RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 140,112
Posts: 5,432,883
Members: 24,932
Currently online: 638
Newest member: Cani

TrekToday headlines

Pine In New Skit
By: T'Bonz on Oct 21

Stewart In Holiday Film
By: T'Bonz on Oct 21

The Red Shirt Diaries #8
By: T'Bonz on Oct 20

IDW Publishing January Comics
By: T'Bonz on Oct 20

Retro Review: Chrysalis
By: Michelle on Oct 18

The Next Generation Season Seven Blu-ray Details
By: T'Bonz on Oct 17

CBS Launches Streaming Service
By: T'Bonz on Oct 17

Yelchin In New Indie Thriller
By: T'Bonz on Oct 17

Saldana In The Book of Life
By: T'Bonz on Oct 17

Cracked’s New Sci-Fi Satire
By: T'Bonz on Oct 16


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Star Trek Fandom > Fan Art

Fan Art Post your Trek fan art here, including hobby models and collectibles.

Reply
 
Thread Tools
Old December 31 2009, 08:58 PM   #211
UssGlenn
Captain
 
UssGlenn's Avatar
 
Location: New Orleans, LA
Re: Modified TOS Ent - Wallpapers

you could try making the diameter of the original saucer section the same as the refit, and see how much that scales up the entire ship. It would make the actual refit in universe make more sense as well.
__________________
"What are you going to do?"
"I don't know. I'm making this up as I go."
UssGlenn is offline   Reply With Quote
Old January 4 2010, 05:31 PM   #212
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: Modified TOS Ent - Wallpapers

Well, the Holiday vacation was a bit busier than I expected and I din't get as muh done n my varios 3D projects as I had hoped, but I did manage to make the followig bit of progress:





Obviously, this is one of the bussard collectors, or nacelle domes, or whatever the heck you want to call them. Personally, I'm not that fond of the whole bussard concept as it pertains to Trek ships but I guess we're stuck with it at this point.

I have to admit there's some influlence here from the new movie Enterprise, especially an unused concept shown in the Art of the Film book that was published late last year wherein the dome itself is actually a forcefield rather than a physical object. The idea made a lot of sense to me so I decided to steal it.

In my opinion, those domes have always presented a problem as they tend to detract from the ship's sense of scale. I think the eye intuitively rejects the idea that something so large could be made of a single piece, as if it popped out of some gicantic mold, and still be structurally sound. This seems to be something the designers of the new Enterprise struggled with as well and I find it interesting that the final version is more like a lattice-work with faceted panes. However, I disagree with their decision to all but eliminate the internal lighting effects and change them from reddish-orange to a faint flicker of blue.

I will say that the forcefield dome idea is not completely set in stone. It's almost more of a semantic distinction as the physical dome really doesn't look all that different aside from the glow around the edges. The rotating blades and other mechanics behind the domes help to bolster the sense of scale regardless of what the domes themselves look like. One advantage to the forcefield concept, though, is that you do get a clearer view of the internals when the engines are powered down, which I think looks pretty cool.

Opinions?
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old January 4 2010, 05:43 PM   #213
Ptrope
Agitator
 
Ptrope's Avatar
 
Location: USA
Re: Modified TOS Ent - Wallpapers

Very sweet! I'd love to see an animation of the domes flickering into existence and solidifying as the internals spin up. And I like the idea of them as fields rather than solid castings, although I've never really felt they 'de-scaled' the ship - I just figure in 200 years, we'll have the technology to make such a casting with none of today's practical limitations. But I agree that the concept of them as 'collectors,' and yet seeming to be solid, never really scored for me, either.
__________________
Star Trek: Reanimated - it's more than just a cartoon!
Ptrope is offline   Reply With Quote
Old January 4 2010, 07:06 PM   #214
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: Modified TOS Ent - Wallpapers

Ptrope wrote: View Post
Very sweet! I'd love to see an animation of the domes flickering into existence and solidifying as the internals spin up.
I'm actually planning to do something like that, though I'll need to set aside a significant chunk of render time for it. That final image with the forcefield activated took almost five minutes to render with its diffusion effect. At that rate, a ten second animation would require nearly a full day. I really need to see it in motion, though, to decide if I'm completely satisfied with the effect.

And I like the idea of them as fields rather than solid castings, although I've never really felt they 'de-scaled' the ship - I just figure in 200 years, we'll have the technology to make such a casting with none of today's practical limitations.
Fair enough, but for me the visual realism is not really helped by such rationalizations. I look at the solid domes and I still see something that looks more like a part on a scale model than a full-size starship.

By the way, as an interesting aside, it's amazing what uses you can find for seemingly mundane texture maps. The patterned texture behind the rotating blades that lights up pinkish-orange is actually... a tire tread bump map.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old January 4 2010, 07:59 PM   #215
Professor Moriarty
Vice Admiral
 
Professor Moriarty's Avatar
 
Location: System L-374
View Professor Moriarty's Twitter Profile
Re: Modified TOS Ent - Wallpapers

I love the idea of the dome being a forcefield... besides being a really cool idea conceptually, it also neatly solves the "how can it be that big?!" problem. Even though I agree that someday we'll have the tech to fabricate large-scale components like this (hell, we already can to some extent -- look at the fuselage of a Boeing 787!), it just doesn't look "right" to our early 21st century monkey eyes.

You can't leave us hanging Vektor--we've gotta see that animated startup sequence!
__________________
My crappy blog
Professor Moriarty is offline   Reply With Quote
Old January 4 2010, 08:03 PM   #216
abaldwin360
Lieutenant
 
abaldwin360's Avatar
 
Location: Louisville, KY
Send a message via AIM to abaldwin360 Send a message via Yahoo to abaldwin360
Re: Modified TOS Ent - Wallpapers

The details on those bussard collectors are absolutely beautiful!
abaldwin360 is offline   Reply With Quote
Old January 4 2010, 08:32 PM   #217
AudioBridge
Captain
 
AudioBridge's Avatar
 
Location: USA - Nemo me impune lacesset
Re: Modified TOS Ent - Wallpapers

Vektor wrote: View Post
Well, the Holiday vacation was a bit busier than I expected and I din't get as muh done n my varios 3D projects as I had hoped, but I did manage to make the followig bit of progress:





Obviously, this is one of the bussard collectors, or nacelle domes, or whatever the heck you want to call them. Personally, I'm not that fond of the whole bussard concept as it pertains to Trek ships but I guess we're stuck with it at this point.

I have to admit there's some influlence here from the new movie Enterprise, especially an unused concept shown in the Art of the Film book that was published late last year wherein the dome itself is actually a forcefield rather than a physical object. The idea made a lot of sense to me so I decided to steal it.

In my opinion, those domes have always presented a problem as they tend to detract from the ship's sense of scale. I think the eye intuitively rejects the idea that something so large could be made of a single piece, as if it popped out of some gicantic mold, and still be structurally sound. This seems to be something the designers of the new Enterprise struggled with as well and I find it interesting that the final version is more like a lattice-work with faceted panes. However, I disagree with their decision to all but eliminate the internal lighting effects and change them from reddish-orange to a faint flicker of blue.

I will say that the forcefield dome idea is not completely set in stone. It's almost more of a semantic distinction as the physical dome really doesn't look all that different aside from the glow around the edges. The rotating blades and other mechanics behind the domes help to bolster the sense of scale regardless of what the domes themselves look like. One advantage to the forcefield concept, though, is that you do get a clearer view of the internals when the engines are powered down, which I think looks pretty cool.

Opinions?
That looks fantastic! I'm not fond of the third image with the forcefield, though. I like the second image where there is clearly an energy field active behind the mechanics in the dome. The forcefield simply occludes the cool mechanics you've designed. The second image presents a true alternative to the blurry, swirly bussard collectors we're used to.
AudioBridge is offline   Reply With Quote
Old January 4 2010, 08:42 PM   #218
Professor Moriarty
Vice Admiral
 
Professor Moriarty's Avatar
 
Location: System L-374
View Professor Moriarty's Twitter Profile
Re: Modified TOS Ent - Wallpapers

^^^ Perhaps the "force dome" won't look as static in appearance when animated.
__________________
My crappy blog
Professor Moriarty is offline   Reply With Quote
Old January 4 2010, 08:58 PM   #219
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: Modified TOS Ent - Wallpapers

I showed these to a co-worker of mine and he made much the same comment, that it was a shame to obscure all those cool looking details with a blurry forcefield. However, without the dome, it looks too much like something isn't there that should be, and it's a more radical departure from the original design than I want to make.

I might try decreasing the diffusion effect so the internals are more visible, but being able to see all those parts and pieces and glowy bits was never really the intent. I only went to that amount of effort because the concept of the dome as a forcefield that isn't always on required there be something behind it worth looking at, however infrequently.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old January 4 2010, 09:01 PM   #220
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: Modified TOS Ent - Wallpapers

By the way, is anyone still thinking the spikes on the nacelle domes look "hokey?" Personally, I can't hardly imagine this ship without them anymore.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old January 4 2010, 09:35 PM   #221
ST-One
Vice Admiral
 
Location: Germany - with UHC since the early 1900s
Re: Modified TOS Ent - Wallpapers

I really like the internals you built there - and the spikes look fine

I may have an idea for the force-field-domes: don't add them
No, actually, perhaps you could add a glowing surface to the sides an of the all blades (or even have the middle pieces of the blades light-up), so that they would create something like a dome-like look when they spin-up faster and faster for warp speed.
It would also eliminate the longer rendertimes for the diffusion of the force-field-dome (but add some for the motion-blur )
ST-One is offline   Reply With Quote
Old January 4 2010, 10:00 PM   #222
Wingsley
Commodore
 
Wingsley's Avatar
 
Location: Wingsley
Re: Modified TOS Ent - Wallpapers

I think those spikes need a little bit of detailing. Otherwise, they look fine.

If you wanted to be a nit-picker, the "Cage" / "Where No Man..." version of the ship would have the pronounced spikes, while the TOS-era version would have something smaller.
__________________
"The way that you wander is the way that you choose. / The day that you tarry is the day that you lose. / Sunshine or thunder, a man will always wonder / Where the fair wind blows ..."
-- Lyrics, Jeremiah Johnson's theme.
Wingsley is offline   Reply With Quote
Old January 4 2010, 10:41 PM   #223
Professor Moriarty
Vice Admiral
 
Professor Moriarty's Avatar
 
Location: System L-374
View Professor Moriarty's Twitter Profile
Re: Modified TOS Ent - Wallpapers

ST-One wrote: View Post
I really like the internals you built there - and the spikes look fine

I may have an idea for the force-field-domes: don't add them
No, actually, perhaps you could add a glowing surface to the sides an of the all blades (or even have the middle pieces of the blades light-up), so that they would create something like a dome-like look when they spin-up faster and faster for warp speed.
It would also eliminate the longer rendertimes for the diffusion of the force-field-dome (but add some for the motion-blur )
Boo! I want the force field!
__________________
My crappy blog
Professor Moriarty is offline   Reply With Quote
Old January 4 2010, 11:09 PM   #224
DestinyCaptain
Commander
 
DestinyCaptain's Avatar
 
Location: U.S.S. Destiny NCC-720 Leif Ericson II Class Explorer
Re: Modified TOS Ent - Wallpapers

That's perty....
DestinyCaptain is offline   Reply With Quote
Old January 4 2010, 11:23 PM   #225
Mantiscare
Rear Admiral
 
Location: Manticore
Re: Modified TOS Ent - Wallpapers

One thing that occurs to me is if you're having long render times with the diffusion effect, you should try doing that in post instead. I'm not seeing much going on there that couldn't be done with a guassian blur (or two, so you can have the lesser blur on the blades) and it's a lot easier to blur a 2d image than a 3d render. Or maybe base it on a grayscale using distance from the dome for the strength of the blur, similar to a z-depth blur but not quite the same? *shrug*

Just a thought. Me, I enjoy post work, so that would occur to me. If you prefer doing it "In camera" then that's your prerogative as well. ;-)
__________________
Lord Vorkosigan does not always get what he wants.
Mantiscare is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 06:07 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.