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Fan Art Post your Trek fan art here, including hobby models and collectibles.

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Old January 20 2008, 11:18 PM   #91
Ptrope
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Re: The Art of Star Trek: Reanimated - The Sequel

Well, it's not pretty, but here is an animation; the one I initially set up bombed about midway through (not enough memory to load the textures any more - Poser is not really a great program for animation ), so I ended up reshooting it with the less-capable renderer. It's ... okay ... but it got some weird yellow artifacting from the lighting in the corridor near the end of the clip. Also, I really need to learn how to control the camera!

Briefing room animation (1.2 Mb AVI, Xvid codec)

What it looks like with the good renderer:



Yes, I took a couple liberties with the table ... I just liked it better this way .
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Old January 21 2008, 04:21 AM   #92
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Re: The Art of Star Trek: Reanimated - The Sequel

Very cool, but I think you need to fire your cameraman. He's obviously drinking on the job.
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Old January 21 2008, 05:28 AM   #93
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Re: The Art of Star Trek: Reanimated - The Sequel

Yeah, he's pretty shameless about the sauce! I grabbed the camera from him and tried again, just running it through the motions without actually rendering, but just using the preview image; it's considerably smoother this time: Briefing room animation preview (1.2 Mb AVI, Xvid codec)

It's rendering again, and hopefully it won't bomb out like last time. If it does, I guess I'll just have to render it in segments and then put them together for the final piece.

And lest we forget, once upon a time, I also did a quick test for a title: Title test animation (1.0 Mb AVI)
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Old January 21 2008, 07:17 PM   #94
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Re: The Art of Star Trek: Reanimated - The Sequel

Someone tell me why no-one at Paromount isnt thinking about giving you a job to put this on TV?
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Old January 21 2008, 08:20 PM   #95
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Re: The Art of Star Trek: Reanimated - The Sequel

^^ Probably because, despite everything else, they're smarter than that , but thanks for the vote of confidence!

Well, I'm getting closer ... used the Firefly renderer to redo the animation, although I had to turn off raytracing, so it's still not nearly as nice as the still renders. Other than a glitch about midway through, where a couple frames didn't render properly, it turned out much better, and the cameraman didn't look drunk!

Briefing room animation - Firefly 1.2 Mb AVI

Next one will definitely have to utilize Lightwave ... I'm looking forward to Poser Professional, which will bring in tighter integration and migration between the two applications, so once animation can be set up in Poser for the characters (taking advantage of the rigging and also Mimic for lip sync), it can be animated in Lightwave without having to set it all up again.
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Old January 21 2008, 10:39 PM   #96
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Re: The Art of Star Trek: Reanimated - The Sequel

Your Welcome
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Old January 26 2008, 08:04 AM   #97
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Re: The Art of Star Trek: Reanimated - The Sequel

Okay, not really a part of STR, but it's another shot of the briefing room, this time with a character dredged up from TOS. I finally realized, when watching "Court Martial," that Jamie Finney was just wearing a sailor suit! Sure, it was in one of Bill Theiss's traditional 'futuristic' fabrics, but the cut and detailing were all standard schoolgirl/sailor suit! So I dug out one I had for Poser, made Jamie just a bit older, and put her in the briefing room, which was, after all, the same set they used in the episode. Of course, I just had to rub in the reason why they were there, as we can clearly see on the screens when Kirk supposedly cut her father loose into the storm .

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Old January 26 2008, 11:39 AM   #98
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Re: The Art of Star Trek: Reanimated - The Sequel

Merciful Mogg! Heh, about the only thing missing is a "naughty" tentacle monster!

Anybody doubt Ptrope? Well, take a look at this!

http://tos.trekcore.com/gallery/albu...artial_020.JPG

Being the anime/manga fan I am, I feel like a twit for never noticing this!

Sincerely,

Bill
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Old January 27 2008, 12:16 AM   #99
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Re: The Art of Star Trek: Reanimated - The Sequel

God, how I hate the tentacle monster. A girl is walking around, minding her own business, then all of a sudden some weird tentacle monster comes along and

Ok, that wasn't appropriate. 'Lord, I apologize. Be with the starving pigmes in New Guinea. Amen.'
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Old January 27 2008, 09:37 PM   #100
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Re: The Art of Star Trek: Reanimated - The Sequel

^^

Ewww!

Okay, I've been working on the transporter. So far, it's only the chamber itself, and I need to make better textures for the back wall, but here's the WIP:

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Old January 29 2008, 06:30 AM   #101
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Re: The Art of Star Trek: Reanimated - The Sequel


Ptrope, ever heard of xcalpro.com?

He's got a bunch of TOS models, already made in poser format, and he has the complete transporter room set.

Set list
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Old January 29 2008, 06:41 AM   #102
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Re: The Art of Star Trek: Reanimated - The Sequel

Yes, I'm actually a member at XCalPro . I started out dl'ing some of the sets and props he's got over there, and then I got the urge to model my own - what good is having Lightwave if I don't use it, right ? Great stuff, though; he just posted a corridor set that's modeled after the Stage 9 layout, so one could conceivably create animations using the same shots as used in TOS .
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Old January 30 2008, 03:44 AM   #103
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Re: The Art of Star Trek: Reanimated - The Sequel


do you have a link to that corridor set?

I'm not seeing it there.
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Old January 30 2008, 04:49 AM   #104
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Re: The Art of Star Trek: Reanimated - The Sequel

It's the latest download in the box on the left side of the page: TOS Corridor V.1.0
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Old February 24 2008, 05:19 PM   #105
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Re: The Art of Star Trek: Reanimated - The Sequel

Just playing around with Pike's quarters - it's not in "The Time Trap," but I'm thinking it might be possible to redress the set as a Klingon set





Building his 'entertainment center' was fun! The hard part is going to be figuring out what was going on with the chair that had the camera attached to it. Plus, much of this is conjectural, at best, since there's so little material to go on. I'm considering making this a post-pilot set, using details from the ongoing series rather than sticking to the goosenecks and chairs from "The Cage." Who knows, maybe the room continued to exist after Pike's tenure, but Kirk chose different quarters? Maybe this is M'Ress's quarters now?
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