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Old November 5 2012, 09:22 AM   #1006
Maurice
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Re: Star Ship Polaris

^^^Was just teasing. Actually, a while back I was doodling and trying to figure out what the lander interior layout might be like, and how you'd get in and out while docked vs. when it's on the ground.
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Old November 5 2012, 10:55 AM   #1007
aridas sofia
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Re: Star Ship Polaris

FWIW my original plan for the lander capsule was to have a null gravity tube run along its central axis. When docked, the two landers' tubes would latch on to the main null gravity tube running along the axis of the ship, and entering the landers would be as simple as leaving the tube to enter any of the decks.
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Old November 5 2012, 04:57 PM   #1008
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Re: Star Ship Polaris

I have a plan for the lander modules. Will be easier to show it than describe it. Might be able to post a sketch in the next couple days.
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Old November 5 2012, 05:26 PM   #1009
aridas sofia
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Re: Star Ship Polaris

Yes, like I said, "for what it was worth" i.e. here is the idea that was behind the capsule if you haven't thought of something of your own to do with the design.
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Old November 5 2012, 05:32 PM   #1010
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Re: Star Ship Polaris

Your description is essentially the same as what I originally had in mind, though I was under the impression the central axis of the fuselage was occupied by a power conduit connecting the two drive spheres.

I now have a slightly different design in mind where access to the lander module is through a side hatch rather than through the nose cone. Putting a hatch in the nose cone was just too mechanically complicated without doing something clunky.

More will become clear when I post the sketch.
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Old November 5 2012, 06:19 PM   #1011
aridas sofia
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Re: Star Ship Polaris

...though I was under the impression the central axis of the fuselage was occupied by a power conduit connecting the two drive spheres.
Again, FWIW- Along the exact axis, yes. That is where the two hypergravity spheres were meant to be linked back to a power source dead center that had a similar linkage to port and starboard to the antigravity stuff going on in the saucer. But flanking the power chase (off axis the saucer plane) was the null gravity tube- the combined assembly of power chase and tube being the ship's "mast" fore to aft and its "yard" port to starboard.
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Old November 5 2012, 08:33 PM   #1012
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Re: Star Ship Polaris

aridas sofia wrote: View Post
...though I was under the impression the central axis of the fuselage was occupied by a power conduit connecting the two drive spheres.
Again, FWIW- Along the exact axis, yes. That is where the two hypergravity spheres were meant to be linked back to a power source dead center that had a similar linkage to port and starboard to the antigravity stuff going on in the saucer. But flanking the power chase (off axis the saucer plane) was the null gravity tube- the combined assembly of power chase and tube being the ship's "mast" fore to aft and its "yard" port to starboard.
Ooo! This is a neat bit of insight into why the capsules are located there, even if it doesn't become part of the official Polaris canon. That message needs to be included in the Making of Polaris book.
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Old November 6 2012, 03:41 AM   #1013
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Re: Star Ship Polaris

I have only one thing to say about those latest screenies...

DRRROOOOOLLLL......
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Old November 6 2012, 07:27 AM   #1014
Maurice
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Re: Star Ship Polaris

I personally don't care about the technobabble.. I'm just interested in how we portray it on screen, as we have to storyboard some shots around that.
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Last edited by Maurice; November 6 2012 at 07:54 AM.
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Old November 6 2012, 07:41 AM   #1015
aridas sofia
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Re: Star Ship Polaris

Different designers design in different ways. Some work with how something looks and build from there. Some figure out how a thing works and tailor the look to that. I can guarantee that if you are designing a car or a ship you will figure out how it works before the decoration gets laid on. Many conceptual designers come from that industrial design background and follow the same creative process.

Last edited by aridas sofia; November 6 2012 at 09:12 AM.
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Old November 6 2012, 08:35 AM   #1016
Maurice
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Re: Star Ship Polaris

Just to be clear, I'm not critiquing the process, but the design rationales do not affect my end of the process: which is to get the shots into the production pipeline.
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Old November 6 2012, 11:26 AM   #1017
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Re: Star Ship Polaris

B.J. wrote: View Post
In other words, it won't glow blue-white because by then the whole thing will have melted!
Good point!
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Old November 6 2012, 04:15 PM   #1018
Admiral Buzzkill
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Re: Star Ship Polaris

Maurice wrote: View Post
I personally don't care about the technobabble.. I'm just interested in how we portray it on screen, as we have to storyboard some shots around that.

As far as docking with Polaris is concerned, we won't show folks entering or exiting. On the ground, unless Vektor has another specific in mind I've assumed it's something like the C57-D.
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Old November 6 2012, 04:45 PM   #1019
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Re: Star Ship Polaris

Had no time to work on Polaris or anything else last night and probably won't tonight either. Here's the short description on the lander module:

The access hatch is on the back side of the lander. It pops inward and rotates upward, similar to the way an aircraft boarding hatch works. On the ground, a ramp below the hatch also drops down to ground level. The outline of the ramp is visible in the more recent renderings.

I thought about the C57-D landing strut ladder approach, but I just didn't think the lander or the struts were big enough to be practical.

I'll get some sketches online as soon as I finish off the last couple of greebles on Polaris, maybe tomorrow night.
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Old November 7 2012, 05:16 PM   #1020
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Re: Star Ship Polaris

Thanks!
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