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Old March 1 2008, 02:47 PM   #121
Bernard Guignard
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Re: The Art of Star Trek: Reanimated - The Sequel

That is really some nice work. Keep it up thumbsup
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Old March 1 2008, 07:25 PM   #122
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Re: The Art of Star Trek: Reanimated - The Sequel

I like the tribute to LiS.

...maybe a shot of the B9 robot on the bridge next to Scotty's station next?
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Old March 1 2008, 10:16 PM   #123
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Re: The Art of Star Trek: Reanimated - The Sequel

Redfern wrote: View Post
Well, I had a chance to try this set. I will admit I had some problems loading the .PZ3 scene file; it kept "freezing" both Poser 4 and Poser 6. Fortunately, the individual parts loaded fine. I'm linking a couple renders.

I call the first one, "Traitor!!!" (I mean, look what's on the tele'!!!)



(Just kiddin' any LiS fans present. Since I own a life-sized animatronic replica of B9, I can't loathe the show too much, can !?)

This second is a slightly more serious experiment, playing with shadows. That ceiling element can certainly create some interesting moods.



You'll notice Ptrope modified the set from his earlier samples posted earlier. The "Porthole" and the bunk is now more or less centered with two "night stands". Ptrope already mentioned the new wall and grille divider.

Sincerely,

Bill
You own a replica B9?! but I can do you one better. I own both a lifesize Dalek and a Ghostbusters Proton Pack, both built by my two hands. Did you build your B9 or spend top dollar for him?

Oh, yeah. Nice pics. I can definately see Kirk using the low lighting in the second pic for a little "private conference" with a certain yeoman, if you know what I mean.
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Old March 2 2008, 10:04 AM   #124
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Re: The Art of Star Trek: Reanimated - The Sequel

And with a custom insert for the door frame, a couple new textures, a couple props and some appropriate lighting, we have Captain Kor's quarters!



Looks like a cozy and secure place to give Kali the bomb that he intends to destroy Enterprise with, don't you think? (Speaking of Kali, here's a shot of her in 3D, as well )
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Old March 2 2008, 05:54 PM   #125
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Re: The Art of Star Trek: Reanimated - The Sequel

ancient wrote: View Post
Are you going to do this in Widescreen? I think it'd look good in widescreen...
Ummmm, ancient, I just reread this and wondered, "Did he actually mean 'am I going to make the TV in widescreen?' "

I hadn't actually thought of it, but, yeah, I could probably make a WS version. I've actually been thinking of going all out on it and making new aspects on the other two sides, such as a complex stereo system on one and a mini-bar with slide-out sink on the other ...
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Old March 2 2008, 06:10 PM   #126
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Re: The Art of Star Trek: Reanimated - The Sequel

Star Trek! Brought to you now in holo 16:9
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Old March 2 2008, 07:41 PM   #127
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Re: The Art of Star Trek: Reanimated - The Sequel

A quick screen shot. Makes you wonder what Trek would've looked like if we'd had WS TVs in the '60s - would all the screens on the bridge have been WS, including the main viewer?



And while we're on the subject of Kali:



It appears Captain Kor has been to Risa ...
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Old March 2 2008, 11:16 PM   #128
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Re: The Art of Star Trek: Reanimated - The Sequel

...I expected Klingon quarters to be darker, smaller and less comfortable...
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Old March 3 2008, 02:16 AM   #129
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Re: The Art of Star Trek: Reanimated - The Sequel

Ptrope wrote: View Post
It appears Captain Kor has been to Risa ...
Did he go with Kali?
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Old March 3 2008, 04:25 AM   #130
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Re: The Art of Star Trek: Reanimated - The Sequel

^^ That's a good question - maybe she's the equivalent of the MU Empire's 'Captain's woman.'
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...I expected Klingon quarters to be darker, smaller and less comfortable...
Well, it is the captain's quarters, after all . And admittedly, the camera 'lens' has something to do with making it look bigger - in order to get a broader view, I used a 25mm focal length, which tends to stretch out the depth of an image - this room isn't as big as, say, Kirk's quarters, but it may seem more spacious because it has very little to break up the floor. I plan to work on the lighting rig, as well as a set of more metallic, industrial textures for the wall surfaces, that should make it less 'comfy.' And, honestly, I never thought Pike's bed looked all that comfortable to begin with .
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Old March 3 2008, 03:49 PM   #131
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Re: The Art of Star Trek: Reanimated - The Sequel

Yeah, I think the Tempur-Pedic (R) memory foam finally gave out.

A bit more seriously, that "porthole" has piqued my curiosity. (However, before I go any further, please, for Mogg's sake, please don't don't use my casual ponderings as an opportunity to turn Ptrope's thread into an imbittered canon/fanon flame war! My observation is just that, casual, and I'm sure it has holes like a colander.) Anyway, going with Ptrope's suggestion this cabin still exists upon the ship during Kirk's tour of duty, I kinda' like the idea it was the "original" captian's cabin and due to the curvature of the porthole and bulkhead, it is located somewhere within the "B and C deck" bulge. However, Kirk didn't want to "elevate" himself above his other officers, so he set it aside as a VIP stateroom and he, himself, opted for one of the "bog standard" officer's quarters a few decks below.

Of course, if this were the case, why did Kirk make Uhura give up her quarters for the Dolman of Elaas? Was that recessed apeture above Pike's bunk really a porthole? As I stated, my idea has more holes than a sponge.

Sincerely,

Bill
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Old March 3 2008, 08:14 PM   #132
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Re: The Art of Star Trek: Reanimated - The Sequel

Well, interestingly enough, I also thought that might be the location of these particular quarters, based upon that same wall/porthole curvature. I suppose, on a Klingon ship, it could be argued that it may be at the top of the front 'bulb,' below that overhanging deck, where the hull also curves over like the upper decks on the Constitution-class.

Of course, if Pike's quarters were in that location, my 'placeholder' corridor is probably completely wrong ...
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Old March 4 2008, 03:27 AM   #133
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Re: The Art of Star Trek: Reanimated - The Sequel

I was thinking where this cabin, redressed as Kor's, would exist on the Klothos and I too figured it would be somewhere along the upper curvature of the "bulb".

Here's a Poser 4 render of the cabin.



I replaced the purple shades of the floor for a warmer "goldenrod" and a deep earth tone ring. The other week I saved the "dynamic cloth" bedspread from the standard quarters as a static object I could use in P4. I loaded it, positioned it and scaled it to fit Pike's bunk. I created my variation of the sparkled, rust hued spread texture. I tossed in Spock mainly for scale reference. (He's my equivalent of TallGuy's blue silhouette.) I actually mixed two separate renders, one with stark grey toned shadows and a second with pastel lighting with no cast shadow-maps. Blended, I think it gives some hint of the colored lighting employed during TOS.

His collar is wrong for this, but this arrangement makes me think Spock is surveying the now vacant cabin just after Pike has stepped down from command.

Sincerely,

Bill
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Old March 4 2008, 05:01 AM   #134
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Re: The Art of Star Trek: Reanimated - The Sequel

Sweet!

I think you've really captured the moment, there, Redfern . You've also demonstrated the size of the room quite well. And good job on the bedspread; it looks like it was made for this bed (in a way, it was - I scaled the bed from the regular cabin to fit here, but I mapped it differently and added the piping that was on Pike's mattress).

You might think about changing the colors of Spock's tunic to match those from "The Cage" and "Where No Man Has Gone Before" - the collar might blend better and it would be more in keeping with the time frame of the scene .
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Old March 4 2008, 12:37 PM   #135
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Re: The Art of Star Trek: Reanimated - The Sequel

Alas, I didn't save the scene with that particular lighting set. It was something of a fortuitous fluke I generated that and I suspect I'd not capture it again so as to insert Spock with the proper shirt design.

Actually, I didn't have a moment or scene in mind. I rendered the room using a 70 mm setting on the "camera" to give a truer sense of the room's scale and tossed in Spock to aid that and provide a little visual interest. It was only after I had saved the renders that I started "reading" into the shot, "The cabin has no personal effects, yet Spock is standing there; why?"

But I certainly thank you for the encouraging assessments of my digital "doodling". Yeah, that's an appropriate way of considering my stuff. Like a bored person with a pen and pad during a meeting, I often just "muck" about in Poser, grabbing random props and/or figures and play with camera angles, poses and lighting. Sometimes I come up with something that's moderately "interesting" and I save it.

Sincerely,

Bill
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