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#496 |
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Rear Admiral
Location: Sheffield, England
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Re: Star Ship Polaris
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"STAR TREK is... Action - Adventure - Science Fiction." -- Gene Roddenberry, 1964, top of the first page of his original pitch and outline for Star Trek |
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#497 | |
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The Man
Location: Defying Gravity
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Re: Star Ship Polaris
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"I think [J.J. Abrams has] done a great thing for Star Trek. I’m very grateful to him. We all owe him a lot. When someone comes along like he has done and picks it up and elevates it, we should be grateful." - Leonard Nimoy |
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#498 | |
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Commodore
Location: Huntsville, AL, USA
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Re: Star Ship Polaris
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B.J. --- bj-o23.deviantart.com |
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#499 | ||
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Rear Admiral
Location: Outpost Neris
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Re: Star Ship Polaris
Gods bless the interwebs!
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USS Akula, NCC-1090 Guarding the Frontier so you don't have to.
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#500 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
![]() ![]() I've been mulling over several different ways to add visual interest to those big, blank areas on the upper and lower surfaces of the main engine housings, and I think this is the version I like best. Basically, these are massive heat sinks tied directly into the engine coolant loops. In addition to having a plausible function, I love the way they add a bit of mechanical flair to the overall look. I have also added the hexagonal thermal tiles to the bottom of the lander module, hull plate texturing to the registry number, warning icons for the maneuvering thrusters, and various other little things here and there. Opinions? |
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#501 |
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Vice Admiral
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Re: Star Ship Polaris
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"From the darkness you must fall, failed and weak, to darkness all." -Kataris
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#502 |
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Rear Admiral
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Re: Star Ship Polaris
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Fans are like space heaters. All we have to offer is hot air. |
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#503 |
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Rear Admiral
Location: Maurice in San Francisco
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Re: Star Ship Polaris
__________________
* * *
"Star Trek…at times sparkled with true ingenuity, and pure science fiction approaches, and at other times was more carnival like, and very much more the creature of television than the creature of a legitimate literary form." |
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#504 |
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Vice Admiral
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Re: Star Ship Polaris
__________________
"From the darkness you must fall, failed and weak, to darkness all." -Kataris
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#505 |
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Vice Admiral
Location: In pre-production
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Re: Star Ship Polaris
The orange markings are really working out well. It does give it a unique character, which as I understand is what was intended. Can we see a detail of the warning icons at the thrusters? Here is some thinking out loud on the warning icons. On one hand, I would think that the military retro-fitters who worked on the ship would have frowned or disapproved of the icons, since they point to places worth targeting. On the other hand, I would expect a targeting computer in the future to recognize the thruster emplacements anyway. So, there's a cost-benefit analysis. What's their purpose? Who is being reminded where the thrusters are and why? What accidents are trying to be avoided? Another option might be to go with a subtler approach, and give the thruster emplacements a slightly different color. That could still achieve a warning effect, without the neon sign saying, "place IED here". No net opinion here, just throwing out some thoughts.
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John |
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#506 |
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Ensign
Location: Columbus, OH
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Re: Star Ship Polaris
As for the warning markings, go for it. Some red outlining like you have around the lander wouldn't hurt. As far as I'm concerned only in PC Star Trek do combatants have the luxury of targeting specific systems like engines or weapons. In real combat you are just aiming for center-mass end of story. If an enemy can read the markings you have added so far, they are too close already. Those are my two credits worth. |
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#507 | |
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Vice Admiral
Location: In pre-production
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Re: Star Ship Polaris
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John |
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#508 | ||
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
Sure, you could paint the thrusters themselves bright orange or something, but then you're calling attention to them at least as much as a warning icon would. The way I figure it, an enemy isn't going to waste their time trying to take out maneuvering thrusters anyway. Assuming they have some goal other than to obliterate the ship outright, they would more likely target the main engines, drive spheres, weapons pylons, something like that. Another thing to consider is that the primary offensive weapons in this universe are missiles, probably with fairly high-yield warheads. Aiming one of those at something as small as a maneuvering thruster would probably be rather pointless because it's going to take out half the rest of the ship anyway. While we're on the subject of maneuvering thrusters, I do have a slight quandary I need to resolve. It occurs to me that the thrusters just outboard of the cargo bay doors are going to be blocked by those doors when they are in their open positions. That could present problems when the ship is trying to maintain station-keeping during cargo transfer operations. I think I'm going to have to relocate those thrusters, maybe use two instead of one with them positioned on either side of where the open doors would be. That would make more sense anyway because it would take a fair amount of thrust to spin this ship on its axis.
I'm still toying with the idea that they may have also added some armor plating to a few areas like the main engines, weapons pylons, fuel tanks, etc, but at this point that would be a little like welding steel plates to a classic car. Not that aesthetics carry much weight when it comes to battle preparedness, but after putting so much work into the ship's style and appearance, I hate to obscure it behind a bunch of armor plating. I don't know. We'll see what shakes out after the basic design is complete. |
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#509 |
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Vice Admiral
Location: I'm at WKRP
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Re: Star Ship Polaris
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#510 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
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