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Old March 29 2006, 07:40 PM   #46
candida
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Re: USS Grandeur - One... More... Time!

Ptrope said:I think there are too many longitudanal cuts in the current design, especially after they are bisected by the triangle (frankly, it reminds me too much of the Sovereign now).


I agree with the Mod (it's part of my new kiss-ass persona).

But I prefer the more rearward deflector. (Bang goes the kiss-ass persona).

I particularly like the more rearward deflector as it would necessitate canting the bridge to a greater angle off the centreline "to avoid interference" - perhaps it would even have to face backwards . Also the forward space the deflector occupies could be used for the bowling alley.
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Old March 29 2006, 09:50 PM   #47
dru
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Re: USS Grandeur - One... More... Time!

Of the choices you laid out, Option 1. However, I too prefer the prior saucer incarnation. I've never liked the arrowhead look on Sovereign and don't like it much on Grandeur either.
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Old March 30 2006, 01:01 AM   #48
Vektor
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Re: USS Grandeur - One... More... Time!

Everybody just chill for a little while. Clearly the new design does not measure up to the previous one, so I'm going to try for a third option that combines the best elements of both. Gimme 'til the end of the week.
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Old March 30 2006, 01:18 AM   #49
Cary L. Brown
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Re: USS Grandeur - One... More... Time!

Actually, I really like the new one. I much prefer the non-split phaser ring. I think that the advantage of "flowing" the little deflector rig into the cannon recess can be accomplished while still having the phaser ring cross the gap. I like the more "mechanical" feel of the new design better than the old one, with the smoother and more organic curves. Then again, that's just me... I like something to look like it makes sense, and the new design really does "make sense" as I look at it. The old one, while perhaps a bit more "artistic," feels less "real" to me than the new one does.

Hey, it's all a matter of personal style, we all know that. I'm just saying that the new one is much better from the viewpoint of my personal style. A small tweak to the deflector element and I'd say it was perfect.

But that's just me...
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Old March 30 2006, 02:14 AM   #50
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Re: USS Grandeur - One... More... Time!

Option #1, definitely (IMO).
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Old March 30 2006, 05:45 AM   #51
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Re: USS Grandeur - One... More... Time!

Vektor said:
Everybody just chill for a little while. Clearly the new design does not measure up to the previous one, so I'm going to try for a third option that combines the best elements of both. Gimme 'til the end of the week.
NO!!!

Ok if I had to pick one of the options you presented, I like the shape of the saucer and aux deflector location in #1 the best. But I dont like what it forces vis a vis the registery number and ships name.
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Old March 30 2006, 08:09 AM   #52
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Re: USS Grandeur - One... More... Time!

Option 1 obviously.
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Old April 2 2006, 11:34 PM   #53
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Re: USS Grandeur - One... More... Time!

Rather than spend a whole bunch of time and effort on another iteration of the 3D model, I decided to do some 2D layouts instead. Here's what I have so far for the top view:



Obviously this isn't finished, but it should provide some clues to where I'm headed, especially with the primary hull.

More to come in the next day or two.
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Old April 2 2006, 11:48 PM   #54
Cary L. Brown
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Re: USS Grandeur - One... More... Time!

Well, shoot... and here I liked the "new" one better than the "newer" one... (sigh)
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Old April 2 2006, 11:51 PM   #55
Vektor
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Re: USS Grandeur - One... More... Time!

^^ I may yet go back and finish the last version one day. Even though it wasn't quite what the Grandeur crew was looking for, I think it deserves to be completed.
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Old April 3 2006, 12:06 AM   #56
Cary L. Brown
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Re: USS Grandeur - One... More... Time!

Nice to hear! I agree... and I don't think we're going to run out of names, or numbers for that matter, for starfleet ships anytime soon!

Actually, with Trek off the air and off the screens, there's a chance that things will sort of go back to how they were in the late 70s and early 80s, during the last "great trek renaissance" before it was killed off by Paramount Legal. People doing their own work, out of love, and making it form a complete cohesive whole that's not perpectually, and willfully, being contradicted by lower-quality stuff coming from the "official" guys.
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Old April 5 2006, 02:15 AM   #57
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Re: USS Grandeur - One... More... Time!

A little bit of progress on the side view:

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Old April 7 2006, 08:28 PM   #58
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Re: USS Grandeur - One... More... Time!

More progress on the 2D plans:



Extension lines removed for clarity:


And a close-up on the front view:


Again, all of these are evolving as I go, so nothing is final until all five views are completed.
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Old April 7 2006, 08:45 PM   #59
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Re: USS Grandeur - One... More... Time!

The Batman said:
Vek,

I missed this beauty. Thanks for bringing her back.
By the way, I still maintain that your Grandeur design would have been lightyears ahead of the Sovereign Class mess John Eaves "designed."

Seconded!
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Old April 7 2006, 08:53 PM   #60
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Re: USS Grandeur - One... More... Time!

Here's a quick overview of how I plan to proceed at this point and what some other people are going to contribute, especially the Commander, a.k.a. the Citizen:

1. Finish 2D plans.
2. Detail bridge module and hand off to NightShadow for interior work.
3. Build simplified 3D test model to verify proportions in perspective views.
4. Make any necessary corrections to 2D plans.
5. Have the Commander begin detailing 2D plans.
6. Build detailed 3D model using 2D plans as templates.
7. Provide unwrapped UV templates to the Commander for texturing.

Commander, what I have in mind with respect to detailing the 2D plans is for you to do something similar to what you did with the original Grandeur design. I'm looking for your take on markings, insignia, hatches, emitters, gridlines, panels, and any other surface details you think are appropriate. I'm not talking about the textures that will be applied to the model so they don't have to be photo-realistic; simple color diagrams added to the 2D views I am creating should be sufficient. I will probably also let you lay out most of the windows.

The final texturing process will be a project unto itself, so let's save most of that for when the time comes.
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