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Old January 8 2010, 06:13 PM   #286
deg3D
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Re: Modified TOS Ent - Wallpapers

Yep, I ran into the same render crippling issue with my dome(s) effect with TOS.5 E in modo. It took upwards of an hour+ to render a close-up frame of the dome(s).

Once I got into LightWave with her come TOS.5.2 E, I totally redid the effect (more to my liking as well), but always made sure to figure out a way-less expensive method. Went from hour+ down to like 10 mins for the close-ups.

Best of success with that on your end, V.

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Old January 10 2010, 06:32 AM   #287
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Re: Modified TOS Ent - Wallpapers

Well, after adjusting some material properties and fine-tuning a few settings, I got the render time on my quad-core rig down to under 6 minutes per frame. I can even do it with motion blur at less than 8 minutes per, but I'm foregoing that for the test animation. My dual-core system is considerably less powerful, taking upwards of 15 minutes per frame, but it still helps quite a bit in the long run. The third single-core system is out of loop at this point as it only has 32-bit WinXP and won't work with the 64-bit systems through Backburner.

I re-started the full 300-frame animation from scratch about 9 AM this morning and it's well over half way to completion. If all goes well, I should have a finished version ready to post by morning.
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Old January 10 2010, 05:19 PM   #288
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Re: Modified TOS Ent - Wallpapers

Hooray!
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Old January 10 2010, 05:26 PM   #289
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Re: Modified TOS Ent - Wallpapers

Hi Vektor,

I am curious, what software setup do you use to render? I believe you mentioned using Blender as you drawing program, but I wasn't aware it had that many internal rendering options?
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Old January 10 2010, 10:56 PM   #290
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Re: Modified TOS Ent - Wallpapers

Okay, without further ado, here is the first test animation for the nacelle domes:

Engine Powerup Test 01

This is a WMV file that everyone should be able to play, but let me know if there are problems and I'll try a different format.
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Old January 10 2010, 11:24 PM   #291
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Re: Modified TOS Ent - Wallpapers

Interesting. Not sure how I feel about it yet. Still, interesting.

For now, pretty sure E's dome vanes both spin inwards though (opposite direction).

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Old January 10 2010, 11:39 PM   #292
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Re: Modified TOS Ent - Wallpapers

deg3D wrote: View Post
Interesting. Not sure how I feel about it yet. Still, interesting.

For now, pretty sure E's dome vanes both spin inwards though (opposite direction).

deg
I think it's a great start (pun unintended). It's really hard to judge the overall concept in this early test run though (i.e., brightly-illuminated surroundings, not in space, none of the energy effects Vektor mentioned earlier, etc.). And after all, this is only the first trial run... it's only going to get better!

My only comment for now: Try rendering how it looks without the spike rotating.

btw, I am pretty sure I've seen clips from the original series effects where the vanes spun in the same direction and in opposition (both clockwise/counterclockwise and vice-versa). Star Trek had more than one effects house in Hollywood doing the visual effects, which is why the quality of the F/X and the appearance of the Enterprise herself varied so much onscreen. I think an argument could be made for just about ANYTHING based on those "canonical" inconsistencies... LOL!
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Old January 10 2010, 11:41 PM   #293
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Re: Modified TOS Ent - Wallpapers

It's a pretty rough animation and the effect is by no means final, including the direction of rotation, but at least it gives some idea of what it might look like.
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Old January 10 2010, 11:46 PM   #294
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Re: Modified TOS Ent - Wallpapers

Professor Moriarty wrote: View Post
My only comment for now: Try rendering how it looks without the spike rotating.
Actually, the spike isn't rotating. I used interpolated reflections on the metal material to speed up the rendering a bit and it creates artifacts as the POV changes. Interpolation can work quite well for still images but is generally bad for animation.
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Old January 10 2010, 11:58 PM   #295
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Re: Modified TOS Ent - Wallpapers

Ah! I stand corrected and look forward to the next iteration. Modeling-wise I think you've nailed this... I can't wait to see what you come up with for the energy effects!
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Old January 11 2010, 12:09 AM   #296
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Re: Modified TOS Ent - Wallpapers

I have to say, I like it. It's different, but I like it.
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Old January 11 2010, 02:53 AM   #297
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Re: Modified TOS Ent - Wallpapers

Vektor wrote: View Post
Okay, without further ado, here is the first test animation for the nacelle domes:

Engine Powerup Test 01

This is a WMV file that everyone should be able to play, but let me know if there are problems and I'll try a different format.
I see what you're going for and it works. Very nice. I echo the suggestion that the blades should spin towards the ship. I'll also add two things: the glowing elements behind the blades need to get brighter and be less pink.
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Old January 11 2010, 03:27 PM   #298
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Re: Modified TOS Ent - Wallpapers

Praetor wrote: View Post
I have to say, I like it. It's different, but I like it.
Ditto.

Professor Moriarty wrote: View Post
.... I can't wait to see what you come up with for the energy effects!
and ditto again.
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Old January 11 2010, 03:55 PM   #299
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Re: Modified TOS Ent - Wallpapers

I love this thread. That is all.
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Old January 11 2010, 04:55 PM   #300
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Re: Modified TOS Ent - Wallpapers

Vektor wrote: View Post
Okay, without further ado, here is the first test animation for the nacelle domes:

Engine Powerup Test 01

This is a WMV file that everyone should be able to play, but let me know if there are problems and I'll try a different format.
very cool video
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