RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 140,142
Posts: 5,433,962
Members: 24,935
Currently online: 511
Newest member: Uhura's legs

TrekToday headlines

Pine In New Skit
By: T'Bonz on Oct 21

Stewart In Holiday Film
By: T'Bonz on Oct 21

The Red Shirt Diaries #8
By: T'Bonz on Oct 20

IDW Publishing January Comics
By: T'Bonz on Oct 20

Retro Review: Chrysalis
By: Michelle on Oct 18

The Next Generation Season Seven Blu-ray Details
By: T'Bonz on Oct 17

CBS Launches Streaming Service
By: T'Bonz on Oct 17

Yelchin In New Indie Thriller
By: T'Bonz on Oct 17

Saldana In The Book of Life
By: T'Bonz on Oct 17

Cracked’s New Sci-Fi Satire
By: T'Bonz on Oct 16


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Star Trek Fandom > Fan Art

Fan Art Post your Trek fan art here, including hobby models and collectibles.

Reply
 
Thread Tools
Old May 29 2009, 05:29 PM   #166
largo
Fleet Captain
 
largo's Avatar
 
Re: The Art of Star Trek: Reanimated - The Sequel

Ptrope wrote: View Post
I didn't have a problem with the idea of concrete floors in the new film, frankly, only with them having giant fermentation vats bolted to them
scotty *did* seem pretty excited about the ship...
__________________
SIG 1701-A
largo is offline   Reply With Quote
Old May 29 2009, 10:34 PM   #167
Shadowbolt
Vice Admiral
 
Shadowbolt's Avatar
 
Location: Brian
Re: The Art of Star Trek: Reanimated - The Sequel

I didn't mind the concrete floors because since it's a painted smooth surface, they could be anything.

What I did mind were the cinderblock walls. It has jumped out at me every time I've seen the film. When Captain Robau is heading for the shuttle, he takes a turbolift, then a stairway. When he's going down the stairs, you can plainly see that the wall next to him is of concrete block construction.
__________________
Rut nga’chuq loDpu’, rut nga’chuq be’pu’. yiqimHa’!
Shadowbolt is offline   Reply With Quote
Old May 30 2009, 01:30 AM   #168
Herkimer Jitty
Rear Admiral
 
Herkimer Jitty's Avatar
 
Location: Dayglow, New California Republic
Send a message via Windows Live Messenger to Herkimer Jitty
Re: The Art of Star Trek: Reanimated - The Sequel

I hadn't noticed. I was busy focusing on his magnificent, smooth head.
__________________
STAR TREK: 1964-1965½, 1966-1969, Jan. 21-23 1972, 1979-2001, 2003-2005, 2009-?
Herkimer Jitty is offline   Reply With Quote
Old June 5 2009, 12:05 AM   #169
Redfern
Commodore
 
Redfern's Avatar
 
Location: Georgia, USA
Re: The Art of Star Trek: Reanimated - The Sequel

Remember this travesty several pages back?

http://www.trekbbs.com/showpost.php?...6&postcount=48

Well, I made another attempt and while still not quite screen accurate, I don't feel quite so ashamed of this effort.



This time I did as the production personnel did for the episode "Arena", and built upon a human frame. The base figure has a series of morph controls to build up the muscles. It also allowed me to increase the scale of the hands and feet. As before, I used the head and upper neck region of a Godzilla mesh which I simply mounted upon the human figure's shoulders like a team mascot headpiece. And though I didn't have a toga sized for this figure, I did have enough separate items that when pieced together and textured appropriately, more or less capture the look of the Gorn's attire.

Yes, the head still needs refinement, but hopefully you don't think it's as embarrassing as my earlier version. (At the time, I thought a thoroughly non-human physique might prove an interesting alternative, but instead, it lost the Wah Chang essence of the original costume.)

Sincerely,

Bill
__________________
Tempt the Hand of Fate and it'll give you the "finger"!

Freighter Tails: the Misadventures of Mzzkiti
Redfern is offline   Reply With Quote
Old June 5 2009, 12:12 AM   #170
Ziz
Commodore
 
Ziz's Avatar
 
Location: NY
Re: The Art of Star Trek: Reanimated - The Sequel

Are you gonna adjust his clothing or were you going for the Zapp Brannigan look?
__________________
Modular Models - Build your fleet YOUR way.
Ziz is offline   Reply With Quote
Old June 5 2009, 12:44 AM   #171
Redfern
Commodore
 
Redfern's Avatar
 
Location: Georgia, USA
Re: The Art of Star Trek: Reanimated - The Sequel

I assume you mean the length of his toga? As I stated above, it's a W.i.P. But I'll probably try to stretch the length of that bottom flap. Of course, that will distort the UV coordinates and any texture based material node (rather than a mathematically based one) will be similarly stretched.

Based upon his posts on another board, I think Ptrope is going to revise his version as well, also starting with a human figure (though a newer edition than the one I used) rather than the hulking frame in his initial effort.

Sincerely,

Bill
__________________
Tempt the Hand of Fate and it'll give you the "finger"!

Freighter Tails: the Misadventures of Mzzkiti
Redfern is offline   Reply With Quote
Old June 7 2009, 03:33 AM   #172
Terror Grin
Captain
 
Terror Grin's Avatar
 
Location: BK613
Re: The Art of Star Trek: Reanimated - The Sequel

Very nice job
__________________
-------------------
"The single biggest problem with communication is the illusion that it has taken place." - George Bernard Shaw
Terror Grin is offline   Reply With Quote
Old June 11 2009, 12:50 AM   #173
Redfern
Commodore
 
Redfern's Avatar
 
Location: Georgia, USA
Re: The Art of Star Trek: Reanimated - The Sequel

Right, another attempt at the Gorn, this time a close-up of his (are we so sure Kirk combated a male?) head.



I "frankensteined" a different reptile this time, the DAZ Mil' Dragon. Yes, I'm well aware the original Wah Chang costume gave the impression of a leathery, as opposed to a scaly, skin. This procedural "'gater" hide is a concession to help better blend the separate geometries. The shape of the brows and the snout is still not quite there yet, but hopefully it is a better likeness than the previous render.

Sincerely,

Bill
__________________
Tempt the Hand of Fate and it'll give you the "finger"!

Freighter Tails: the Misadventures of Mzzkiti
Redfern is offline   Reply With Quote
Old June 11 2009, 01:37 AM   #174
Professor Moriarty
Vice Admiral
 
Professor Moriarty's Avatar
 
Location: System L-374
View Professor Moriarty's Twitter Profile
Re: The Art of Star Trek: Reanimated - The Sequel

I think you're wrong, Redfern... this looks kick-ass (and scary as shit)! If you really want to emulate the look of the TV Gorn, make the eyes more "glittery"... but really, this looks very, very good.
__________________
My crappy blog
Professor Moriarty is offline   Reply With Quote
Old June 11 2009, 03:00 AM   #175
Redfern
Commodore
 
Redfern's Avatar
 
Location: Georgia, USA
Re: The Art of Star Trek: Reanimated - The Sequel

Thank you, Prof'! That really means a lot coming from you, a person who's putting together his own "remastered" efforts, a sequence that already looks like it'll rival what CBS Digital achieved. You're right about the compound eyes; the specular value needs to be strengthened. I was playing with a procedural, but I'd probably get closer if I can find an actual texture.

You know, I wonder why they changed the look of the Gorn's eyes at the last minute. I've seen a few shots depicting the costume elements before they were worn and another upon the actor, but before he donned the tunic that hid the seams and air holes. In those images, the Gorn's eyes are smooth and polished . They look black to me, but one caption I read stated they were red. I could understand their being redressed if they had initially attempted to depict irises and pupils (because they usually end up looking rather fake), but featureless crimson or onyx eyes would have been quite creepy in their own right. (Plus, it would have made the digital "blink" added to the "remastered" episode seem more appropriate.) Was it just to give the creature an additional "alien" aspect? Did the polished eyes seem less believable on camera? Anybody have the straight poop?

Sincerely,

Bill
__________________
Tempt the Hand of Fate and it'll give you the "finger"!

Freighter Tails: the Misadventures of Mzzkiti
Redfern is offline   Reply With Quote
Old June 12 2009, 01:10 PM   #176
jefferiestubes8
Commodore
 
Location: New York City
Star Trek: Reanimated - The Sequel

Ptrope I was going to say your lighting needs some work
http://img.photobucket.com/albums/v4...ineering-3.jpg
http://img.photobucket.com/albums/v4...ke-Cabin-3.jpg
Even TOS didn't look that boring of lighting IMHO.

and then saw this:
http://www.ptrope.com/Star_Trek_Rean...om_noir007.jpg
wow. we've not seen the original TOS enterprise with the lights down low and one source. Cool, it still could use a little texturing though.


Are you planning on any simulated film grain or are you keeping it clean CG like
Star Trek: Aurora
http://www.auroratrek.com/
Are you planning on using any atmospheric effects? haze, mist, smoke on the sets?
Are you planning on controlling depth-of-field on your medium and closeup shots?
Are you planning on using spherical highlights and/or any diffusion on female closeups as a nod to TOS? I know this is animated but I you may do it as a styleized look...

Are you planning on making your character lighting similar to TOS or closer to Voyager/Enterprise modern soft key lighting?

Are you planning on doing Star Trek: Reanimated as 16:9 framing and rendering in 1080p or at least standard definition widescreen? Star Trek: Aurora works nicely as 16:9 as did Enterprise. It gave Enterprise a more cinematic look than just a TV series (the first 3 seasons shot on film and the 4th season shot on HD video). It is the standard for television framing. If so are you going to use the full 16:9 frame or are you protecting for 4:3 center cut?
Will you be doing 24p or 30fps?
Is there a fan productions forum thread you already have ongoing? (I haven't checked)


P.S. Nice work with the Gorn models & texturing.
jefferiestubes8 is offline   Reply With Quote
Old June 12 2009, 06:57 PM   #177
MadMan1701A
Commodore
 
MadMan1701A's Avatar
 
Location: Milton, FL
Re: The Art of Star Trek: Reanimated - The Sequel

I like the previous head better... This one is too dragonlike.
__________________
-=MadMan=-
Check out my new website!
MadMan's Shipyard:

www.madshipyard.com
MadMan1701A is offline   Reply With Quote
Old June 12 2009, 07:20 PM   #178
Admiral Buzzkill
Fleet Admiral
 
Re: The Art of Star Trek: Reanimated - The Sequel

brian wrote: View Post
I didn't mind the concrete floors because since it's a painted smooth surface, they could be anything.
Pretty much like the painted concrete floor that served several of the TOS Enterprise sets.
Admiral Buzzkill is offline   Reply With Quote
Old June 12 2009, 10:00 PM   #179
Shadowbolt
Vice Admiral
 
Shadowbolt's Avatar
 
Location: Brian
Re: The Art of Star Trek: Reanimated - The Sequel

brian wrote: View Post
I didn't mind the concrete floors because since it's a painted smooth surface, they could be anything.

What I did mind were the cinderblock walls. It has jumped out at me every time I've seen the film. When Captain Robau is heading for the shuttle, he takes a turbolift, then a stairway. When he's going down the stairs, you can plainly see that the wall next to him is of concrete block construction.
On fifth viewing, I realized that he actually goes up the stairs. Down the lift, then up the stairs. I guess he had to go down from the bridge to a level that intersects the top dorsal, then up stairs in the dorsal? I don't know why I said down in that post, I guess I'm just used to the secondary hull being continuously down from the bridge. Anyway, it still had cinderblock walls.
__________________
Rut nga’chuq loDpu’, rut nga’chuq be’pu’. yiqimHa’!
Shadowbolt is offline   Reply With Quote
Old June 12 2009, 11:03 PM   #180
Redfern
Commodore
 
Redfern's Avatar
 
Location: Georgia, USA
Re: Star Trek: Reanimated - The Sequel

jefferiestubes8 wrote: View Post
Ptrope I was going to say your lighting needs some work
http://img.photobucket.com/albums/v4...ineering-3.jpg
http://img.photobucket.com/albums/v4...ke-Cabin-3.jpg
Even TOS didn't look that boring of lighting IMHO.

and then saw this:
http://www.ptrope.com/Star_Trek_Rean...om_noir007.jpg
wow. we've not seen the original TOS enterprise with the lights down low and one source. Cool, it still could use a little texturing though.
JefferiesTube, I'm not sure how I should state this, but you might wanna' check a lil' more closely as to who posts what. Don't blame Ptrope for the renders with the "boring lighting". Those first two are my "imperfect" images. Ptrope did the third with the "down low" and "cool" lighting. As for texturing, well, there isn't any as the focus of the render was to feature the modeling upgrades. Only when he's finished "upgrading" the engineering section can we expect to see textures and bump maps.

Sincerely,

Bill
__________________
Tempt the Hand of Fate and it'll give you the "finger"!

Freighter Tails: the Misadventures of Mzzkiti
Redfern is offline   Reply With Quote
Reply

Bookmarks

Tags
cgi animation, tas

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 08:03 AM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.