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Old May 9 2008, 07:19 PM   #541
GilmourD
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Re: USS Grandeur - One... More... Time!

MarianLH wrote: View Post
GilmourD wrote: View Post

If Star Trek ever gets produced in the TNG timeframe ever again, I hope they hire you to do ship design. Seriously... Best thing I've seen since Jeffries and Probert.

That sentiment hardly needs to be limited to the TNG timeframe. Check out Vektor's pre-TOS ship (Vanguard?) sometime.


Marian
I have seen it and it's gorgeous as well. I just like what Vektor's done with the post-TNG concepts... He took everything that was good from that era of ship design and got rid of all the bad. You have no idea how much it irks me that the Sovereign class and the Intrepid class have no neck... And the fact that the nacelles on Voyager don't have line of sight to each other except in particular configurations.

To me, the Grandeur is something that I would consider classic Trek.
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Old May 9 2008, 07:35 PM   #542
the citizen
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Re: USS Grandeur - One... More... Time!

AMEN! DITTO!
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Old May 9 2008, 07:50 PM   #543
GilmourD
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Re: USS Grandeur - One... More... Time!

the citizen wrote: View Post
AMEN! DITTO!
Now if only we could get some sort of model of the Grandeur. I'd absolutely buy one.
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Old May 9 2008, 07:52 PM   #544
the citizen
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Re: USS Grandeur - One... More... Time!

Well... we're working on that one
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Old May 9 2008, 08:00 PM   #545
GilmourD
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Re: USS Grandeur - One... More... Time!

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Well... we're working on that one
I'm planning on getting all the 16 inch Enterprises from Art Asylum... Will it be that big?
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Old May 9 2008, 08:11 PM   #546
the citizen
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Re: USS Grandeur - One... More... Time!

I'm afraid not, we're going to go with a 13", sorry. If everything goes well, it will be available in clear fiberglas, as well as, resin. We'll have to see what RL works up for the situation.

Hang tight!
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Old May 9 2008, 08:31 PM   #547
GilmourD
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Re: USS Grandeur - One... More... Time!

the citizen wrote: View Post
I'm afraid not, we're going to go with a 13", sorry. If everything goes well, it will be available in clear fiberglas, as well as, resin. We'll have to see what RL works up for the situation.

Hang tight!
Well... That might actually fit with the scale of the Sovereign... Either way, I'll buy one... Eventually.
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Old May 9 2008, 08:55 PM   #548
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Re: USS Grandeur - One... More... Time!

Yeah, it's scaled to somethin'... just don't have the papers in front of me. I'm thinking it's the Ent...
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Old May 10 2008, 02:49 PM   #549
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Re: USS Grandeur - One... More... Time!

the citizen wrote: View Post
DESIGNATION: USS Grandeur-A REGISTRY#: NFC-90125-A
CLASS: Avalon II TYPE: Heavy Tactical Cruiser

DIMENSIONS:
Length: 580 m (1902.4 feet)
Width: 235.5 m (772.5 feet)
Height: 92.23 m (302.5 feet)

CREW COMPLIMENT:
531 (315 enlisted, 140 officers, 75 MACO, And 1 barber)

ARMAMENT:
19 Type XII Phaser Emitters, (Quad Phaser Arrays)
4 Torpedo Launchers (store -240 photon torpedoes)
2 Quantum Torpedo Launchers (store -160 quantum torpedoes)
2 Wyvern V Anti-Recoil Proto-Cannons (right on the bow)
2 retractable modified Pit-viper pulse cannons (P and S of main deflector)
Those are the specs for the Avalon II class?

Interesting...

I did some math and came up with...
Length 580.0 meters
Width 243.5 meters
Height 83.2 meters

These figures are based entirely on comparing the proportions of length, width and height from the line schematics posted earlier in this thread...

I assume this class is from the same time period as the Sovereign class and uses some of the same technology introduced in the Defiant and Sovereign classes...

I understood that Photon Torpedoes and Quantum Torpedoes use the same launchers. (Quantum Torpedoes are Photon Torpedoes with a more powerful type of warhead.) Perhaps the two dedicated Quantum Torpedo Launchers are a prototype design for a new and larger kind of Quantum Torpedo...

Is there any information on the Wyvern V Anti-Recoil Proto-Cannon or the Pit-Viper Pulse Cannon? What are their capabilities?


GilmourD wrote: View Post
I'm planning on getting all the 16 inch Enterprises from Art Asylum... Will it be that big?
the citizen wrote: View Post
I'm afraid not, we're going to go with a 13", sorry. If everything goes well, it will be available in clear fiberglas, as well as, resin. We'll have to see what RL works up for the situation.

Hang tight!
If the USS Grandeur is 580 meters long and the model is 13 inches long, that works out to about 1/1750 scale. The closest match for scale is the Bandai Enterprise-E at 1/1700. (However, by all accounts, the Art Asylum Enterprise-E is a better model, even if it is 1/1500...)
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Last edited by therealfoxbat; May 10 2008 at 04:02 PM.
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Old May 10 2008, 05:50 PM   #550
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Re: USS Grandeur - One... More... Time!

The Grandeur's current exact dimensions are:

Length: 575.56m
Width: 242.59m
Height: 95.34m
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Old May 10 2008, 06:48 PM   #551
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Re: USS Grandeur - One... More... Time!

My measurements were from the specs page on the site. Thanks for the update on that, Vektor! Now we can update too (I need the side view, please, for the MSD... please, please...)

More details will follow about all of this stuff as time permits me/us. Believe me, there are a lot of details that still need to be worked out now that we have Deif working on the MSD and other screens for Grandeur-A and the Blackfoot.
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Old May 11 2008, 02:06 AM   #552
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Re: USS Grandeur - One... More... Time!

Frankly, I think it's a little premature to be making MSDs of this design considering how likely it is that the deck layout will change, but I'll leave that to others to worry about. What format do you want for the cross sections? DXF? DWG? AI?
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Old May 11 2008, 07:00 AM   #553
the citizen
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Re: USS Grandeur - One... More... Time!

Vektor wrote: View Post
Frankly, I think it's a little premature to be making MSDs of this design considering how likely it is that the deck layout will change, but I'll leave that to others to worry about. What format do you want for the cross sections? DXF? DWG? AI?
Just trying to keep all of the other aspects of this project going, okay?

SFM Quote:
theCommander: VEKTOR, Is the ship exterior ready enough to start the MSD yet? We're going to need one done...

Vektor: Yeah, itís probably far enough along for that, though Iím not going to guarantee that nothing about the shipís profile will change, only that nothing will change drastically. Again, I can render out orthographic views or I can create cross-sectional splines. Let me know what you prefer.
Rendering orthographic views would work fine, but send me a super large side view for the MSD, we need it to make the out line. Also, the deck height, deck lines would serve well on the side view, if you would, please. Thanks!!
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Old May 11 2008, 07:12 AM   #554
Cary L. Brown
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Re: USS Grandeur - One... More... Time!

the citizen wrote: View Post
Vektor wrote: View Post
Frankly, I think it's a little premature to be making MSDs of this design considering how likely it is that the deck layout will change, but I'll leave that to others to worry about. What format do you want for the cross sections? DXF? DWG? AI?
Just trying to keep all of the other aspects of this project going, okay?

SFM Quote:
theCommander: VEKTOR, Is the ship exterior ready enough to start the MSD yet? We're going to need one done...

Vektor: Yeah, itís probably far enough along for that, though Iím not going to guarantee that nothing about the shipís profile will change, only that nothing will change drastically. Again, I can render out orthographic views or I can create cross-sectional splines. Let me know what you prefer.
Rendering orthographic views would work fine, but send me a super large side view for the MSD, we need it to make the out line. Also, the deck height, deck lines would serve well on the side view, if you would, please. Thanks!!
You really need it done as a "transparent" or "wireframe" don't you? So you can see where the window lines are, where the hatches are, etc, etc?
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Old May 11 2008, 05:39 PM   #555
the citizen
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Re: USS Grandeur - One... More... Time!

Uh, no. At this stage, as far as Vektor has said, there aren't any windows or hatches on the model. He's doing the windows last. Most likely the MSD will change some as the model progresses towards completion.

What this will give us is more depth. Well be able to figure out where the rooms will be with a visual aid such as a cutaway/MSD. We have other CGI artists on the project who will be working on the rooms and such, so this step is very valuable.
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