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#826 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
![]() And, at long last, WINDOWS! ![]() Note that not all of the windows have been modeled yet. Something else worth noting is that I froze and optimized a number sub-D objects, which reduced the overall poly count by more than 25,000, even with the addition of the windows and other hull details. Current count stands at a little over 441,000 and my goal is to keep the end result under 500,000.
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www.vektorvisual.com |
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#827 |
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Vice Admiral
Location: In pre-production
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Re: Star Ship Polaris
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John |
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#828 |
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Commodore
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Re: Star Ship Polaris
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First delete the default cube. |
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#829 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
![]() ![]() ![]() I haven't textured every individual hull section yet because it takes a fair amount of work, and of course there are no markings or other colors, but I think the basic look works pretty darn well. I'm not doing the actual texturing for the model but I will be doing some paintovers to show what the texturing will look like, and this is just some experimentation to work that out. The final version would have some more localized wear and tear, maybe some finer and subtler panel lines, and more detail in general. From a nominal viewing distance, though, I think this works. Opinions?
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www.vektorvisual.com |
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#830 |
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Rear Admiral
Location: Maurice in San Francisco
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Re: Star Ship Polaris
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* * *
"Star Trek…at times sparkled with true ingenuity, and pure science fiction approaches, and at other times was more carnival like, and very much more the creature of television than the creature of a legitimate literary form." |
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#831 |
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Fleet Captain
Location: Portland, OR
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Re: Star Ship Polaris
This lends itself to a feeling of functionality that I think "random panels" don't portray. I always wonder why anyone would build something that way also. I like the panels to appear as though if you removed them, there would be some logic underlying them to why they are cut to that particular shape and attached in that particular manner. This looks much more believable to my eye. I can't wait to see the whole thing given this treatment. --Alex
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Check out my website: www.goldtoothstudio.squarespace.com |
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#832 |
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Vice Admiral
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Re: Star Ship Polaris
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"Two things that Teabaggers hate: being called 'racist', and black people." - Bill Maher
"Prying the guns from their cold dead hands sounds swell." - Me |
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#833 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
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www.vektorvisual.com |
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#834 |
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Vice Admiral
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Re: Star Ship Polaris
My only critique on this would be to perhaps try turning down the procedural overlay a bit and/or throw another one on top at a different scale. Right now the 'cloud' shapes are pretty obvious if you know what you're looking at. Other than that I am really digging the look. The gloss looks a bit high (or perhaps the bump/normal is a bit low) on one of the materials, but the overall look is pretty convincing as a "fresh off the assembly line" vessel before painting and the like. Would make perfect sense to me that the shell of the ship would be made of large segments over the top of the nuts and bolts, or that the hull panels would be coated and sealed to no longer be visible as individual plates. Overall just fantastic.
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"There is no reason why good cannot triumph as often as evil. The triumph of anything is a matter of organization. If there are such things as angels, I hope that they are organized along the lines of the Maffia." - Winston Niles Rumfoord. |
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#835 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
I agree the gloss is probably a bit high, especially for animation. What looks good in stills often winds up to be overly shiny and distracting in motion. Also, the materials used to accomplish that effect come with some pretty high rendering overhead and glossy reflections may not be used at all in the end product, especially since they don't add much in a realistic space environment. That work will be done in Lightwave, which I assume has similar capabilities but probably at similar cost in render time.
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www.vektorvisual.com |
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#836 |
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The Man
Location: Defying Gravity
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Re: Star Ship Polaris
I'd love to find someone who's really experienced with texturing to do this, like Treybor over at Foundation3D. He put together a really good tutorial based on his Serenity model.
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"I think [J.J. Abrams has] done a great thing for Star Trek. I’m very grateful to him. We all owe him a lot. When someone comes along like he has done and picks it up and elevates it, we should be grateful." - Leonard Nimoy |
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#837 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
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www.vektorvisual.com |
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#838 |
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The Man
Location: Defying Gravity
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Re: Star Ship Polaris
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"I think [J.J. Abrams has] done a great thing for Star Trek. I’m very grateful to him. We all owe him a lot. When someone comes along like he has done and picks it up and elevates it, we should be grateful." - Leonard Nimoy |
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#839 |
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Muad'Dib
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Re: Star Ship Polaris
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You find the truth of yourself on the battlefield. Of course I'm a creationist. I believe man created god. |
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#840 |
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Captain
Location: BK613
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Re: Star Ship Polaris
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------------------- "The single biggest problem with communication is the illusion that it has taken place." - George Bernard Shaw |
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"Prying the guns from their cold dead hands sounds swell." - Me





