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Old August 12 2006, 03:12 PM   #91
Forbin
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Re: Deck Plans V: The Not-So-Final Go Around

Really.
I'd assume that CRA, like me, upon hearing the actual facts simply stated, would just say "Oh, okay, good to finally clear that up!" and move on.
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Old August 12 2006, 04:03 PM   #92
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Re: Deck Plans V: The Not-So-Final Go Around

Well, it's a good thing this shuttlecraft information didn't derail the shuttlecraft thread.

Now that it's done, and most definitely off-topic, let's get back to the deck plans, folks, and consider this discussion ended.
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Old August 13 2006, 05:10 AM   #93
Captain Robert April
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Re: Deck Plans V: The Not-So-Final Go Around

Forbin said:
Really.
I'd assume that CRA, like me, upon hearing the actual facts simply stated, would just say "Oh, okay, good to finally clear that up!" and move on.
Unfortunately, simple statements of facts are about as hard to come by around here as hen's teeth. At least without having to go through a round of trench warfare first.

As for the turbolifts, I'm beginning to think a symetrical arrangement isn't going to work, not if we're going to keep the concept of any turbolift anywhere in the ship having the capability of reaching any other turbolift stop on the ship.

The pull of a symetrical arrangement is strong, but it must be resisted. After all, the bridge having the turbolift off to one side isn't exactly symetrical, so we've at least got that precedent.
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Old August 13 2006, 11:19 AM   #94
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Re: Deck Plans V: The Not-So-Final Go Around

IIRC, FJS designed his plans with the idea that a turbolift would be accessible to anyone within about a minute walk (some lazy people there).

That's too many friggin' turbolifts.
Battlestations doesn't really count as an excuse (was given also IIRC) since the stations are already supposed to be manned (there ARE 430 people on board! What are they doing with themselves when it isn't time to fight?).

I'm trying to imagine all these turbolifts functioning at once due to the battlestations concept...
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Old August 13 2006, 02:41 PM   #95
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Re: Deck Plans V: The Not-So-Final Go Around

Doing turboshaft layouts on my design, got me thinking about where the cars on station go when another car comes along. I'm thinking there to be "sidings" to shunt cars to just to get them out of the way of each other!
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Old August 14 2006, 03:33 AM   #96
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Re: Deck Plans V: The Not-So-Final Go Around

I'm thinking of an arrangement that looks something like a rounded trident, with the turboshafts extending no further forward than around the halfway point of the saucer. That should provide plenty of access without completely blocking off parts of the ship in the event the turbolifts should go out.
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Old August 15 2006, 12:42 AM   #97
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Re: Deck Plans V: The Not-So-Final Go Around

Maybe you could consider leaving the corridor that is closest to the edge of the saucer go all around so they can use it as a running track (Grin)
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Old August 15 2006, 03:45 AM   #98
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Re: Deck Plans V: The Not-So-Final Go Around

Only doing one deck on mine, 'cause I'm a lazy bastard, but I've scaled the turboshafts way back based on this discussion.

http://www.inpayne.com/temp/coeur_de...taway_head.jpg

I wouldn't recommend a jogger cut thru the hangar deck during operations, but one could loop around the two outer corridors .
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Old August 15 2006, 04:03 AM   #99
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Re: Deck Plans V: The Not-So-Final Go Around

And the engineers knew the ship was flawed when the shuttles kept crashing into the isolation wards!
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Old August 16 2006, 03:24 AM   #100
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Re: Deck Plans V: The Not-So-Final Go Around

They'd have to get thru the super-armored iso-quantum turboshaft first!

Granted I had the same thought, but I don't imagine there's much chance of a shuttle landing happening without tractor-beam control, and they can't possibley land very fast since they have an engine pylon to dodge around on the way in:
http://www.inpayne.com/temp/coeur_de_lion_3-view.jpg
(Okay, it ain't a perfect design, but it IS just a kitbash! )
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Old August 16 2006, 05:33 AM   #101
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Re: Deck Plans V: The Not-So-Final Go Around

Forbin said:
Only doing one deck on mine, 'cause I'm a lazy bastard, but I've scaled the turboshafts way back based on this discussion.

http://www.inpayne.com/temp/coeur_de...taway_head.jpg

I wouldn't recommend a jogger cut thru the hangar deck during operations, but one could loop around the two outer corridors .
Dude, provide links to the rest of the drawings or Im stealing your Samoyed (beh, Ill steal her just the same). Seriously though, Id love to see the work you did on this
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Old August 17 2006, 04:59 AM   #102
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Re: Deck Plans V: The Not-So-Final Go Around

I think this should work...

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Old August 18 2006, 11:26 PM   #103
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Re: Deck Plans V: The Not-So-Final Go Around

Nice work there.
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Old August 19 2006, 03:29 AM   #104
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Re: Deck Plans V: The Not-So-Final Go Around

April where are you putting sickbay? I was watching Amok Time and its stated sickbay is on deck 5. Kirk steps into a turbolift with spock and says Deck 5, followed by kirk telling spock to go to sickbay. I presumed that the turbolift was stopped on deck 5 when spock departed. Further, it seems deck 5 is also where Kirks quarters are.
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Old August 19 2006, 03:46 AM   #105
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Re: Deck Plans V: The Not-So-Final Go Around

CRA, there's also the possibility of putting the main turboshafts corridors above on Deck 4, leaving just a few shafts to reach the middle areas of the saucer (between the core and the outer edges, where most of the crew is. This allows more accesible floorspace for the main deck (main as in it's the largest and has most of the crew there, plus the engines,) and because the turbolifts would be left on the edges of Deck 4, no workspace would be lost there. I assume your only putting labs above and below, correct?
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