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Old December 1 2013, 01:20 PM   #1396
Blip
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Re: USS Grandeur - One... More... Time!

What lennier1 and sojourner said.
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Old December 2 2013, 04:16 PM   #1397
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Re: USS Grandeur - One... More... Time!

Just wondering - when you say "paint-over" do you mean you paint in 2D over a previously rendered picture, or do paint some temporary details on a texture that you then project on the model?
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Old December 2 2013, 04:39 PM   #1398
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Re: USS Grandeur - One... More... Time!

2D Photoshop paintover of a previously rendered image.
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Old December 2 2013, 05:47 PM   #1399
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Re: USS Grandeur - One... More... Time!

Well my only nitpick is that there is no obvious light source(s) for the ventral saucer registration, and I had to cast about to find anything to say at all. That latest image is just gorgeous.
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Old December 2 2013, 06:49 PM   #1400
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Re: USS Grandeur - One... More... Time!

The light sources for the underside registry are actually on the forward rim of the saucer inset pointing backwards.
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Old December 2 2013, 07:46 PM   #1401
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Re: USS Grandeur - One... More... Time!

she makes anything John Eaves made look like garbage

correct me if im wrong 7 torpedo launchers up front?
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Old December 2 2013, 08:06 PM   #1402
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Re: USS Grandeur - One... More... Time!

Only 4, actually. A single quantum torpedo launcher on the bottom of the saucer, another one below the main deflector, and a standard twin torpedo launcher above the deflector. The two weapons at the front of the saucer are wyvern cannons, basically like the Defiant's pulse phasers only biased toward power over rate of fire. They are pretty much one shot, one kill weapons but they require a relatively long time to recharge. Oh, and the two emitters on either side of the deflector are actual pulse phasers.
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Old December 3 2013, 03:44 PM   #1403
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Re: USS Grandeur - One... More... Time!

This vessel is now far superior to 2379 Enterprise E now
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Old December 3 2013, 10:58 PM   #1404
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Re: USS Grandeur - One... More... Time!

Well yes, the Sovereign class doesn't have any sort of phaser cannons.

And I'd watch your tongue Admiral Kaiser, as I hold Eaves in a very high regard! The Grandeur does not make Eaves' designs look like garbage, it's just Eaves' designs doesn't have quite the organic elegance that Probert puts into his designs, but I still think that they have their own beauty. I think that the Avalon class is a combination of Eaves' simpler design elements and some of Probert's more complex organic curves (specifically the nacelle pylons).

So the "Wyvern" cannons are sort of like the Phaser Cannons on the Vesta-class? They may or may not be related in some way perhaps.

Speaking of which, is the Avalon class commissioned around the same time as the Vesta class or later? And does she have Quantum Slipstream, or was the Avalon class designed too early to be incorporated into the design? For clarification, the Vesta class entered service no later than 2380, though I'm having trouble tracking down a more specific commissioning date for the Vesta herself.
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Old December 4 2013, 12:41 AM   #1405
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Re: USS Grandeur - One... More... Time!

Your right i should

Sorry John Eaves and fans of his work here
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Old December 4 2013, 03:18 AM   #1406
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Re: USS Grandeur - One... More... Time!

Looking sweet! I dig everything except the little fins coming off the nacelle struts, and even those are justified by way of visually balancing that upward curve.

You also seem to be losing some deflector detail when it glows blue, which is still visible when it doesn't. I almost prefer it with no glow. Maybe tone it down a notch?

Ever consider implying rooms behind those windows? More like Voyager and less like the Enterprise D? I'm a big fan of using photographs of office building windows at night as ambient maps, with the flat white you have now as a spec map gloss, and inverted for the bumpmap to imply an indentation. It could give you another +1 to realism.



Don't know how finished this version is though, so maybe something to think about for your next project?

I'm also quite jealous of you lack of visible poly corners, especially up close. Is it all NURBS? Can we get a look at the current wireframe?

Maybe add variations in hull panel spectacularity, like the interference paint of the TOS refit?


But maybe now I'm just pushing my personal sense of aesthetic on you.
There have been so many Treks, and so many design elements to either cling on to (yuk yuk) or abandon...

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Old December 4 2013, 04:49 AM   #1407
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Re: USS Grandeur - One... More... Time!

Well, these last couple of images are just renders of the untextured model with most of the coloration and many details hand-painted in Photoshop. The windows, running lights, underside gridlines, secondary hull maneuvering thrusters and phaser strips, and the entirety of the bow-mounted wyvern cannons were all painted in by hand.

I certainly will be placing "window boxes" behind the windows to give them more depth and visual interest. In fact, I was one of the first people to use that technique way back in the mid-90s on my Franz Joseph U.S.S. Constitution model. For the paintover, though, I opted for relatively simple white windows.

Most of this model was built with Sub-Ds but have since been converted to Editable Poly objects. The iterations were high enough that it holds up pretty well even at close distances. I have also done a LOT of mesh optimization to keep the poly count down. I haven't posted any wireframes in a long time so I'll try to do that some time this week.

The final texturing will include some aztecing and specularity variation, but I wasn't going to take the time to paint that in by hand for these most recent images.
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Old December 4 2013, 04:58 AM   #1408
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Re: USS Grandeur - One... More... Time!

Here are a couple of enlarged examples showing some of the details that were hand-painted:


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Old December 4 2013, 06:18 AM   #1409
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Re: USS Grandeur - One... More... Time!

Nice Close ups :3
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Old December 4 2013, 05:40 PM   #1410
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Re: USS Grandeur - One... More... Time!

Kaiser wrote: View Post
Your right i should

Sorry John Eaves and fans of his work here
Don't be, you're perfectly justified to share your opinion!

Furthermore, IMO this isn't the first time Vektor has blown an official design out of the proverbial water, with respect to their relevant designers.

JES: I may admire Eaves' take on Klingon vessels and some of his pre-TOS designs, but the Ent-E just looks bad - not only are there some glaring errors (Impulse exhaust to the face, anyone?) but to me it looks like a hastily thrown together kludge, as a result of trying to pay homage to too many previous Enterprises.

The Grandeur (big black patches aside ) does a near perfect job of melding some of the best aspects of those that came before, while remaining fresh and unique. There very few minor changes I'd make to the design.

The Ent-E on the other hand... there are equally few things I'd vote to keep.
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