Full impulse
In contrast, there is no such universality about the command "full impulse" or "1/4 impulse" in the dialogue of any episode or movie. One ship's full impulse may well be insufficient in catching up with another ship's one-quarter. And the engines may be set at 1/4 impulse and still only move the ship at crawling speed initially, as we see several times when Kirk's ship leaves the spacedock in the TOS movies. Nor is there any indication that the speeds reached by impulse engines would really be limited to 0.25 c. This is just a Starfleet recommendation that is mentioned in the Tech Manual, not something that would limit all heroes and villains on screen. For all we know, our heroes regularly do something like 0.75 c at impulse. That is, after they have accelerated to that speed, which may take hours or days of running at full impulse. Timo Saloniemi |
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#12 | |
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Vice Admiral
Location: Out there... thataway.
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Re: Full impulse
As for the Tech Manual suggesting that staying below 0.25c effectively avoids the inconvenience of relativistic time dilation... I don't buy it. Warp drive, the transporter (which, if you buy into references from TNG, does not utilize subspace), and subspace communications already completely ignore relativity. Why should impulse drive be any different? |
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#13 |
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Ensign
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Re: Full impulse
Here is what I've worked out: Shuttle can travel 1,000,000 km in three minute at 3/4 impulse. (This takes no hypothetical acceleration curves in to account and assumes a constant speed.) This means that the shuttle can travel 20 million km in one hour 20,000,000 km = 12,427,423.845 miles 1/4 impluse = 4,142,474.615 mph Full impulse = 16,569,898.46 mph Speed of light is 670,616,628 mph Full impulse = 0.0247084515476702 of the speed of light |
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#14 |
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Lieutenant Commander
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Re: Full impulse
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#15 | |
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Fleet Captain
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Re: Full impulse
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