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Old August 8 2010, 01:34 AM   #196
Roberta Lincoln
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Re: The Art of Star Trek: Reanimated - The Sequel

Amazing work!
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Old August 9 2010, 10:26 PM   #197
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Re: The Art of Star Trek: Reanimated - The Sequel

I like the Enterprise from TAS. The secondary hull shuttlebay seems to longer than on the Datin model--more like Jeffer4ies sketch of the ent on his manual--a longer sec hull. Be nice to see the TAS ship as orthos.
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Old August 22 2010, 01:47 AM   #198
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Re: The Art of Star Trek: Reanimated - The Sequel

two words: Slaver Weapon!
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Old August 22 2010, 07:08 PM   #199
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Re: The Art of Star Trek: Reanimated - The Sequel

This is way-cool stuff, dude! I way-love TAS and it's nice to see you bringing it to life again!

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Old August 22 2010, 08:10 PM   #200
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Re: The Art of Star Trek: Reanimated - The Sequel

Thanks, deg! I hope to one day be in your league (all I need to do is quit my job and devote myself 100% to something I've made maybe $400 at over the past 6 years ... ).

BTW, I'd love to see your Enterprise in any eventual video - it's a perfect conceptual fit with my approach of this being a 4th season of TOS (albeit a completely CGI one), with a bigger budget that allowed them to improve the sets, props & VFX.
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Old November 1 2010, 12:55 AM   #201
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Re: Star Trek: Reanimated - The Sequel

jefferiestubes8 wrote: View Post
I was going to say your lighting needs some work...


I recently dug out this old composition and loaded it into a newer rendering package with more robust lighting parameters, specifically, point source lights. I placed a few at low angles (like under consoles) and within the "tube chamber".



That light within the chamber even casts a shadow from the grille upon the deck.

Better?

Sincerely,

Bill
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Old November 1 2010, 01:51 AM   #202
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Re: The Art of Star Trek: Reanimated - The Sequel

Beautiful renders, Bill.

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Old November 1 2010, 02:13 AM   #203
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Re: The Art of Star Trek: Reanimated - The Sequel

Are you the same Ghoyle from the DAZ forums?

And to be fair, JT8 did have a valid point about the earlier render. I did use ambient occlusion to darken the corners and crevices, but otherwise the overall lighting was rather bland.

Sincerely,

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Old November 1 2010, 02:25 AM   #204
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Re: The Art of Star Trek: Reanimated - The Sequel

Yep, that's me. I'm bilocating tonight ;-)

I'm terrible with lighting, but I liked the darker feel.

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Old March 7 2012, 09:19 PM   #205
jefferiestubes8
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Re: Star Trek: Reanimated - The Sequel

Redfern wrote: View Post
jefferiestubes8 wrote: View Post
I was going to say your lighting needs some work...


I recently dug out this old composition and loaded it into a newer rendering package with more robust lighting parameters, specifically, point source lights. I placed a few at low angles (like under consoles) and within the "tube chamber".



That light within the chamber even casts a shadow from the grille upon the deck.

Better?

Sincerely,

Bill
Yes the darker feel is so much better. Reminds me of the lighting on ENT which while modern is very dynamic and more realistic.
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Old March 10 2012, 02:40 PM   #206
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Re: The Art of Star Trek: Reanimated - The Sequel

the interpretation of the TOS engine room in post 150 of this thread is one of the best I have ever seen.

What happened to this project BTW?
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Old March 10 2012, 07:48 PM   #207
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Re: The Art of Star Trek: Reanimated - The Sequel

BK613 wrote: View Post
the interpretation of the TOS engine room in post 150 of this thread is one of the best I have ever seen.

What happened to this project BTW?
I've been looking forward to this myself. Hope it does not go the way of Exeter.
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Old March 11 2012, 04:13 AM   #208
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Re: The Art of Star Trek: Reanimated - The Sequel

I thought Ptrope himself would have answered by now.

In vague summary, since that modeling, he's suffered a couple of disk failures and more recently software/project/hardware compatibility issues (something about having to roll back to an earlier release of LightWave). This also affected his Pike era/TMP "fusion" bridge and his "steampunk" interpretation.

Sincerely,

Bill
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Old March 11 2012, 04:49 AM   #209
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Re: The Art of Star Trek: Reanimated - The Sequel

I don't know- I like the dramatic darkness, but it really seems impractical. I'd go with the brighter one, and then maybe the darker in a more red emergency lighting...
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Old May 9 2012, 06:28 AM   #210
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Re: The Art of Star Trek: Reanimated - The Sequel

Stealthily popping in to post all-new artwork, including all-new modeling on some of the old stuff (click images for larger, higher-quality originals) ...





A closer view of the 'emergency intermix control console' at the end of the upper catwalk, complete with controls and displays in place:



And one of the WIP images of the Elysian council chamber, updated a bit ... :

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