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Old March 14 2008, 07:01 AM   #61
Admiral Buzzkill
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Re: Star Ship Polaris

The ship is a little over three hundred feet long. I'm determined not to go the "Star Wars" route - a lot of nernies - because I prefer the pre-2001 look of ships like the Enterprise or other science fiction of the 1950s and 1960s ("Voyage To The Bottom Of The Sea," "Forbidden Planet" and so forth). So really the only effective way to suggest scale is with windows. This is problematic too because of the ship's internal layout.

Eventually it'll probably be up to a few windows and scaling of the hull plates. The look of "Colonial One" on the new Battlestar Galactica may be a useful reference as well.
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Old March 14 2008, 07:52 AM   #62
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Re: Star Ship Polaris

Really liking where she is heading. I couldn't quite make my ideas work, perhaps the ring elements could be used for a variant ship from the same fleet or something like that.

Is it just me, or is there a little bit of lens distortion in that latest shot? It might be in some of the others but the perspective feels slightly off and it is nagging at me.
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Old March 18 2008, 04:00 AM   #63
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Re: Star Ship Polaris

Wow. Haven't looked in here in a while and I missed this! Terrific work, guys. Two of my favorite artists doing really really cool stuff!
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Old March 18 2008, 04:15 AM   #64
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Re: Star Ship Polaris

She's into the shop for an overhaul - the horseshoe cowling is gone, hopefully to be replaced with something more dynamic. I was rather attached to it, but it brought the scale down too much, I think - there were too many automotive associations with it, including the visual equation of the rear sublight engines with tail-lights.
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Old March 18 2008, 05:06 AM   #65
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Re: Star Ship Polaris

Perhaps the cowling could be retained on the bottom side. It works so well with the shapes it would be a shame to scrap it entirely, but I do agree with the scaling problem. That wouldn't be nearly as serious on the bottom side though, and you did say you wanted to differentiate them. A few greebles (perhaps some antennae and 'sensors', weapons or escape craft tucked into the cowling?) could easily fix the scale problem if it were the less-seen side of the ship where it wouldn't be as immediately apparent.
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Old March 19 2008, 02:36 AM   #66
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Re: Star Ship Polaris



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Old March 19 2008, 02:46 AM   #67
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Re: Star Ship Polaris

The ship looks damn good from the rear. I feel like I can see it moving.

Are those (ray)guns between the engines?
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Old March 19 2008, 03:08 AM   #68
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Re: Star Ship Polaris

And hopefully someday soon we will.

Yeah, given that the heavy weapons are retrofit onto the ship we thought maybe they'd be "bolted on" to some kind of exo-structure that's not part of the original design.

I was leaning toward missiles, but aridas has about convinced me that, you know, if you can control gravity (which is pretty much de rigeur for building starships like this) you can accelerate sub-atomic particles at people real damn fast.
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Old March 19 2008, 03:20 AM   #69
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Re: Star Ship Polaris

I absolutely love how your ship design has evolved. It certainly has that 1950's - 60's Sci-Fi look, yet with a somewhat more modern feel to it. The colors are great - tasteful but not garish.

Terrific work!
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Old March 19 2008, 08:36 PM   #70
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Re: Star Ship Polaris

Starship Polaris wrote: View Post
And hopefully someday soon we will.

Yeah, given that the heavy weapons are retrofit onto the ship we thought maybe they'd be "bolted on" to some kind of exo-structure that's not part of the original design.

I was leaning toward missiles, but aridas has about convinced me that, you know, if you can control gravity (which is pretty much de rigeur for building starships like this) you can accelerate sub-atomic particles at people real damn fast.
The same would go for any kind of projectile though. Who says you can only have one or the other? Energy weapons might work better against 'shields' or for disrupting their systems, where projectiles or explosives might work better for other purposes.
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Old March 19 2008, 11:30 PM   #71
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Re: Star Ship Polaris

I love this current iteration. Fantastic job.
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Old March 20 2008, 12:12 AM   #72
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Re: Star Ship Polaris

Thanks.

We don't have shields or forcefields. Best idea is not to get hit by weapons fire.

The danger of hitting or being hit by anything in hyperspace is about nil. During travel within spacetime, we probably would have energy beams of some kind to sweep the path ahead with the emphasis on imparting a very low-energy "push" to small bits of matter at an extreme distance.
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Old March 20 2008, 01:06 AM   #73
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Re: Star Ship Polaris

Whew Weee im liking the progress on this
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Old March 20 2008, 02:14 AM   #74
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Re: Star Ship Polaris

Going to do something different with the weapons and the "spine," so they're missing from this one:



The first version of the back ring looked a bit too squashed and twisted.
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Old March 20 2008, 06:38 AM   #75
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Re: Star Ship Polaris

Great looking ship
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