RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 138,307
Posts: 5,352,162
Members: 24,619
Currently online: 590
Newest member: DaxFan74205

TrekToday headlines

Drexler TV Alert
By: T'Bonz on Jul 26

Retro Review: His Way
By: Michelle on Jul 26

MicroWarriors Releases Next Week
By: T'Bonz on Jul 25

Ships Of The Line Design Contest
By: T'Bonz on Jul 25

Next Weekend: Shore Leave 36!
By: T'Bonz on Jul 25

True Trek History To Be Penned
By: T'Bonz on Jul 25

Insight Editions Announces Three Trek Books For 2015
By: T'Bonz on Jul 24

To Be Takei Review by Spencer Blohm
By: T'Bonz on Jul 24

Mulgrew: Playing Red
By: T'Bonz on Jul 24

Hallmark 2015 Trek Ornaments
By: T'Bonz on Jul 24


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Star Trek Fandom > Fan Art

Fan Art Post your Trek fan art here, including hobby models and collectibles.

Reply
 
Thread Tools
Old May 23 2006, 04:20 PM   #121
Titan Designer
Fleet Captain
 
Location: Colorado Springs, CO
View Titan Designer's Twitter Profile
Re: USS Grandeur - One... More... Time!

This ship is really turning out to be a beauty. I like the Fantail.
Titan Designer is offline   Reply With Quote
Old May 23 2006, 06:11 PM   #122
Professor Moriarty
Vice Admiral
 
Professor Moriarty's Avatar
 
Location: System L-374
View Professor Moriarty's Twitter Profile
Re: USS Grandeur - One... More... Time!

Another vote here for the long fantail to visually-balance the saucer.

Thanks for posting some wires of your sub-D mesh. I never really mastered that technique myself, so I'm always curious to see how others use it. Nice stuff, Vektor! :thumbsup:
__________________
My crappy blog
Professor Moriarty is offline   Reply With Quote
Old May 23 2006, 06:22 PM   #123
Blip
Fleet Captain
 
Blip's Avatar
 
Location: Deck 13, section 21-Alpha
Re: USS Grandeur - One... More... Time!

I like the new shuttlebay, it fits well with the style of the ship overall; plus it's a nice kind of inverted "echo" if you will, of the Impulse Engine further up the spine.

Keep it!
__________________
For those determined to contort yourselves into knots so as to include every minor production flub as gospel, and shoehorn it into "cannnonnnnn": STOP. I don't have all day to waste on here; I quite like enjoying real life thankyouverymuch.
Blip is offline   Reply With Quote
Old May 23 2006, 07:39 PM   #124
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: USS Grandeur - One... More... Time!

I've already shortened the fantail somewhat but never fear, it hasn'e gone away entirely. I think once the nacelle struts are reattached there won't be any problem with ballancing the saucer section.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old May 24 2006, 02:31 AM   #125
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: USS Grandeur - One... More... Time!

Here's the shorter fantail. I've also added the groove around the rim of the secondary hull.





Does anybody know where I could get my hands on a 3d mesh for a Type 11 shuttlecraft? I found one in .MOD format that was created for the game Starfleet Command, but there are no import plugins that will work for any version of Max newer than 3 or 4.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old May 24 2006, 02:44 AM   #126
Vulcan
Vice Admiral
 
Re: USS Grandeur - One... More... Time!

Beautiful! Hey, this should be in the next star trek movie. :P
Vulcan is offline   Reply With Quote
Old May 24 2006, 04:39 AM   #127
CaptainRoop
Lieutenant
 
CaptainRoop's Avatar
 
Re: USS Grandeur - One... More... Time!

Hey Vektor NightShadow mentioned that he had a couple Type 11 shuttle meshes over in the Grandeur Forum so check that out if you see this first.
__________________
Captain USS Grandeur
Check out our website at:
www.starshipgrandeur.org
CaptainRoop is offline   Reply With Quote
Old May 24 2006, 09:26 AM   #128
Epsilon IX
Fleet Captain
 
Location: the Alpha Quadrant
Re: USS Grandeur - One... More... Time!

Vektor said:
Here's the shorter fantail. I've also added the groove around the rim of the secondary hull.





Does anybody know where I could get my hands on a 3d mesh for a Type 11 shuttlecraft? I found one in .MOD format that was created for the game Starfleet Command, but there are no import plugins that will work for any version of Max newer than 3 or 4.
^Wowsers! It just keeps on getting better all the time! Now if you'll excuse me, I think I need to go and change my pants! :thumbsup:
__________________
"Me transmitte sursum, Caledoni!" (Beam me up, Scotty!")
Epsilon IX is offline   Reply With Quote
Old June 9 2006, 04:37 AM   #129
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: USS Grandeur - One... More... Time!

A tiny bit of progress to show:



Just in case the progress isn't immediately obvious, the old, low-poly placeholder for the primary hull has been replaced with a new hi-res version. It's just the base object so far but it's the last major piece to be filled in.

More soon.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old June 9 2006, 05:59 AM   #130
ST-One
Vice Admiral
 
Location: Germany - with UHC since the early 1900s
Re: USS Grandeur - One... More... Time!

This is a great ship.
Very good work.
ST-One is offline   Reply With Quote
Old June 12 2006, 02:20 AM   #131
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: USS Grandeur - One... More... Time!

A small update to the impulse engines:



I'm playing with a couple different techniques for merging the impulse engines into the saucer section and these probably aren't the final versions, especially since they're packed with WAY more polys than they need to be, but I figured they were worth showing.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old June 12 2006, 05:06 AM   #132
ldjpcurry
Lieutenant Commander
 
Re: USS Grandeur - One... More... Time!

Each version keeps getting better and better with each update.
__________________
"Her name's Naomi. That's I Moan backwards"
ldjpcurry is offline   Reply With Quote
Old June 12 2006, 05:36 AM   #133
Cary L. Brown
Rear Admiral
 
Location: Austin, Texas
Re: USS Grandeur - One... More... Time!

Hey, Vektor... looking great!

I'm particularly pleased that you've made "working" hangar bay doors. This is one of the things that's always bugged me, perhaps more than anything else, with post-Probert Trek design... Excelsior and Ent-E in particular... with door systems that are structurally IMPOSSIBLE (though they look good to a graphics-arts type I suppose).

I'm also very pleased to see a workable impulse-engine arrangement. This, as some of you know, is my main "quibble" with the selected Titan design... the impulse engine centerline-of-thrust is so far away from the center of mass of the ship that the thing would literally just spin in place (if this is using the conventionally-accepted newtonian principals and not some "new" reactionless sublight system I s'pose).

Anyway, I preferred the earlier (second?) design you did, on a purely stylistic basis (and I hope you'll pick that back up one of these days, albeit under a different name!), but I definitely "approve" of your design style and how well-thought-out your designs seem to be.

If only the Paramount guys could do so, consistently... though I do realize that "producer dictates" can be a real factor in this, and a good design can be compromised pretty easily to "make it look better" (sic).

Anyway... just wanted to give this a big "thumbs up."
Cary L. Brown is offline   Reply With Quote
Old June 13 2006, 07:20 AM   #134
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: USS Grandeur - One... More... Time!

Cary L. Brown said:
I'm particularly pleased that you've made "working" hangar bay doors. This is one of the things that's always bugged me, perhaps more than anything else, with post-Probert Trek design... Excelsior and Ent-E in particular... with door systems that are structurally IMPOSSIBLE (though they look good to a graphics-arts type I suppose).
I've done my best to think through the functionality of this ship's design as well as its aesthetics. Thanks for noticing.

I'm also very pleased to see a workable impulse-engine arrangement. This, as some of you know, is my main "quibble" with the selected Titan design... the impulse engine centerline-of-thrust is so far away from the center of mass of the ship that the thing would literally just spin in place (if this is using the conventionally-accepted newtonian principals and not some "new" reactionless sublight system I s'pose).
The impulse engines have actually been some of the most problematic details on this ship, together with the saucer separation scheme. The current versions are not perfect, but I think they are probably the best I'm going to get with this design.

As for the physics involved, we know that impulse engines can be used to drive a ship in reverse, so clearly they are something more than simple reaction engines.

Anyway, I preferred the earlier (second?) design you did, on a purely stylistic basis (and I hope you'll pick that back up one of these days, albeit under a different name!)
Not likely, I'm afraid. When this ship is done, my next project will probably be completing the Titan design I started but didn't finish in time for the contest.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old June 13 2006, 07:56 AM   #135
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: USS Grandeur - One... More... Time!

I've gotten some significant work done on the secondary hull and the "head" that you only get to see when the saucer is separated. There are a lot of details here that are pertinent to the saucer separation scheme, so it's important to get them right.






Pay no attention to the battle bridge module. It's just a copy of the one on top of the saucer and will eventually be replaced by a different version. The segmentation you see around the rim of the "head" will also go away eventually.

Almost everything in these renderings is a single Sub-D object, all but the bridge and the docking bay doors, and it has really been straining my quad-poly modeling skills to their limits. I may yet go back and do a few things a little differently just to simplify the mesh and make the final version more efficient. Trying to build too much detail into a Sub-D object for something like this is just counter-productive; better to freeze it at a certain point and add the other stuff later.

Tomorrow I'm gonna do some more work on my Vanguard model, but I'll be back for another round of updates on the Grandeur in a couple of days.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 05:23 AM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.