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#181 | |||||
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Agitator
Location: USA
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Re: Star Trek: Reanimated - The Sequel
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Thanks! Again, I have to credit Redfern for the majority of the Gorn images and approaches; I only created one (the one with the massive codpiece ), inspired by his 'Frankensteining' of a couple of available 3D model figures. Redfern has been a constant motivation, kicking me in the virtual pants occasionally when my work slows down, and posting his own work to inspire me further.
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Star Trek: Reanimated - it's more than just a cartoon! |
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#182 | |
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Commodore
Location: New York City
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Re: Star Trek: Reanimated - The Sequel
Excellent work. Sorry if I am being too critical. I'm just excited that this level of work can be accomplished. And please continue posting the stills of the 'sets' as you progress.
Hopefully you will consider using camera tracking shots during some of the dialogue. It is a live-action technique but it really adds production value and with your CG model hey, no dolly track to lay! Check out this cinematic made by a 17 year old kid with tracking. http://www.youtube.com/watch?v=mVC3_41I9Kc The idea of exploring a Trek ship interiors in 3D space really interests me. I may purchase 'Star Trek Elite Force' PC game used just to get the mods to do it on the NX-01 and TOS Enterprise. |
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#183 | |
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Vice Admiral
Location: the Unreconstructed South
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Re: The Art of Star Trek: Reanimated - The Sequel
THIS is what JJ should have had... |
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#184 | |
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Commodore
Location: New York City
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Re: The Art of Star Trek: Reanimated - The Sequel
The above posted image from darkwing_duck1 with the lighting reminded me of these two NX-01 'mood lighting' images from the mod of Elite Force: engineering http://screenshots.filesnetwork.com/...s2/25350_1.jpg torpedo area http://screenshots.filesnetwork.com/...s2/25350_8.jpg |
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#185 |
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Cadet
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Re: The Art of Star Trek: Reanimated - The Sequel
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#186 |
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Commodore
Location: Ga.
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Re: The Art of Star Trek: Reanimated - The Sequel
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Star Trek: The Animated Series http://startrekanimated.com I'm very selective about the reality I accept. |
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#187 |
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Agitator
Location: USA
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Re: The Art of Star Trek: Reanimated - The Sequel
![]() All I can really say is, yes, this will eventually get made. Many, many things going on in real life, including a computer death and a job schedule that tends to interfere greatly with the time I get to spend on the things I like to do, including this. I've also got to get the website rebuilt into something that can function not just as a showplace, but also a collaborative workspace - and, of course, I'm still looking for collaborators/consultants/mesh grunts . I've got a rec room in progress for the banquet scene, though, based on the one in the scene cut from "Elaan of Troyius"; I've still got to recover several files from the old PC, as well as get familiar with the new modeling software on the 64-bit Win7 box that took its place.Rec room WIP shots: ![]() ![]() ![]() ![]() ![]() ![]()
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Star Trek: Reanimated - it's more than just a cartoon! |
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#188 |
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Fleet Captain
Location: I'm a Romulan now. Romulans are cool
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Re: The Art of Star Trek: Reanimated - The Sequel
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#189 |
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Fleet Captain
Location: Georgia, USA
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Re: The Art of Star Trek: Reanimated - The Sequel
Plus the geometry of that specific "tunic mesh" is a tad "form fitting", hugging the contours of the figure underneath. Sincerely, Bill
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Tempt the Hand of Fate and it'll give you the "finger"! Freighter Tails: the Misadventures of Mzzkiti |
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#190 |
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Agitator
Location: USA
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Re: The Art of Star Trek: Reanimated - The Sequel
Doesn't explain a world of Moe haircuts, Spock! At some point, I may try converting XCalPro's tunic to a dynamic cloth item and see how it lies; of course, I'll need to 'de-buff' the figures a bit. I also want to see if the improved rigging and falloff zones in PP2010 can make better joints in the existing figures.
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Star Trek: Reanimated - it's more than just a cartoon! |
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#191 |
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Writer, Battlestar Urantia
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Re: The Art of Star Trek: Reanimated - The Sequel
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#192 |
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Commodore
Location: NY
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Re: The Art of Star Trek: Reanimated - The Sequel
__________________
Reality is just a crutch for those who can't handle science fiction. |
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#193 |
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Agitator
Location: USA
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Re: The Art of Star Trek: Reanimated - The Sequel
.BTW, Ensign O'Malley, there, is pretty buff, herself .
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Star Trek: Reanimated - it's more than just a cartoon! |
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#194 |
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Rear Admiral
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Re: The Art of Star Trek: Reanimated - The Sequel
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https://www.facebook.com/groups/112860258811333/ For all your Sci-fi ship model and mini goodness 3DS Friend code: 0731-4800-6817
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#195 |
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Fleet Admiral
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Re: The Art of Star Trek: Reanimated - The Sequel
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Admiral Young Chief of Operations Ignoring the The Last Stand since 2011. |
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).
), inspired by his 'Frankensteining' of a couple of available 3D model figures. Redfern has been a constant motivation, kicking me in the virtual pants occasionally when my work slows down, and posting his own work to inspire me further.

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