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Old November 9 2010, 11:51 PM   #916
largo
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Re: USS Grandeur - One... More... Time!

ThunderAeroI wrote: View Post
i think that approach would be better too. its not like you care to shut the blast door, your scuttling the ship.
it could be a false alarm, though.
"Sorry, over the comm system it totally sounded like you said 'Deanna is at the helm.' My bad."
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Old November 10 2010, 02:59 AM   #917
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Re: USS Grandeur - One... More... Time!

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Old November 10 2010, 03:05 AM   #918
ThunderAeroI
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Re: USS Grandeur - One... More... Time!

largo wrote: View Post
ThunderAeroI wrote: View Post
i think that approach would be better too. its not like you care to shut the blast door, your scuttling the ship.
it could be a false alarm, though.
"Sorry, over the comm system it totally sounded like you said 'Deanna is at the helm.' My bad."
bah.

any mechanical device holding the pods will fail when its needed to work. I say skip the blast door and either have the pods exposed or under a membrane that will tare from pressure of the pod leaving the ship. Have the nano-bots repair the skin as needed or some such technobable.

as nice looking as doors may look, they aren't practical for a ship that people are considering escaping from. If your so hurt by damage your thinking of escaping I'm sure somethings broken that will prevent those doors from opening.

maybe just have a "zipper" line down the center of the pod bay which opens as the pods leave the ship. one zipper per pod. the zipper opens and closes under pressure from springs, etc.


Like that BMW skin car.
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Old November 10 2010, 08:19 AM   #919
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Re: USS Grandeur - One... More... Time!

ThunderAeroI wrote: View Post
largo wrote: View Post
ThunderAeroI wrote: View Post
i think that approach would be better too. its not like you care to shut the blast door, your scuttling the ship.
it could be a false alarm, though.
"Sorry, over the comm system it totally sounded like you said 'Deanna is at the helm.' My bad."
bah.

any mechanical device holding the pods will fail when its needed to work. I say skip the blast door and either have the pods exposed or under a membrane that will tare from pressure of the pod leaving the ship. Have the nano-bots repair the skin as needed or some such technobable.

as nice looking as doors may look, they aren't practical for a ship that people are considering escaping from. If your so hurt by damage your thinking of escaping I'm sure somethings broken that will prevent those doors from opening.

maybe just have a "zipper" line down the center of the pod bay which opens as the pods leave the ship. one zipper per pod. the zipper opens and closes under pressure from springs, etc.


Like that BMW skin car.
Egg-zactly!

Which is why I suggested a thin plastic or ceramic cover last week which would allow escaping pods to punch through without resistance, yet could still be painted to match the general look of the rest of the ship. I suppose the edges could be trimmed in yellow or orange to remind EVA crews that the surface is fragile, thus justifying a hull pattern broken up in artistically pleasing ways. Indeed, the existing hatch covers are more than sufficient ... don't bother with hinges or mechanisms; when it's time to render an animated escape pod launch, just show them bursting through a particle spray of cover shards!
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Old November 10 2010, 04:23 PM   #920
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Re: USS Grandeur - One... More... Time!

Why bother with some flimsy hatch cover? The point of putting the pods behind hatches in the first place was to protect them from damage. At least that was the rationale. The real reason is because I don't like the look of escape pods encrusting the hull like barnacles.

Those hatch covers have to be armored or there is no point in having them at all.
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Old November 10 2010, 06:41 PM   #921
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Re: USS Grandeur - One... More... Time!

The ideal "barnacle" design would be to make the exposed surface of the pod just as heavily armored as the rest of the outer hull (the pods extend pretty far into the ship after all, so space isn't an issue). This would give you advantages in defense...aspect to incoming enemy fire...and planetary atmospheric reentry. Obviously, you'd need an ablative system for the rest of the hull, but that's to be expected. Personally, I like your blow-out panel system better, because the pods would then be uniformly armored to their scale. I'm using a similar system for saucer warp engine field grills.

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Old November 11 2010, 06:58 PM   #922
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Re: USS Grandeur - One... More... Time!

Vektor wrote: View Post
Why bother with some flimsy hatch cover? The point of putting the pods behind hatches in the first place was to protect them from damage. At least that was the rationale. The real reason is because I don't like the look of escape pods encrusting the hull like barnacles.

Those hatch covers have to be armored or there is no point in having them at all.
To me we are talking about flimsy covers because we want to hide the actual pods due to our artistic need to do so, not for some defense purposes.

Hiding the pods behind a blast door just seems to complex to function correctly when needed to work. Hell, half the time the enemies first shot takes out warp power and main power with it. Id Imagen the power to explode the blast door would be buried somewhere in redundant systems but how often does the self-destruct fail?

a general artistic outline of the pod on the surface with an armored escape pod may work rather well as noted above.

What about duplicating that grill design behind deck 3 and use that as the pod cover. add some glowing lights under the grill and each grill could open individually from the other pod grills.
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Old November 12 2010, 01:18 AM   #923
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Re: USS Grandeur - One... More... Time!

Could have much smaller 'hatches', with each one actually being attached to the pod under it. Keeps the surface flush (or close to it) without needing a separate door to open for them to get out. Then have a door (or another pod with the same shell on top) that closes behind it to fill in the armor gap left from the departed pod.
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Old November 12 2010, 04:45 AM   #924
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Re: USS Grandeur - One... More... Time!

I think that reaching the point where you must resort to using escape pods implies that residual armor is the least of your concerns.


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Old November 13 2010, 01:36 AM   #925
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Re: USS Grandeur - One... More... Time!

It just looks cooler this way, which honestly is the most important thing to begin with when it comes to 24th century ship design.
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Old November 13 2010, 10:00 PM   #926
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Re: USS Grandeur - One... More... Time!

Interesting way to cover up the escape pods, I like it, no extra greebles.
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Old November 27 2010, 06:06 AM   #927
Paul Davis
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Re: USS Grandeur - One... More... Time!

i like this very nice ship
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Old November 27 2010, 07:55 PM   #928
Vektor
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Re: USS Grandeur - One... More... Time!

Started work on secondary hull panel lines:





Making progress a little bit at a time.
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Old November 27 2010, 09:08 PM   #929
KNH
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Re: USS Grandeur - One... More... Time!

Small steps to a great result. I may have missed it, but what program are you using to make her?
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Old December 1 2010, 11:22 PM   #930
Lorna
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Re: USS Grandeur - One... More... Time!

wow I love this design! If my Enterprise-F series was ever made I'd want this ship design to be the design of my Enterprise-F.
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