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#91 |
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Agitator
Location: USA
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Re: The Art of Star Trek: Reanimated - The Sequel
), so I ended up reshooting it with the less-capable renderer. It's ... okay ... but it got some weird yellow artifacting from the lighting in the corridor near the end of the clip. Also, I really need to learn how to control the camera! ![]() Briefing room animation (1.2 Mb AVI, Xvid codec) What it looks like with the good renderer: ![]() ![]() Yes, I took a couple liberties with the table ... I just liked it better this way .
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Star Trek: Reanimated - it's more than just a cartoon! Last edited by Ptrope; May 16 2009 at 03:13 AM. |
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#92 |
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Lieutenant
Location: St. Louis, MO
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Re: The Art of Star Trek: Reanimated - The Sequel
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"All humans are vermin in the eyes of Morbo!” |
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#93 |
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Agitator
Location: USA
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Re: The Art of Star Trek: Reanimated - The Sequel
It's rendering again, and hopefully it won't bomb out like last time. If it does, I guess I'll just have to render it in segments and then put them together for the final piece. And lest we forget, once upon a time, I also did a quick test for a title: Title test animation (1.0 Mb AVI)
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Star Trek: Reanimated - it's more than just a cartoon! |
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#94 |
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Rear Admiral
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Re: The Art of Star Trek: Reanimated - The Sequel
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https://www.facebook.com/groups/112860258811333/ For all your Sci-fi ship model and mini goodness 3DS Friend code: 0731-4800-6817
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#95 |
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Agitator
Location: USA
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Re: The Art of Star Trek: Reanimated - The Sequel
, but thanks for the vote of confidence!Well, I'm getting closer ... used the Firefly renderer to redo the animation, although I had to turn off raytracing, so it's still not nearly as nice as the still renders. Other than a glitch about midway through, where a couple frames didn't render properly, it turned out much better, and the cameraman didn't look drunk! ![]() Briefing room animation - Firefly 1.2 Mb AVI Next one will definitely have to utilize Lightwave ... I'm looking forward to Poser Professional, which will bring in tighter integration and migration between the two applications, so once animation can be set up in Poser for the characters (taking advantage of the rigging and also Mimic for lip sync), it can be animated in Lightwave without having to set it all up again.
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Star Trek: Reanimated - it's more than just a cartoon! |
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#96 |
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Rear Admiral
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Re: The Art of Star Trek: Reanimated - The Sequel
__________________
https://www.facebook.com/groups/112860258811333/ For all your Sci-fi ship model and mini goodness 3DS Friend code: 0731-4800-6817
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#97 |
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Agitator
Location: USA
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Re: The Art of Star Trek: Reanimated - The Sequel
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Star Trek: Reanimated - it's more than just a cartoon! Last edited by Ptrope; May 16 2009 at 03:14 AM. |
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#98 |
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Fleet Captain
Location: Georgia, USA
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Re: The Art of Star Trek: Reanimated - The Sequel
Anybody doubt Ptrope? Well, take a look at this! http://tos.trekcore.com/gallery/albu...artial_020.JPG Being the anime/manga fan I am, I feel like a twit for never noticing this! Sincerely, Bill
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Tempt the Hand of Fate and it'll give you the "finger"! Freighter Tails: the Misadventures of Mzzkiti |
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#99 |
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Captain
Location: In my TARDIS
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Re: The Art of Star Trek: Reanimated - The Sequel
A girl is walking around, minding her own business, then all of a sudden some weird tentacle monster comes along and ![]() Ok, that wasn't appropriate. 'Lord, I apologize. Be with the starving pigmes in New Guinea. Amen.'
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Logic merely enables one to be wrong with authority. - Patrick Troughton "Doctor Who: The Wheel in Space" Visit my Youtube Channel: http://www.youtube.com/doctorwho03 |
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#100 |
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Agitator
Location: USA
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Re: The Art of Star Trek: Reanimated - The Sequel
Ewww! ![]() Okay, I've been working on the transporter. So far, it's only the chamber itself, and I need to make better textures for the back wall, but here's the WIP:
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Star Trek: Reanimated - it's more than just a cartoon! Last edited by Ptrope; May 16 2009 at 03:15 AM. |
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#102 |
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Agitator
Location: USA
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Re: The Art of Star Trek: Reanimated - The Sequel
. I started out dl'ing some of the sets and props he's got over there, and then I got the urge to model my own - what good is having Lightwave if I don't use it, right ? Great stuff, though; he just posted a corridor set that's modeled after the Stage 9 layout, so one could conceivably create animations using the same shots as used in TOS
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Star Trek: Reanimated - it's more than just a cartoon! Last edited by Ptrope; May 16 2009 at 03:16 AM. |
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#103 |
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Commodore
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Re: The Art of Star Trek: Reanimated - The Sequel
do you have a link to that corridor set? I'm not seeing it there. |
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#104 |
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Agitator
Location: USA
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Re: The Art of Star Trek: Reanimated - The Sequel
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Star Trek: Reanimated - it's more than just a cartoon! |
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#105 |
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Agitator
Location: USA
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Re: The Art of Star Trek: Reanimated - The Sequel
![]() ![]() ![]() Building his 'entertainment center' was fun! The hard part is going to be figuring out what was going on with the chair that had the camera attached to it. Plus, much of this is conjectural, at best, since there's so little material to go on. I'm considering making this a post-pilot set, using details from the ongoing series rather than sticking to the goosenecks and chairs from "The Cage." Who knows, maybe the room continued to exist after Pike's tenure, but Kirk chose different quarters? Maybe this is M'Ress's quarters now?
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Star Trek: Reanimated - it's more than just a cartoon! Last edited by Ptrope; May 16 2009 at 03:17 AM. |
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), so I ended up reshooting it with the less-capable renderer. It's ... okay ... but it got some weird yellow artifacting from the lighting in the corridor near the end of the clip. Also, I really need to learn how to control the camera! 


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