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#16 | |
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Agitator
Location: USA
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Re: The Art of Star Trek: Reanimated - The Sequel
Can't say about your AV software; I check my files and haven't had any problems for at least two years. Sorry, KirkTrekModeler; I wish I could offer more help, but I don't know enough about your situation to be able to help diagnose the problem, especially since you seem to be the only one having it.
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Star Trek: Reanimated - it's more than just a cartoon! |
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#17 |
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Commander
Location: Planet Fiberglass
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Re: The Art of Star Trek: Reanimated - The Sequel
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#18 | |
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Lieutenant Commander
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Re: The Art of Star Trek: Reanimated - The Sequel
I really have learned to like TAS. I didn't see it when it originally aired, and had only seen bits and pieces in reruns. But about a year and a half ago I bought a set of the LaserDiscs online along with a LaserDisc player. I came to really enjoy them. I'm hoping one day fans will be able to reasonalbly easily create their own episodes via some blend of 3D/Cartoon animation. Some of the non-photo, yet near-photo 3D art and clips I've seen on the net seem to be less satisfying then actual cartoons though. Someone suggested once - can't take credit for it myself - that perhaps cartoons tend to cause less problems with immersion because more realistic 3D animation causes you to snap in and out of your level of "suspension of disbelief" due to the fact that at so many moments it looks almost real that that near reality cause one to be distracted. Whereas while watching a simpler cartoon, after a couple of minutes you have just accepted that you are viewing an artificial universe, and maintain the suspension of disbelief throughout. To ramble a bit less and perhaps ask you an actual constructive question... Are there any 3D animation tools that can take a 3D animation and make the characters' interactions appear to have been drawn in 2D? Essentially allowing one to script the creation of 2D animation? Not that having a team of artist put together such an animation the traditional hand drawn way might not be better, such a routine could be a lot less labor intensive though, issues of artistic tradition aside... |
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#19 | |
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Rear Admiral
Location: SC, USA, Sol III
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Re: The Art of Star Trek: Reanimated - The Sequel
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#20 |
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Agitator
Location: USA
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Re: The Art of Star Trek: Reanimated - The Sequel
).And I agree that when it comes to characters, it's often more believable - or at least less off-putting - when characters are somewhat less realistic than when the modelers strive for ultra-realistic characters. Our minds are too familiar with our species and its abilities and quirks - when something isn't quite right, it stands out like a sore thumb to our minds and pulls us out of the experience.
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Star Trek: Reanimated - it's more than just a cartoon! |
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#21 | |
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Lieutenant Commander
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Re: The Art of Star Trek: Reanimated - The Sequel
So I take it from your first paragraph that as of yet there are no wholely convincing plug-ins to convincingly make the characters less "3D-ish"(for want of a better term) and make organics appear to have been drawn more conventionally. |
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#22 |
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Commodore
Location: Las Vegas, NV USA
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Re: The Art of Star Trek: Reanimated - The Sequel
Yes, it's that good and it grew on me in a way that I can't explain. DS9 will always be my favorite live action and I'll always love all of my other incarnations of Trek (yes, even ENT and VOY) but TAS is in a different league for me and I hope it starts getting some of the recognition it so richly deserves. No, I'm not kidding and I don't care if anyone thinks I'm weird. -Shawn
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#23 |
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Lieutenant Commander
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Re: The Art of Star Trek: Reanimated - The Sequel
What they were able to squeeze into 24 minutes of storytelling was incredible. And it was done at a time when there was still an excellent pool of writing talent in existence - not to mention the episodes that were done by former TOS writers. To me, the problems that have always plaqued later Trek's was poor writing, and the fact that a not so good writer got ahold of control of the franchise. But the problem is not unique to Trek. Decent writers in Hollywood are few and far between. Which is probably why we are getting so much of these reality shows: No writers required, for the most part. Maybe it's due to a decline in the quality of our schools - though good writers historically haven't necessarily owed their skills to typical classwork. Maybe we're starting to see the results of decades worth of anti-intellectualism and an American popular culture that ridicules people for being smart rather then encouraging and respecting true academic achievment. The people who wrote for TOS and TAS grew up in an America where children were raised to be competitive. Terms like pride and shame really meant something and people were taught to earn recognition. Whatever the reasons for the decline in decent writers, you need not apologize nor feel weird for liking TAS. What those writers were able to do with 24 minutes of storytelling was, and still is - incredible! ![]() |
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#24 | |
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Commodore
Location: Las Vegas, NV USA
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Re: The Art of Star Trek: Reanimated - The Sequel
I think there are a few causes. First, I think the biggest problem is that back in 1973 there were only 3 networks on TV period. Now we have 5 major networks (What the hell, I'll include the CW in there) and hundreds of cable channels that all offer original programming. The rate of expansion in television has surpassed the rate of expansion of the U.S. population by leaps and bounds and therefore I believe that the talent pool is just spread thin. The other part of it is the changing attitudes and consumer tastes. For some unknown reason CSI is still one of the most popular shows (and it's got 2 successful spinoffs, no less) and aside from the bogus science, the writing is pure drivel. But that's what the people want, right now so the bar has been lowered. That and the fact that half the shows on TV are reality shows that only require concept fruition and no creative storytelling (I'm not criticizing it, I'm just stating the facts) and the people eat it up (me too, and I admit it). I think the birth of the reality shows is simply a reaction to a limited amount of good writers in Hollywood to keep up with the demand of these hundreds of channels. So there really isn't much of a call for it right now and Trek's problem over the last 10 years is they've been creating product for a mid 1980's to mid 1990's audience that doesn't translate to this generation and frankly hasn't been compelling enough to hold anyone's attention. But I digress... -Shawn
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#25 | |
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Commodore
Location: NY
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Re: The Art of Star Trek: Reanimated - The Sequel
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Reality is just a crutch for those who can't handle science fiction. |
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#26 |
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Agitator
Location: USA
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Re: The Art of Star Trek: Reanimated - The Sequel
. So here are a couple test renders; I still need to work on the sleeve braids. Of course, these are neither Kirk nor Rand (despite her obvious hair; plus, Rand never appeared in TAS, afaik). The bridge set is my Poser conversion and remodel of SeanR's excellent Lightwave model. ![]() ![]()
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Star Trek: Reanimated - it's more than just a cartoon! Last edited by Ptrope; May 16 2009 at 02:58 AM. |
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#27 |
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Vice Admiral
Location: Drifting in interspace
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Re: The Art of Star Trek: Reanimated - The Sequel
Ptrope, your captain has man boobs. |
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#28 |
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Agitator
Location: USA
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Re: The Art of Star Trek: Reanimated - The Sequel
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Star Trek: Reanimated - it's more than just a cartoon! |
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#29 |
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Commander
Location: St. Petersburg, FLA, USA
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Re: The Art of Star Trek: Reanimated - The Sequel
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#30 | ||
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Vice Admiral
Location: Drifting in interspace
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Re: The Art of Star Trek: Reanimated - The Sequel
![]()
As for the captain... well, maybe the tunic is just blousing out in an inopportune location...?! |
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).
. So here are a couple test renders; I still need to work on the sleeve braids. Of course, these are neither Kirk nor Rand (despite her obvious hair; plus, Rand never appeared in TAS, afaik). The bridge set is my Poser conversion and remodel of SeanR's excellent Lightwave model. 







